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HeroEngine Developers => Developer Hero Projects => Topic started by: Prometheus2012 on Aug 17, 12, 12:47:09 PM

Title: The Exile MMO project
Post by: Prometheus2012 on Aug 17, 12, 12:47:09 PM
Greetings one and all. I would like to take this opportunity to introduce our game and what we are about.

Name: Exile Online
Genre: Cyberpunk Dystopian MMO
Estimated Launch: TBA
Voice comms details: Teamspeak 3 (server IP: ts30.gameservers.com:9165 password: ratsucks123)


Exile online summary:

Overview- Exile Online will be a cyberpunk MMO set in the far future as mankind stuggles to survive political and social strife in a never ending world of plot and subterfuge. Our game will take leads and inspiration from many corners of the scifi/cyberpunk genere including: Bladerunner, Akira, Judge Dredd, Deus Ex, Total Recall and several other sources.

Imagine a world where intrigue and multiple storyline twists can happen at any moment. We will be straying far from the "go here kill 10 rabbits" mission archetype that seems to be so prevalent in other MMOs of today. Our world will be a place where the actions of one individual can have global consequences and ramifications.

Free to play-
The game will be free to download and free to play. We will have a diverse Micro-Transaction style system for income generation.

Guilds/clans-
Exile online will feature in-depth guild mechanics. We believe guilds and clans are the heart of a game, so having diverse and interesting systems in place to encourage cooperative group play is what Exile online will be focussed on.

Player Controlled towns/bases/outposts-
There will be powerful systems in place for guilds and players to create, take and hold territory. If a player is given a plot of land to defend, you can be sure they will fight tooth and nail to keep it.


Dynamic Avatar Creation-
Exile Online will make full advantage of advanced character creation and customisation. Want that tatoo that your mother said you couldnt have? Want to dress up in a pink metal TuTu? You got it.


Player Economy-
All the best items ingame will be crafted by players. In one form or another, everything you have on your character will be crafter by you or another player.

About the team:

Exile is a 4 year old multigaming guild. We have allways spoken at length about how awesome it would be to have our own pet MMO project. With the advent of the great offering from HE, we finally have that chance.  Our development team currently consists of:

Prometheus: Yup its me, "the big cheese" so to speak. Ive played a lot of games for a lot of years, but this is my first chance to make something with my own 2 hands. As co leader of the multigaming guild, ive been through the thick and thin of it. Our main motto is no drama, but we all know that playing online sometimes means you gotta get your hands dirty.

Anway, im 26, from England (cup o'tea) and love the whole aspect of cyberpunk. Ive played a few games of the genre, but they suffered from terrible development teams. Im not saying we are better or worse than those guys, but with this opportunity, at least 10 years from now i will be able to say "i was there".

I use to make maps and mods for Jedi Knight II and III and for the Elder scrolls games, but now i thought it would be a good time to learn a new trade as im not getting any younger. Ive picked up 3ds Max and i have to say, after being daunted at first by the complexity of the program, im now loving it. Ill be making 3d artwork for the game.

Chronos: Was trying to learn coding and scripting from scratch, but it looked like an alien language to him. Having regained conciousness (lost it when looking at the Dom editor for the first time), he pronounced that he will be working on 3d models with me.

Valux: 3d modeller with a degree in CGI and animation.

Crow Bennett: Our resident sound master. Co leader of Exile. Good old chap.

Gonazz: Mr motivator. Has a ton of ideas and storylines on this genre. If you ask him a question on voice comms, make sure you have the next 3 hours unbooked on your calendar.

Daedalus: On and off scripter. Will be spending the next few months relearning to script because he is out of touch. Also will be designing our website.

I know this is turning into a wall of text. But its good to finally actually introduce our home grown project to an outside audience. As you can see, our team lacks scripters. Thats the only spot that we are lacking on at the moment. I know its a huge gap, but we have some leads for scripters that may come on board. Thats not to say we wouldnt highly appreciate picking some talent up from these forums :)
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Aug 17, 12, 01:40:24 PM
Ive made a facebook page. http://www.facebook.com/ExileOnline (http://www.facebook.com/ExileOnline)

There isnt much on there atm, but ill be uploading images of buildings and models etc over the next few days.  Please feel free to share this with your friends :)
Title: Re: The Exile MMO project
Post by: RogerD on Aug 18, 12, 07:22:26 AM
Ive made a facebook page. http://www.facebook.com/ExileOnline (http://www.facebook.com/ExileOnline)

There isnt much on there atm, but ill be uploading images of buildings and models etc over the next few days.  Please feel free to share this with your friends :)

I like the logo.
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Aug 19, 12, 05:27:54 PM
Our youtube channel - http://www.youtube.com/user/ExileMMO?feature=mhee (http://www.youtube.com/user/ExileMMO?feature=mhee)

Nothing there yet, but stay tuned :)
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Aug 19, 12, 08:33:08 PM
Welcome to Jax Hax, our new primary coding guy. He has experience in C++ and is looking forward to being a part of the team.

