Hi guys. Ive been attempting to get transparent glass working in the game.
We have done the following steps.
- Created a DDS with a transparency in its Alpha channel
- Created and assigned a hero material with the glass texture to a mesh
- Hero material has gradient selected and collide selected
- Exported into engine, loaded the model in
The glass window has transparency working, but it has no collision. I have made sure that collide is active in poly attributes on the material. The camera collides with the window but the player does not. I assign the material to any other asset that was already ingame and they retain their collision.
The mesh we are using for glass is a single face with 4 verts. It has no backface. I am running into the texture side of the mesh.
Just seems that any asset that i export with this material has no player collision.