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Author Topic: The Exile MMO project  (Read 39575 times)

Prometheus2012

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Re: The Exile MMO project
« Reply #151 on: Sep 08, 17, 08:43:10 AM »

Our closed Alpha is going well. We have gained some great positive and constructive feedback from the limited players that currently have access to the game.

I feel we are now ahead of the curve and from here on out things can only get better.

Here is a little update of what we are currently working on this month.

- Various new icons including skills, equipment and crafting icons. This will give us more room to make skill trees and additional equipment types.

- Stance animations that will change how the player model looks depending on wether they are standing, crouching or in prone.

- Skill attack effects for some skills such as Assault Blast that will give a physical indicator that you are using your skill against a target.

- Basic foundation backend for the clan system that will allow us to expand on and grow the system to give players that sense of being part of a larger whole.

- Newly updated player and NPC animations so they are more refined and work in combat.

- Continued work on other systems to extend them into more fleshed out content, such as the mission system.

We will keep you updated on our progress as and when we get things completed. Stay tuned for an end of September changelog.

Prometheus2012

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Re: The Exile MMO project
« Reply #152 on: Jan 08, 19, 07:34:31 AM »

We are now reworking the character select and creation areas, including systems and visual appearances. This has been a long time coming.

Prometheus2012

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Re: The Exile MMO project
« Reply #153 on: Dec 03, 19, 08:07:38 AM »

Been a while since i updated our project on this website.

We have been hard at work on many things since i last posted. Check out our latest changelog.

https://www.facebook.com/ExileOnline/posts/3291431390930572

Prometheus2012

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Re: The Exile MMO project
« Reply #154 on: Jan 04, 20, 02:51:44 PM »

 Seasons greetings and happy holidays to all Exiles everywhere. This year has seen great strides in the development of your favorite cyberpunk mmo in waiting.

We have got a lot done...some things have taken longer than expected due to one thing or another. The more technical game systems have usually thrown a few tantrums before settling in the way we would like, but overall it has been our most productive year so to date.

Here is a small snifter of what we have achieved this year amongst all implementations we have done.

- Fully revamped character creation system along with the related game areas

- New and tweaked character animations across the board

- Adaptive player character bio morphic body creation

- Eye and hair colour for player characters

- Animated lootbeam effects

- A fully live and operational player auction house system

- Characters now visibly display gear changes on their body

- Various new particles and lighting tweaks gamewide

- Advanced vehicle ownership and driving system

- Advanced npc follower system

The biggest challenge this year has been the last 2 game systems for sure. Each one bought on several unforeseen technical issues and various cross system linkages that made their creation run on longer than we ever could have expected. The vehicle system alone took over 4 months and is still not totally feature complete.

With 2020 on the horizon, here is a little look ahead at what we have in store.

- Populating the world with various npcs (includes deletion of test npcs)

- Finalised starting mission chains (includes deletion of test missions)

- Tweaking respawners

- Crafting system

- Apartment ownership

- Tutorial and info database system

- Closed Alpha 2

Well there we have it Exiles. A small insight into a busy year and what has yet to come. We look forward to seeing more of you roaming the deadly streets of Heliopolis in the near future. Stay cool and have a wonderful new year.

TomRomig

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Re: The Exile MMO project
« Reply #155 on: Jan 05, 20, 06:08:35 PM »

It looks like you been busy as well. Good job man.
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