If anyone would still like to be a part of this project, we have 1 coder/scripter spot open. If you are not a coder, but would still be interested in joining, please feel free to give me a PM or go through the other application processes.
Title: Re: The Exile MMO project
Post by: Valux2012 on Sep 02, 12, 10:03:11 AM
im Val... i are the DAP

ill be around from time to time :)
this is my first first game prodution
but i can help with the few things i know about
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Sep 03, 12, 07:14:15 AM
Strange, vals username seems to be invisible...
Title: Re: The Exile MMO project
Post by: Daedalus2012 on Sep 12, 12, 07:22:22 AM
Hey im Daedalus, im friends with Prometheus IRL, ive done various work on games and websites in the past and offered my part time services to him in building a website for the game, along with fixing up the forums and other things :D
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Sep 14, 12, 03:36:43 PM
Welcome to Json our newest team member. Lead programmer/scripter. Looking forward to seeing some systems ingame soon :)
Title: Re: The Exile MMO project
Post by: DannyJo on Sep 14, 12, 03:44:22 PM
Hey I'm Json, signing in as developer/programmer/scripter.

I've been developing for years, currently work as a Senior Developer and do a bit of game development during my spare time.

Looking forward to creating EO with you all :)
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Sep 14, 12, 03:57:30 PM
Check out our new twitter page. We will have updates when we have something more solid to show.
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Sep 14, 12, 04:10:30 PM
Jax is about to start his degree in nuclear physics, so kinda doesnt have much time to spend toward being the lead scripter. Now that we have Json on board, Jax can take a secondary role as script monkey.
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Oct 09, 12, 04:12:13 AM
Welcome to the newest member of the team. Concept artist Jim Walker. he has a passion for all things cyberpunk and sci fi, so having him onboard is going to be a real boon.

Looking forward to seeing some of his art.
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Oct 10, 12, 08:15:16 AM
PVP-

Exile Online will feature many opportunities for pvp. These include but are not limited to the following.

Open world - Open world pvp will be highly encouraged by combining the clan wilderness outpost system with high end crafting material gathering. There will be several methods of gaining crafting materials that dont involve pvp, but the greater the risk to a player, the greater their rewards will be. Also the fact that control of several high grade PVE instances is up for grabs will also initiate pvp opportunities.

Instanced Bloodsports - There will be several bloody spectator sport style games for players to queue up for. These will include a Running Man style evade and capture game where the longer a player survives the better their rewards will be. There will also be a game that takes inspiration from American Football, only a lot more bloody and treacherous. Exile Online is set in a dystopian world, and the citizens of the 27th century have to get their rocks off somehow.

Innercity lawless areas - There will be sectors of the city where the police force dare not go. There will be specific missions/dailies and rewards for fighting in these areas
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Oct 10, 12, 03:08:26 PM
We have a second concept artist onboard now. A big welcome to Mich, our newest team-member. Its going to be very interesting to see what comes from the workshops of Mich and Jim.
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Oct 12, 12, 08:42:42 AM
Be sure to check out or facebook page for updates - http://www.facebook.com/ExileOnline (http://www.facebook.com/ExileOnline)
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Oct 12, 12, 08:44:46 AM
As we create new areas with fully textured artwork, we will be creating flythrough videos to give you guys a much more indepth and closeup view of the city blocks, instances and general mission areas. Stay tuned for further updates.
Title: Re: The Exile MMO project
Post by: grogbro on Oct 24, 12, 12:49:01 PM
Those are some neat looking concepts. I like the 'mood' of them and the coloring. It will be cool to see that in-game. In the last concept you should keep either the landscape straight or the ship to make it seem like is banking across the landscape as it zooooms.
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Nov 19, 12, 01:42:59 PM
I would like to welcome Tarras, our newest team member onboard Project Exile. Will be working as scripter/coder. Has experience in C++ and a bunch of other alien language...urm i mean coding formats.
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Nov 19, 12, 04:12:04 PM
We have a new teamspeak 3 server, dedicated for development only. If you are interested in coming on and having a chat to see whats what with Exile Online, feel free to do so.

eurots7.gameservers.com:9129

There is no password.
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Nov 19, 12, 04:30:14 PM
With regards to the models that are being posted here, please bear in mind that until they are textured and are put ingame, they may look a bit basic. They are actually a lot more detailed than what a mere screenshot can depict.

