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HeroEngine Support => General Discussion => Topic started by: MsSarrene on Jan 12, 12, 11:07:39 AM

Title: [Investigating] Water Diffuse colour difference
Post by: MsSarrene on Jan 12, 12, 11:07:39 AM
Hello, I was working with water and have noticed a huge difference with the colours for "River" between square and ribbon. I am trying to join a "lake" that flows into a "river".


Settings for both match exact minus the Shape. However the Ribbon's colours are very mild and do not mach that well.

Any thoughts or tips would be more than welcome.
Thank you,
Sarrene'

(http://triadgames.com/images/dev/water-colour.png)
Title: Re: Water Diffuse colour difference
Post by: HE-Cooper on Jan 12, 12, 11:12:47 AM
My first guess without looking into it would be opacity and reflectivity look to be different between the two.
Title: Re: Water Diffuse colour difference
Post by: MsSarrene on Jan 12, 12, 11:25:44 AM
My first guess without looking into it would be opacity and reflectivity look to be different between the two.

As stated that is all identical-
Quote
    Same cubemap is used.
    Environment Scheme is the identical.
    Default Diffuse Colour is different between Square and Ribbon.
    Opacity is the same between Square and Ribbon.
    Ribbon is a LOT lighter and the Diffuse Colour does not take much effect.
    Colour/Shade of cubemap texture makes no difference.

Here is an image of both the square and the river. I can always take a screenshot of the environmental lighting as well if that may help. However, those are the same also.

The ONLY differences between them is the wave settings. This however has no effect on colour, no matter what I change the Wave Speed and Wave Zoom settings to. So I am thinking this is not it.

Can we manually set the reflectivity in the engine elsewhere? For I have not changed anything else relating to reflectivity. Would be cool to find out if we can and how.

These are the same exact cubmaps with nothing changed or altered other wise. Any other ideas or tips?

Peace,
Sarrene'

(http://triadgames.com/images/dev/square-ribbon.png)

EDIT: On a side note.. there is another slight issue. The Dynamic Detail keeps changing. It will not stay set to the billboard or mesh I set them to. If you want me to create a new thread I will after this one is resolved. Thank you.
Title: Re: Water Diffuse colour difference
Post by: HE-ANDY on Jan 12, 12, 11:35:16 AM
Room change, with environment scheme/lighting changes between the two assets?

Title: Re: Water Diffuse colour difference
Post by: HE-Cooper on Jan 12, 12, 11:59:45 AM
I'm gonna dive in and look at it. I honestly don't know if ribbon and square have different underlying properties. It looks clear to me that the right hand one is not as translucent as the left, but that could just be the difference in lighting or color between the two.
Title: Re: Water Diffuse colour difference
Post by: MsSarrene on Jan 12, 12, 12:03:39 PM
I am not sure I fully understand the question, it can be interpreted in a few ways, so I will make my best attempt to answer.

This is currently default room for both areas. (rooms will be added in as we start to work on the regions, villages and other asset groups. I am currently just working on terrain pallets for regions at this time.

The environmental scheme is the same between the two. I have set it as global, I have removed the custom default environmental scheme, I have recreated it. They are the exact same for both areas.
Create the environmental scheme in one, using /hestyleset i copy it.. go to the adjacent area, and paste that environment scheme. Does not matter if I make it global and apply or not.

I think this might answer your question? I am not sure. Let me know if I missed the point of the question totally or need to provide more information.

Peace,
Sarrene'

Title: Re: Water Diffuse colour difference
Post by: MsSarrene on Jan 12, 12, 12:07:55 PM
I see you on now..
You are welcome to change the Ribbon in _04 to a square, and you will see the correct colours. If you change it back to Ribbon, it goes back to the light, overly bright colour. You can change the water in _03 to a ribbon and you will see the same changes occur just in the opposite way.

Peace, and thank you for looking into this.
Sarrene'
Title: Re: Water Diffuse colour difference
Post by: HE-Cooper on Jan 12, 12, 01:56:34 PM
I might just be really tired, but I can't get another piece of river in the 04 zone to do what the ribbon water is doing in 04. I see that changing the 04 water from ribbon to square makes it match the 03 water, but when I try to create a new piece of ribbon water in 04 I can't get it to exhibit the behavior of the currently placed one.

