HeroEngine Forums

HeroEngine Support => General Discussion => Topic started by: Legacy on Apr 03, 12, 01:15:56 PM

Title: [Resolved] NPCs vs. seamless 2.0
Post by: Legacy on Apr 03, 12, 01:15:56 PM

Is this the limitation of Clean Engine scripts or are these some bugs? Thanks
Title: Re: NPCs vs. seamless 2.0
Post by: HE-Cooper on Apr 07, 12, 08:34:56 AM
I don't see this behavior in any or our internal development worlds. But I'd have to ask what the E scripts have setup there. I suspect there is either not replication setup, or they are artifacts of a new bug that does currently exist with seamless where on crossing the border characters are first assigned to the origin of the other area, then snapped back.
Title: Re: NPCs vs. seamless 2.0
Post by: Trigger on Jun 03, 12, 12:23:53 PM
Did you ever get this fixed Legacy? I am seeing this happen in one of my test areas - I can see the offset is being applied but then the NPC seems to fly over to the wrong position and stop, dissapear or break into a Salsa dance :)
Title: Re: NPCs vs. seamless 2.0
Post by: Stadi_Thompson on Jun 04, 12, 08:50:16 AM
We have this issue as well with NPCs.
Title: Re: NPCs vs. seamless 2.0
Post by: HE-Cooper on Jun 04, 12, 09:01:31 AM
This is the brokeness that came about some release ago where awareness is causing NPCs to be teleported to the origin without offset. Will be fixed soon. :-)
Title: Re: NPCs vs. seamless 2.0
Post by: Trigger on Jun 04, 12, 10:08:53 AM
Ok, thanks mate! few!

I was poking around yesterday with the offset stuff, tried to keep hold of the offset on the ACCController and apply it to any updated positions for the NPC, but that didn't go so well as you can imagine ;)
Title: Re: NPCs vs. seamless 2.0
Post by: HE-Cooper on Jun 04, 12, 10:30:14 AM
Oh, and FYI, this is because of a fix/improvement in source code, that actually revealed some default brokeness in HSL, so while we will fix it, after we find where it is, harcore HSL engineers could technically fix it themselves right now, but again, no need to.
Title: Re: NPCs vs. seamless 2.0
Post by: DragonFist on Jul 11, 12, 01:52:54 AM
Any update on this?
Title: Re: NPCs vs. seamless 2.0
Post by: HE-Cooper on Jul 11, 12, 09:50:01 AM
It's fixed in script, but we have to wait for a major publish to deploy a script package.