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HeroEngine Developers => Developer Hero Projects => Topic started by: PN-Dwight on Oct 16, 11, 11:18:25 AM

Title: Pirates' Nest
Post by: PN-Dwight on Oct 16, 11, 11:18:25 AM
(http://sc-entertainment.com/images/SnowCloudLogoDef.png) (http://www.sc-entertainment.com)

The name "Pirates' Nest"
The name of the game is also the headquarters of all of the pirates. See it as the "capital of pirates".

About Pirates' Nest:
Pirates’ Nest is a MMORPG in real development as of August 2010, whereas some scrap papers with ideas on it, as well as the name, date back to 2003/2004 (My little secret project back then).

The game builds around Good and Evil: Marines versus Pirates. The words good and evil are relative: The Government is seen as good, whereas the Pirates see them as evil, simply because the Government limits the freedom of the normal citizens too much so say the Pirates. The game revolves around you, the player, who is born in this world as a Pirate or a Marine. Your goal is to fight for freedom how you see fit. In order to achieve this freedom, one can/must continue through the storyline of the pirate / marine who obtained the first Gift. In this story, you will travel around the world and see things that are not known to men as of yet and is for you to discover: underwater tribes, secret passageways, underground mazes and many other dark secrets this world carries, as well as mythological beings.

The game is very community driven. This community’s building blocks are in fact “Pirate Crews” or “Marine Crews”. On top of a Pirate Crew or Marine Crew is a Captain, who can appoint Commanders to lead other ships in the Captain’s fleet.

There are thus 2 ultimate goals in this game:

Pirate’s goal
To beat the marines and to create a free world in which all people can live free and where all do their upmost best. It is believed by pirates that this is the way the world can become a better place. There should not be a higher power to control all people! The government is scared to lose its power, and that is why they want to get rid of the Pirates!
Marine’s goal / Government goal
Pirates believe that all men should be free without too much intervention of a higher power: the Government. The Government is there to sometimes even protect the people from themselves and deal with criminals and derivatives hereof. You know and understand this, and the best choice for people is to have a strong Government that can lead them all. Every freedom is a bounded freedom. Catching and killing these pirates to get rid of them all is your task as a Marine! Duty calls!

Differences:
Pirates’ Nest (PN) differs from a traditional quest-and-level up-MMO in a number of ways. This section will give a short overview of some of the differences.

Firstly, this MMO is not the traditional quest-and-level up-MMO. The quests in PN have as purpose to guide the player through the world, and partially through the storyline. The real reason for those quests in that in some cases, you get to places where the player did not think of going to in the first place (for example a marine prison if you play as a pirate). When visiting these places, a watchful eye can give you hints to abilities (God’s Gifts and Devil’s Gifts) that the average player would have a hard time with locating.

Secondly, this MMO is not based on a fantasy world, but on the duality in men: good and evil. There is a real government and there are wars just like in this world, only in PN between Marines and Pirates. The players are all human and also fight like in a human way: gunfights, swordfights, sea-battles, ... You will not find fantasy characters as mages, rogues or derivatives hereof in the entire game. Exception to this are the creatures, which are based purely on mythology, and the abilities that can let you do great things.

Thirdly, the player can have a ship that he or she can freely use as transportation over the vast oceans to other islands and or main lands. When joining a crew, a member will receive the ability to teleport on the ship, and when the ship isn’t active/at sea, around the captain. The interaction with the crew is very important, and together you stand stronger. As in Knight Online™, when having a guild and play together, the Party/Guild will receive higher bonuses in experience and in gold.

Fourthly, there are two types of abilities that a player can get: God’s Gifts and Devil’s Gifts. God’s Gifts are transformation abilities, whereas Devil’s Gifts are the more combat related abilities. These abilities can be “received” (as they are gifts) by solving puzzles, manuscript or mazes. The more difficult is the puzzle, manuscript, maze or derivatives hereof, the most likely the stronger the ability is. Some abilities will be received by doing the quests, or just by pure chance that you found a Manuscript.

A small number of Game Mechanics:
Title: Re: MMO - Pirates' Nest
Post by: madz370@hotmail.com on Oct 16, 11, 05:52:54 PM
Wohoo its almost like playing a game where you are Luffy! One Piece refferenses much ;)

Not seen as a bad thing though i love that anime. And if its not taken from that series well done anyway^^, like the presentation very very much!
Title: Re: MMO - Pirates' Nest
Post by: shadowfire on Oct 16, 11, 05:59:28 PM
sorry already beat ya to the one piece reference when he was asking bout weather... damn we are all nerds here... but hey without us the casual gamers and closet nerds would have nothing to play on.
Title: Re: MMO - Pirates' Nest
Post by: PN-Dwight on Oct 16, 11, 11:24:00 PM
There are indeed "small" references in there to One Piece such as the abilities, though 85% of the abilities I haven't come across yet in the Anime :P
For example: did you ever see a person transform into a wooden plank or a rock? :D

As well are there elements of POTC: "Pirates' Nest", which is like the main capital/island, is somewhat like that big fortress in the third movie I believe where they fight and choose their new pirate king->queen.