Can you confirm that?
Title: Re: Water Diffuse colour difference
Post by: MsSarrene on Jan 12, 12, 02:09:51 PM
I can confirm that.. three tests, and one was correct. It seems to be somewhat random. I have created several rivers (not sure of the total count)  and so far three of them in total have done this.

I will work on recreating the original one in _04 and see what happens there.. wish me luck!

Thank you for the help Cooper, it is greatly appreciated.

Sarrene'
Title: Re: Water Diffuse colour difference
Post by: MsSarrene on Jan 12, 12, 02:41:52 PM
Once I started to work with the river, it still is not quite right. Once I started adding to the river ribbon and brought it the length of the area, it still messed up on the colour. I have repeated this several times now, and still not quite right. It is better than the one that Cooper saw, but still not quite right. now it is too dark using the same settings. So weird!

Edit: I do think I may have found something. When you zone and come back,  not only the dynamic grass changes, but I notice that the water for Ribbon does as well. I will test this out a bit more, though I think these two things could be related somehow? Just a guess.

Again, however,  the only time it actually matches is at noon and midnight.

Peace,
Sarrene'

Edit 2: Fourth time recreating the river, I ended up with the same brightness.
I am almost starting to think this is random and just trying to make me crazy. I am a wee bit mad, but I do not think I am crazy.  :P
Title: Re: Water Diffuse colour difference
Post by: Stadi_Thompson on Jan 15, 12, 08:09:34 PM
EDIT: On a side note.. there is another slight issue. The Dynamic Detail keeps changing. It will not stay set to the billboard or mesh I set them to. If you want me to create a new thread I will after this one is resolved. Thank you.

had this issue as well, but it was when I was using multiple terrain schemes between 2 linked areas, kept getting them confused, changing detail. what I do now is just create on scheme and use it everywhere. it seems like a seamless 2.0 issue, when switching areas or have 2 different terrain schemes for linked areas. please report this to support as I didn't, had forgot to once I figured out the work around. BTW nice water cubemap, going to have to steal that from you one day :)
Title: Re: Water Diffuse colour difference
Post by: MsSarrene on Jan 16, 12, 08:37:21 AM
terrain Dynamic Detail:
The sad thing about the terrains dynamic detail is that I have exactly the same terrain schemes between the two. I even tried setting it up as global. But it just does not want to stay for me for some reason. It is driving me nuts.. especially since I am working on the pallet right now for our areas and regions.

I think I will email them as soon as I am done here, thanks.
What or how did you find a work around? Any tips on that by chance? And thank you, I have created several different water cubmaps for different areas and regions. So kind of excited to start showing some of our work.. once we work out these bloody kinks and get a bit more done.

Water issue note:
The water changed again! Logged in the next day and it was that bright colour once more. Not sure what to do. Water can actually be worked on later. I have decided to just place the water and go back to working on our terrain. Though this issue with the changing dynamic detail must be fixed I think.

But this is still a problem. Seems once you start adding nodes and editing it, it starts to become a bit wonky. I do have a Ribbon in the adjacent area and that one is fine. It is also smaller than the ones I am having problems with. So, I wonder if that has anything to do with it.

Peace,
Sarrene'
Title: Re: Water Diffuse colour difference
Post by: HE-Cooper on Jan 16, 12, 08:47:19 AM
There is clearly something odd. I have on our plate to investigate after the 1.68 deploy:

1. The water changing it's properties, and randomly being one way or another.
2. The dynamic detail / terrain schemes not persisting or allowing changes. We have another couple of reports of this right now.
Title: Re: Water Diffuse colour difference
Post by: MsSarrene on Jan 16, 12, 08:59:17 AM
Okay, that is great, thanks Cooper. I guess I will just deal with the changing detail as well for now. I really want to get our pallets done and start painting the terrain as I have been working hard on the sculpting. So, for now, grass and water will just have to wait hehe.

Again, Thank you.
Sarrene'
Title: Re: [Investigating] Water Diffuse colour difference
Post by: HE-Cooper on Jun 06, 12, 02:15:29 PM
Alright, the dynamic detail across seamless 2.0 links is certainly borked in some situations. Stadi got us a good repro case, and we're looking at it now.
Title: Re: [Investigating] Water Diffuse colour difference
Post by: HE-Cooper on Jun 06, 12, 05:01:20 PM
Water diffuse differences, we've still been unable to repro, but dynamic detail across seamless 2.0 links is now fixed, and will hopefully be in the next minor publish.