Once they are fully textured, and exported into the game, a video will be made, capturing a flythrough of the city areas that have been made so far. This will give a much more detailed look at what we have been up to.
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Nov 21, 12, 05:32:03 PM
A big welcome to Greg Iwaniec, our new sound and music recordist. Having some  funky tunes on our demo area will really add a lot of immersion to the game.
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Nov 22, 12, 12:02:41 PM
Id also like to welcome James Gillies as our 2nd sound and music technician.

James and Greg will be working together to produce our ambient soundtrack as well as actual ingame sound effects.
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Nov 26, 12, 05:58:41 PM
Welcome to our newest team member. Maya. She has come on-board as our latest addition to the programming and scripting department.
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Dec 07, 12, 06:42:06 PM
New BGM soundtracks. Credit to James for these ones.

http://www.youtube.com/watch?v=nWsCbDfPBCk
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Dec 08, 12, 03:33:46 PM
I would like to welcome Quoux, He has has taken up a position as a concept artist for our project.

And Welcome to Photoblender, our newest team-member, who has taken a position as 3d modelling artist.
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Dec 09, 12, 03:43:55 PM
Welcome to our newest team member. Christian has joined up as a 3d modelling artist.
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Dec 27, 12, 04:59:38 PM
Welcome to Kenneth, our newest coder/scripter.
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Dec 30, 12, 05:50:31 PM
Welcome to Chris, our newest 3D modeller.
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Jan 03, 13, 10:45:55 AM
Amazing piece of work here from Dark Animal Studio, our newest concept artist. Captures the dark dystopian feel of our world perfectly.

(http://img197.imageshack.us/img197/8773/ares1v2.jpg)
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Jan 20, 13, 04:47:15 AM
A different approach to The Revenant here.

(http://img837.imageshack.us/img837/2684/revenantvariants1flat.jpg)
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Jan 20, 13, 08:13:54 AM
Welcome to Andrew. He has joined the team as a 3d character modeller/animator.
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Feb 05, 13, 05:03:58 PM
Here is a concept of a Cybernet hacking terminal.

(http://img191.imageshack.us/img191/7448/highendcybernetpod1.jpg)
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Feb 10, 13, 05:48:07 PM
Welcome to Andrew. He has joined us a coding engineer.
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Feb 13, 13, 11:30:48 AM
Hey Hero community. We are planning to launch our Kickstarter campaign in July. We are about to start a massive push of publicity. We need to spread the word of our project as far and wide as inhumanly possible. We are now planning out the timeline for making our tech demo video reel.

Please be so kind as to like our facebook page (if you use facebook) http://www.facebook.com/ExileOnline

Share our facebook page with as many people as possible.

Also if you have a twitter account, feel free to follow our feed https://twitter.com/Exile_Online

Thank you in advance.
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Feb 13, 13, 06:53:03 PM
Welcome to Guiseppe and Marco. They have joined the team as 3D modellers and programmers.
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Feb 16, 13, 03:33:55 PM
Welcome to Claudio Atzeni. Joining the team as a programming engineer.

We still have room for an additional programmer and a concept artist. If you are interested, feel free to contact us via PM, this thread, via email, our facebook page or our website.
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Feb 20, 13, 07:02:45 PM
Don and Mike P have taken the role of co-lead artists. With their level of technical expertise and ability, they are going to be organising and setting out goals for the entire art department.
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Mar 30, 13, 03:19:29 AM
Check out these new concept images.

(http://imageshack.us/a/img543/8313/cultureconcept.jpg)

(http://imageshack.us/a/img560/2033/cityscapeconcept.jpg)

(http://imageshack.us/a/img109/8333/aerostationconcept.jpg)
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Apr 05, 13, 05:10:08 PM
Spiker Speed-bike concept art.

(http://imageshack.us/a/img812/5509/spikerspeedbikes.jpg)

Stardock concept.

(http://imageshack.us/a/img199/973/stardock.jpg)

Central District concept.