Furthermore, if one could find a video about sea-battles in their online game (POTCO), I wanted to use that as a basis for sea-battles, where one can take the helm, the other crew members can take the cannons as well use their abilities (to transform into water beings) to fight other ships / SEA-KINGS *cough*.

The more "strange animals" are simply called "Creatures" in Pirates' Nest, and are all based on mythological legendary creatures.

Thanks for your replies :D
Title: Re: MMO - Pirates' Nest
Post by: phantomhood on Oct 17, 11, 12:41:04 AM

For example: did you ever see a person transform into a wooden plank or a rock? :D



in naruto i have :)
Title: Re: MMO - Pirates' Nest
Post by: shadowfire on Oct 17, 11, 01:00:19 AM
There are indeed "small" references in there to One Piece such as the abilities, though 85% of the abilities I haven't come across yet in the Anime :P
For example: did you ever see a person transform into a wooden plank or a rock? :D

As well are there elements of POTC: "Pirates' Nest", which is like the main capital/island, is somewhat like that big fortress in the third movie I believe where they fight and choose their new pirate king->queen.

Furthermore, if one could find a video about sea-battles in their online game (POTCO), I wanted to use that as a basis for sea-battles, where one can take the helm, the other crew members can take the cannons as well use their abilities (to transform into water beings) to fight other ships / SEA-KINGS *cough*.

The more "strange animals" are simply called "Creatures" in Pirates' Nest, and are all based on mythological legendary creatures.

Thanks for your replies :D

Yeah ive seen POTCO battle and used em... though thier systems are very very elementary your's should be much more advanced as you are not making a game for little kids... just youtube some battles or even better POTCO is free... though limited when free so just make an account and frap it for research.
Title: Re: MMO - Pirates' Nest
Post by: PN-Dwight on Oct 17, 11, 01:44:22 AM
in naruto i have :)

Ah, Ye :D But that's not a plank, it's more like uhhh a piece of a tree (Can't remember the English word).
Still, my rock-transformation is still awesome for hiding. And especially effective without the name tags.

Yeah ive seen POTCO battle and used em... though thier systems are very very elementary your's should be much more advanced as you are not making a game for little kids... just youtube some battles or even better POTCO is free... though limited when free so just make an account and frap it for research.

I just liked the steering and shooting of cannonballs in that way. But you are absolutely right that it is too elementary for a REAL pirate. PN's game mechanics include a more real feel (as you can also fall of your ship and use an ability to fight). Though I have not thought about how to repair the ship. (Though I have the next 4 expansion-packs already ready :s

I already made an account and played it to the full limits of a free account :)

P.S.: The game mechanics are great to have, and one could make it as complex as possible, but performance should not be forgotten, as well as learning curves of individuals.
Title: Re: MMO - Pirates' Nest
Post by: shadowfire on Oct 17, 11, 01:53:12 AM
aye and because disney didnt wanna devote a lot of resources they simplified combat to a simple arc... longer the distance more arc you needed with an evantual and inevitable falloff.  However and especially since you are utilizing weather it too should effect the shots.  Merely establishing a script linked to the ships helm you could easily say when item in use camera goes to here allowing for ship view or keep it realistic and have them command the ship from the helm with the ability to turn thier camera as a person on the helm would turn thier head... with a spotter saying where to turn say in the crows nest they can gain extra ability to sail.  Cannon fire too could call upon stored area variables utilizing the x y z coordinate system... if the cannon is moving along only the x axis then it is moving east or west depending on if the shot is rising or falling on the x then ya know which direction compare this to direction of wind across the axises
Title: Re: MMO - Pirates' Nest
Post by: shadowfire on Oct 17, 11, 02:00:37 AM
A little side note... if ya ever wanna trade skills... and if ya good at doing certain things I need help with check out my recruiting for projects post.  I have a unique ability to see patterns and concepts that nobody else can see... basicly I am House MD, meets Psych, meets (insert name of any person able to see through time and space without using the main senses)...  Though funny thing... I am actually quite an ass like House and quite lazy like sean... might be why I never put all this knowledge and abilities to good productive use until now.
Title: Re: MMO - Pirates' Nest
Post by: PN-Dwight on Oct 17, 11, 02:04:40 AM
aye and because disney didnt wanna devote a lot of resources they simplified combat to a simple arc... longer the distance more arc you needed with an evantual and inevitable falloff.  However and especially since you are utilizing weather it too should effect the shots.  Merely establishing a script linked to the ships helm you could easily say when item in use camera goes to here allowing for ship view or keep it realistic and have them command the ship from the helm with the ability to turn thier camera as a person on the helm would turn thier head... with a spotter saying where to turn say in the crows nest they can gain extra ability to sail.  Cannon fire too could call upon stored area variables utilizing the x y z coordinate system... if the cannon is moving along only the x axis then it is moving east or west depending on if the shot is rising or falling on the x then ya know which direction compare this to direction of wind across the axises

