HeroEngine Forums
Community Discussion Topics => Game Dev and Gaming => Topic started by: Tarlytegirl on Nov 16, 11, 05:08:51 PM
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Everyone post your model or game screenshots here!
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Vulture
Head
(http://i39.tinypic.com/2ewjdip.jpg)
Wingtops
(http://i43.tinypic.com/2cgc1e1.jpg)
Feet
(http://i44.tinypic.com/25u7d6f.jpg)
Body
(http://i39.tinypic.com/25j897a.jpg)
Dragon Creature
(http://i43.tinypic.com/a09qnr.jpg)
Please let me know what coud be improved with my models.
EDIT:
Dragon Creature with texture
(http://i40.tinypic.com/6qicy8.jpg)
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(http://img638.imageshack.us/img638/7637/fencev.jpg) (http://imageshack.us/photo/my-images/638/fencev.jpg/)
Fence
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From a recent personal project:
(http://img841.imageshack.us/img841/2208/chicken1v.png)
(http://img716.imageshack.us/img716/9724/chicken2.png)
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Nice one Bennett!
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Metal CHocobos!
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HAHA, something like that :D. But about 40 feet tall with a quad-mount Browning AA turret and dual E.G.G. mortars!
QUICK NOTE: I will freely (and gladly!) give artistic advice and criticism (and welcome any given!) because being brutally honest is the only way to improve and I hope no one will take any constructive comments personally.
@Tarlytegirl: Especially with animals and characters, studying the shapes and anatomy of real people and creatures help a lot. Good design, in my opinion, comes from purpose. The muscles and bones of a limb should reflect its purpose as if it were a real thing ( depending on stylistic choices of course).
The vulture is good, but I feel like the legs aren't quite right for a bird; looking at some photo references would definitely help.
The dragon creature is in need of detail and purpose. As it is now, the shape of the body, joints, and limbs don't really describe believable muscles and bones.
To illustrate what I mean, take a gander at this:
(http://www.draconika.com/img/red-dragon.jpg)
The body is thicker near the shoulders, following the form of the ribcage. The back legs have the large muscles around the thigh and hip, much like a horse. The wings connect behind the shoulders into a huge bundle of muscle needed to fly.
So it all comes back to purpose; An object's shape comes from its purpose, or more briefly: Form follows function!
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Bennet-That'd be perfect if they ever make a "Robot Chicken" game. Love that show :D
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QUICK NOTE: I will freely (and gladly!) give artistic advice and criticism (and welcome any given!) because being brutally honest is the only way to improve and I hope no one will take any constructive comments personally.
@Tarlytegirl: Especially with animals and characters, studying the shapes and anatomy of real people and creatures help a lot. Good design, in my opinion, comes from purpose. The muscles and bones of a limb should reflect its purpose as if it were a real thing ( depending on stylistic choices of course).
The vulture is good, but I feel like the legs aren't quite right for a bird; looking at some photo references would definitely help.
The dragon creature is in need of detail and purpose. As it is now, the shape of the body, joints, and limbs don't really describe believable muscles and bones.
To illustrate what I mean, take a gander at this:
(http://www.draconika.com/img/red-dragon.jpg)
The body is thicker near the shoulders, following the form of the ribcage. The back legs have the large muscles around the thigh and hip, much like a horse. The wings connect behind the shoulders into a huge bundle of muscle needed to fly.
So it all comes back to purpose; An object's shape comes from its purpose, or more briefly: Form follows function!
Thanks for the critique! It always makes my models better. I am aware that the birds legs are not quite right but I cannot fix them or my model will be distorted.The vulture took 1 and a half months to model and texture. I just started on the dragon it wont be a flying dragon.
Edit: tweaked dragonlike creature a bit.
(http://i39.tinypic.com/wrdu6p.jpg)
sculpture thing
(http://i39.tinypic.com/vfypgx.jpg)
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Definitely moving in the right direction Tarlytegirl! Keep it up, the more you build up the features and refine details, the better it'll look.
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"The potter knows when his creation is complete not when there is nothing left to add but when there is nothing left to remove"
-Origin Unknown, Time Unknown
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Fell free to tell me what I should fix on my models. Anyone got any idea what the sulpture could be used for in a fantasy game? I was thinking maybe have an orb floating in the middle.
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Theological Symbol? Symbol of an Order or Clan? A heraldric Symbol?
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Theological Symbol? Symbol of an Order or Clan? A heraldric Symbol?
Yes a symbol could work. Hmmm.*What about a mount breastplate*?
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if it is one of the symbols I listed it could be embedded into the breastplate as a gilding as was common practice in the day.
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Blueberries (I made these today)
(http://i40.tinypic.com/b4akbc.jpg)
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basket
(http://i41.tinypic.com/16mfx3.jpg)
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Tartygirl, we all appreciate seeing your models, but how about if you keep it to one awesome one a week, or maybe just when you make a big step forward and get a model working in the engine. Showing models made in third party tools isn't exactly what these forums are for. :D