HeroEngine Forums

HeroEngine Support => General Discussion => Topic started by: BigDogGameStudios on Oct 18, 11, 11:28:41 AM

Title: [Resolved] Turn Based
Post by: BigDogGameStudios on Oct 18, 11, 11:28:41 AM
Ok I did a quick search of the forums and wiki before I have to jet off to work and did not come up with any results. My question is: When scripting for combat, is it possible to allow for a turn based system like Final Fantasy (That is the closest example I could think of). I realize there is a lot that can be done on the scripting side, BUT is the engine designed to support that kind of combat?
Title: Re: Turn Based
Post by: HE-CHRISTOPHER on Oct 18, 11, 11:49:04 AM
Simple Answer: Yes

Turn-based is simply real-time that only allows X actions and then prevents others until a new turn occurs.  Trivially implemented in script.
Title: Re: Turn Based
Post by: HE-Cooper on Oct 18, 11, 12:09:21 PM
And as a side note, there are a number of games currently in development in the cloud doing turn based combat. Over 50 at last count. And most likely, one of the first 10 games to ship in the new HeroCloud will be a variant of turn based gameplay. They have teaser art and trailers up right now, called Visions of Zosimos.
Title: Re: Turn Based
Post by: FI-ScottZ on Oct 19, 11, 08:51:46 AM
Thanks for the plug, Cooper  ;), you're check's in the mail.