I now stored my Game Design Folder on my external harddrive. How did you breach my security measures? :D

I don't want weather to be of any effect to the heavier cannonballs, as it would cost too much performance shooting 100's of them. The effect of the weather on the sea are more view-related (mist, lightning, ..).

I see that your ideas resemble mine greatly, which I didn't expect.. :o You're ideas sound very promising indeed :)

All in all, I like the camera placements in POTCO with regard to their cannonneering. But I'm extending the battles with more flexible movements, and of course the ability-usage.

Edit: On your sidenote, Im still working on my project and want the GDD/GDF to be representable to other people as well, since the folder hierarchy is quite complex. Working on it, and it does sound very interesting :)
Title: Re: MMO - Pirates' Nest
Post by: shadowfire on Oct 17, 11, 02:36:36 AM
You should create two GDD in my opinion... one for dev eyes only one for player eyes... this limits many of your secrets while containing summaries for everyone else.

And actually I could breach any security in the world if i really wanted to... every system has a weak point all ya have to do is find it... that is why they hire antihackers to pruposely breach so they know what they did and can seal it.
Title: Re: MMO - Pirates' Nest
Post by: PN-Dwight on Nov 12, 11, 06:33:52 AM
Updates:

 - Removed content (broken links -> Please have a look at our new website: http://www.sc-entertainment.com)
Title: Re: MMO - Pirates' Nest
Post by: ifconfig on Nov 21, 11, 09:03:02 PM
When you guys are  looking for  HSL scripters would you mind updating  this post?
Title: Re: MMO - Pirates' Nest
Post by: PN-Dwight on Nov 22, 11, 02:20:30 AM
Are you a HSL scripter with an imaginitive mind who besides scripting is also interested in shaping the game in general? :)
Title: Re: MMO - Pirates' Nest
Post by: ifconfig on Nov 22, 11, 02:23:39 AM
Sent you a private message
Title: Re: MMO - Pirates' Nest
Post by: PN-Dwight on Feb 13, 12, 08:42:16 AM
Updated main post with a nice attachment created by Dean Spencer!
Title: Re: MMO - Pirates' Nest
Post by: TheBeginnings on Apr 01, 12, 03:16:58 PM
Would the marines really be the best enemy to the pirates? wouldn't the Navy be the enemy of the pirate? like in RL. marines cover more than just water, they fight in all fields.
Title: Re: MMO - Pirates' Nest
Post by: FI-ScottZ on Apr 01, 12, 05:28:06 PM
I'd argue the Coast Guard is more of maritime law enforcement.
Title: Re: MMO - Pirates' Nest
Post by: TheBeginnings on Apr 01, 12, 08:45:29 PM
I'd argue the Coast Guard is more of maritime law enforcement.

yea that too.
Title: Re: MMO - Pirates' Nest
Post by: PN-Dwight on Apr 02, 12, 10:20:17 AM
Hahaha, yes, I would agree with you that the coast guard, as well as special forces are highly effective versus those kinds of Pirates.

Though the Pirates in Pirates' Nest are not the ones that in Sumalia that have to fight to just survive (as it seems, as well as my limited knowledge about them). "Our" Pirates are more the ones that fight for freedom the way they see fit (no intervention anymore by a higher power -> Government).

You should see the Marines as the "army" of the Government. As the structure of the world in Pirates' Nest is more of an island-structure instead of a main-lands structure (WoW for example), having a division between land- and waterforces is not THAT reasonable (but I do agree that it is a possibility!), as most battles will be fought on the sea (at least the big battles). And as noted, if I understand you correctly with the following quote:

Quote
like in RL. marines cover more than just water, they fight in all fields.

You state that Marines do more than just fight on water, but also on land (In Pirates' Nest, also somewhat above the ground due to flying capabilities of some abilities), which would be the perfect fit of calling the army versus the pirates, Marines.

