HeroEngine Forums
Welcome, Guest. Please login or Register for HeroCloud Account.

Author Topic: [Resolved] Graphics Swtiches for the new stuff.  (Read 1477 times)

Lunchbox

  • World Owners
  • ****
  • Posts: 136
    • View Profile
    • BrandNGames
[Resolved] Graphics Swtiches for the new stuff.
« on: Dec 09, 12, 04:48:30 PM »

For some reason I cannot find any graphics switches for the new stuff like Tone Mapping blue Shift and HDR. Anybody find them yet or am I just blind.
If tried using the guess method but that hasnt work very well for me.
« Last Edit: Dec 11, 12, 01:46:27 PM by Lunchbox »
Logged

HE-Cooper

  • *****
  • Posts: 2221
    • View Profile
Re: Graphics Swtiches for the new stuff.
« Reply #1 on: Dec 09, 12, 04:51:21 PM »

Environment schemes > Lighting
Logged

Lunchbox

  • World Owners
  • ****
  • Posts: 136
    • View Profile
    • BrandNGames
Re: [] Graphics Swtiches for the new stuff.
« Reply #2 on: Dec 09, 12, 04:56:14 PM »

Sorry I mean for scripting. For example:
SetGraphicsOptionSwitch("DirectionalShadows", false)
Is there similar for the new stuff.
« Last Edit: Dec 09, 12, 05:51:55 PM by Lunchbox »
Logged

HE-Cooper

  • *****
  • Posts: 2221
    • View Profile
Re: [] Graphics Swtiches for the new stuff.
« Reply #3 on: Dec 11, 12, 09:31:01 AM »

I don't believe those are exposed to script, but I'll ask.
Logged

Lunchbox

  • World Owners
  • ****
  • Posts: 136
    • View Profile
    • BrandNGames
Re: [Queued] Graphics Swtiches for the new stuff.
« Reply #4 on: Dec 11, 12, 11:47:07 AM »

I did further checking and I think your right there wont be graphics switches since they are in the enviromental system, but that begs the question what are the enviromental switches then. Since you can change just about everything in the enviromental part through script.
Logged

HE-Cooper

  • *****
  • Posts: 2221
    • View Profile
Re: [Queued] Graphics Swtiches for the new stuff.
« Reply #5 on: Dec 11, 12, 11:53:11 AM »

I don't think you can change any environment scheme settings through script, as that would somewhat default the purpose of having schemes, and then globally you'd have different areas using the same schemes but with different settings.
Logged

Lunchbox

  • World Owners
  • ****
  • Posts: 136
    • View Profile
    • BrandNGames
Re: [Queued] Graphics Swtiches for the new stuff.
« Reply #6 on: Dec 11, 12, 12:25:28 PM »

Ah, so the enviromental changes through script will only work if its not a global scheme? I know I can adjust things like day and night time and rain and stuff but was just curious if things like the HDR are or not. So at this point its either HDR or no HDR through the panel and no way for the player to determine if they want it or not.
Logged

HE-Cooper

  • *****
  • Posts: 2221
    • View Profile
Re: [Queued] Graphics Swtiches for the new stuff.
« Reply #7 on: Dec 11, 12, 12:48:59 PM »

Well, time of day isn't part of the environment schemes, just what happens at what times of day. I've personally never worked on a game where the player could enable or disable HDR, as the ramifications for what the world and light looked like would be so different, but that doesn't mean there aren't games out there that do it. I suspect you'd want to be using entirely different environment schemes.
Logged

Lunchbox

  • World Owners
  • ****
  • Posts: 136
    • View Profile
    • BrandNGames
Re: [Queued] Graphics Swtiches for the new stuff.
« Reply #8 on: Dec 11, 12, 01:46:14 PM »

So instead of toggling hdr I could for the most part just swap the schemes thus giving me one way to swap hdr. While I probably wont go that route and will either have it or not thats probably the only way to do it currently? Thanks Cooper.
Logged