HeroEngine Forums

HeroEngine Support => Art & Art Pipeline => Animation => Topic started by: Stadi_Thompson on Apr 15, 12, 06:51:05 PM

Title: [Resolved] Embedding Meshes into VDA Animation on export
Post by: Stadi_Thompson on Apr 15, 12, 06:51:05 PM
I have been unsuccessful exporting VDA animations with meshes embedded into the animation file. Example I want to include a pick axe in my mining animation, I unchecked "Exclude Meshes" in the Hero Exporter VDA animation rollout. Just exports the bones and animation. Any idea, is this a bug or does VDA just not support mesh objects? I figured it did since it had an option to include and exclude meshes. I know this can be done with FX, but trying to avoid that would be much easier for me to have it attached to the animation in Max. Thanks.
Title: Re: Embedding Meshes into VDA Animation on export
Post by: HE-BENNETT on Apr 16, 12, 07:26:02 AM
The option for exclude meshes is really just there so it can be toggled between different export modes.  It really doesn't need to be exposed to the user at all at this point.  VDA is not intended to support meshes.

In the social game, I believe we used an FX for the tilling animation that shows the tool.  In the FPS game, we created the weapons as dynamic character parts, since they'd be sticking around much longer.
Title: Re: Embedding Meshes into VDA Animation on export
Post by: Stadi_Thompson on Apr 16, 12, 09:59:18 AM
Thanks for clearing that up Bennett.