A very good question indeed! I hope this answered it?
Title: Re: MMO - Pirates' Nest
Post by: HE-Cooper on Jun 06, 12, 09:34:00 AM
Alright Dwight, we're coming up on a year. If I don't see some models in game, or at least some white blocks coded to do something interesting, I'm throwing you out a window!
Title: Re: MMO - Pirates' Nest
Post by: PN-Dwight on Jun 08, 12, 01:16:11 PM
Alright Dwight, we're coming up on a year. If I don't see some models in game, or at least some white blocks coded to do something interesting, I'm throwing you out a window!

You're the one who threw us a new server >.<"

Porting some things over, the character selection screen of the Pirates is soon done (including music and special FX).

For now, this is our 15th revision of the standard Pirate GUI (Took me about 2 hours).

In other news, we are currently discussing a collaboration with a big studio here in the Netherlands who focus on 2D and 3D art mainly (the area in which we are lacking).
Title: Re: MMO - Pirates' Nest
Post by: PN-Dwight on Jul 12, 12, 03:03:32 PM
Post will be updated around mid-january!
Title: Re: MMO - Pirates' Nest
Post by: DragonFist on Jul 12, 12, 04:21:08 PM
I like the "sign" theme where everything is attached with wrought iron.
Title: Re: MMO - Pirates' Nest
Post by: PN-Dwight on Aug 18, 12, 11:42:42 AM
Thanks DragonFirst!!! It will still receive some "minor" justifications once I get around it...

Today however, we wish to present to you our first ingame music created by our own French composer: Maestro Vincent Govindin

You can hear our music for the Character Selection Screens (css) right here: http://soundcloud.com/piratesnest-music (http://soundcloud.com/piratesnest-music)
Title: Re: MMO - Pirates' Nest
Post by: Ineedcash12 on Aug 18, 12, 08:09:00 PM
Nice, Marine has the feeling of settling in a new place, and a small fight.  =]
Title: Re: MMO - Pirates' Nest
Post by: PN-Dwight on Nov 05, 12, 03:35:26 PM
Updated Main post with the story of October / November 2012!

All pictures can be found in our Gallery: http://sc-entertainment.com/gallery.php (http://sc-entertainment.com/gallery.php)
Title: Re: MMO - Pirates' Nest
Post by: jcsmith562 on Nov 05, 12, 07:18:15 PM
Best of luck with the project. We need more pirate games. Heck we need more non-fantasy games period.
Title: Re: MMO - Pirates' Nest
Post by: PN-Dwight on Nov 07, 12, 08:34:24 PM
Well, this is not really "showing", but this is more like hearing:

Our Maestro has composed a new track for the Character Creation Screen... What do you think?!

http://soundcloud.com/piratesnest-music (http://soundcloud.com/piratesnest-music)
Title: Re: MMO - Pirates' Nest
Post by: PN-Dwight on Dec 01, 12, 09:53:48 AM
I have updated our website with some new galleries and in-game shots:

http://sc-entertainment.com/gallery.php (http://sc-entertainment.com/gallery.php)

Our very own Emerson has created the Marine Headquarters in less than 3 weeks time from scratch! This will serve not only as one of the main headquarters of the Marines, but also as the starting point of your adventure as a Marine!

We also wish to thank Cooper a bit here, as without his video about terrain sculpting, this terrain would not look like it does now :)
Title: Re: MMO - Pirates' Nest
Post by: PN-Dwight on Dec 01, 12, 10:05:52 AM
So Cooper... As you wished, the progress is shown now in the Show Us Your Project thread :)

We (well me and a 2D artist) are working on creating vector arts for the ingame gui (with awesomium, we should be able to use vector graphics); so that will be shown later too :)
Title: Re: MMO - Pirates' Nest
Post by: Ruarch on Dec 06, 12, 10:42:28 AM
Site down???
Title: Re: MMO - Pirates' Nest
Post by: PN-Dwight on Dec 06, 12, 11:38:50 AM
Looking into it right now :)

Hold the horses!
Title: Re: MMO - Pirates' Nest
Post by: PN-Dwight on Jan 02, 13, 06:09:27 PM
One of our freelancers decided to create a new website with our web-development team and wanted to release it today (right on schedule):

www.sc-entertainment.com (http://www.sc-entertainment.com)
Title: Re: MMO - Pirates' Nest
Post by: PN-Dwight on Feb 05, 13, 11:05:45 AM
Another area is ready to be shown as a work-in-progress area; this area is the famous colloseum (with some heavy adjustments) where crews can battle against eachother in the center!

(http://www.sc-entertainment.com/gallery-images/Development/Colloseum-wip-early_stage.jpg)
Title: Re: MMO - Pirates' Nest
Post by: PN-Dwight on Feb 06, 13, 02:44:47 AM
In our Gallery (http://www.sc-entertainment.com/gallery.php), the first 2 GamePlay images have been posted, as well as new area's that deserve to be called a Work In Progress!
Title: Re: MMO - Pirates' Nest
Post by: PN-Dwight on Feb 15, 13, 04:01:45 PM
Our first Creatures have been modelled and rigged. Please check our website's Gallery @ http://www.sc-entertainment.com/gallery.php
Title: Re: MMO - Pirates' Nest
Post by: PN-Dwight on Mar 05, 13, 12:35:40 PM
<-- Message Removed due to a video that was removed by our staff; a higher quality video showing our Character Selection Screens is in the process of being made to show both functionality and graphics -->
Title: Re: MMO - Pirates' Nest
Post by: PN-Dwight on Mar 12, 13, 11:16:30 AM
Here is our new batch of underwater life [Maybe something for the asset-store, since most animals, without artistic interpretation, should look the same, right?]

Presentation-frame by Mariarosaria Calo', Freelance Web and UI Design.

(http://www.sc-entertainment.com/gallery-images/Development/Animal_BluefinTuna.png)

(http://www.sc-entertainment.com/gallery-images/Development/Animal_Mantaray.png)

(http://www.sc-entertainment.com/gallery-images/Development/Animal_Seagull.png)

(http://www.sc-entertainment.com/gallery-images/Development/Lionfish.png)
Title: Re: MMO - Pirates' Nest
Post by: PN-Dwight on Mar 15, 13, 06:00:11 AM
New batch of things that kill you:



(http://www.sc-entertainment.com/gallery-images/Development/Creatures_Cobra.png)

(http://www.sc-entertainment.com/gallery-images/Development/Creatures_Worm.png)

(http://www.sc-entertainment.com/gallery-images/Development/Creatures_WormKing.png)

Title: Re: MMO - Pirates' Nest
Post by: PN-Dwight on Jun 08, 13, 01:37:18 PM
Sorry for keeping you waiting once again for so long, but we love to develop more than we like to show things to the public. But rest assured, we do show up once in a while...

For this update, I would like to show you our first 2 fully dynamic characters. Fully operational!

We are currently creating "Canoti Island", which is based on Nordic mythology. On this island, you would learn about the mythology, and its relation to nature. More updates on this island will follow later, as we will present a short video of it in action!

(http://www.sc-entertainment.com/gallery-images/NPC/Canoti_Creatures.png)
Title: Re: MMO - Pirates' Nest
Post by: Viper155 on Jun 08, 13, 10:55:24 PM
Nice!
Title: Re: MMO - Pirates' Nest
Post by: PN-Dwight on Jun 25, 13, 05:32:34 AM
We're doing good on characters now, so it was time to model our first God in the game. Prometheus is still on earth, and waiting for you to be his Hercules (and save him).

From a quick concept...
(http://sc-entertainment.com/gallery-images/Concept%20Art/Kasai_ConceptPrometheus.png)


To the finalized form...
(http://sc-entertainment.com/gallery-images/GamePlay/Kasai_Prometheus.png)
Title: Re: MMO - Pirates' Nest
Post by: PN-Dwight on Jun 28, 13, 08:09:33 AM
Our newest dynamic character, fully functional in HeroEngine. You know what to expect with this 15ft tall guy, uhh... Minotaur?

(http://www.sc-entertainment.com/gallery-images/NPC/Creatures_Minotaur.png)
Title: Re: MMO - Pirates' Nest
Post by: McMagic on Jun 28, 13, 10:26:32 AM
It looks very good ;)
Title: Re: MMO - Pirates' Nest
Post by: PN-Dwight on Jun 30, 13, 05:39:35 AM
We have developed our first Creature King which dwells in the depths of Canoti Island, waiting for you to devour you completely!

From the concept art by André Borges
(http://www.sc-entertainment.com/gallery-images/Concept%20Art/Canoti_Nidhogg.png)

To the final form by Emerson Rosa
(http://www.sc-entertainment.com/gallery-images/NPC/CreatureKing_Nidhogg.png)

Stay tuned for our first video in which we will show an introduction to Pirates' Nest where all aforementioned creatures and animals are on display! :)
Title: Re: Pirates' Nest
Post by: Farina on Jun 25, 17, 01:58:53 PM
Back on heroengine.
Great news
Title: Re: Pirates' Nest
Post by: Prometheus2012 on Jun 28, 17, 06:16:54 PM
Awesome news. Your game had much promise. Good to see you are back. Get your butts on the skype group.