(http://imageshack.us/a/img843/5987/centraldistrict.jpg)
Title: Re: The Exile MMO project
Post by: FI-ScottZ on Apr 05, 13, 09:15:46 PM
Did you make those concepts yourself, Prometheus? They are mighty impressive; if the assets look even half as good, you'll definitely have something!
Title: Re: The Exile MMO project
Post by: HE-Cooper on Apr 05, 13, 09:25:50 PM
Yeah, holy smokes! Those last two peices are stunning.
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Apr 05, 13, 09:27:35 PM
Our new concept artist has been creating some great looking pieces. He quickly got into the swing of things regarding our planned design style etc. Now its up to the modellers to create something worthy of his work. Keep an eye out for additional pieces coming soon.
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Apr 12, 13, 01:19:04 PM
Concept of Test Subject V-103. Don't piss him off!

(http://imageshack.us/a/img9/4717/testsubjectv101.jpg)
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Apr 20, 13, 01:21:40 PM
New character concepts. These are 2 Commando Shocktroopers that will feature in the opening area of the game.

(http://imageshack.us/a/img713/66/commandosoldatslabfinal.jpg)

(http://imageshack.us/a/img43/4876/commandomcalabfinal1.jpg)
Title: Re: The Exile MMO project
Post by: Prometheus2012 on May 12, 13, 04:36:10 AM
Check out our GUI concept - (http://img41.imageshack.us/img41/5313/guiconcept01.jpg)
Title: Re: The Exile MMO project
Post by: uexilon on May 14, 13, 05:43:04 PM
This somehow reminds me of a sport game like Fifa or NHL. Character posed in the middle (just without slots^^), on the right side a graph with speed, strenght and so on and under the graph the statistics.

... You know I really love this kind of Character presentation. Very nice concept :)
Title: Re: The Exile MMO project
Post by: Lateris on May 16, 13, 11:14:22 AM
I spread the word for your game within my gamer's circle. So we're cheering for your game!  I can't wait to give it a run.
Title: Re: The Exile MMO project
Post by: Prometheus2012 on May 18, 13, 04:58:23 AM
Hey guys, thanks for the interest. We are starting to make good progress with coded systems and model pieces. I have made simple street scene using a couple of pieces from a modular tileset, check it out here

http://www.youtube.com/watch?v=yCgDuNjpG7k

This was a quick job so does not reflect the final placement or look of things to come.
Title: Re: The Exile MMO project
Post by: Prometheus2012 on May 19, 13, 06:00:56 AM
Latest GUI for implants -

(http://img405.imageshack.us/img405/5606/guiconceptimplants.png)
Title: Re: The Exile MMO project
Post by: Prometheus2012 on May 21, 13, 02:01:51 PM
We will be releasing a few ingame videos soon. We will be updating our GUI and character model in the coming days. Stay tuned.
Title: Re: The Exile MMO project
Post by: jcsmith562 on May 21, 13, 10:45:08 PM
The GUI and models look very nice. Look forward to seeing a video.
Title: Re: The Exile MMO project
Post by: Prometheus2012 on May 27, 13, 06:58:54 PM
New concept - (http://imageshack.us/a/img35/7751/mechanoidjuggernaut.jpg)
Title: Re: The Exile MMO project
Post by: Maleth on May 28, 13, 01:10:02 AM
Cool stuff!
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Jul 13, 13, 08:48:34 AM
http://www.youtube.com/watch?v=5ugA8QFpzT4 (http://www.youtube.com/watch?v=5ugA8QFpzT4)

Small video showing the new monorail system we implemented along with some concepts and soundtrack.
Title: Re: The Exile MMO project
Post by: AndrewTR on Jul 15, 13, 11:45:40 AM
Love the setting. Love your design choices. Love your work.
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Nov 10, 13, 03:18:01 PM
Here is a rather big update. We have gotten our first interior instance created. Its a nightclub. We will be doing some video gameplay of this area soon so stay tuned.

(http://imageshack.us/a/img706/5130/hlsb.png)

(http://imageshack.us/a/img209/1889/g55c.png)
Title: Re: The Exile MMO project
Post by: FI-ScottZ on Nov 10, 13, 09:21:03 PM
Very nice attention to detail.  I can already see myself in there ordering bottle service!  :D
Title: Re: The Exile MMO project
Post by: jcsmith562 on Nov 10, 13, 10:43:23 PM
Looks great.
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Apr 11, 14, 11:03:26 AM
We got mentioned on a gaming website...woot - http://www.indiegamemag.com/igm-forum-finds-exile-online/
Title: Re: The Exile MMO project
Post by: FI-ScottZ on May 19, 14, 12:00:24 PM
Interesting.  I can see you definitely put a lot of attention to detail into the walls.
Title: Re: The Exile MMO project
Post by: feredfn on May 19, 14, 01:43:53 PM
ouh ! Really interesting! how could you wait for textures :P i`m looking forward to see them after the textures !!
well-done
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Aug 06, 14, 09:20:56 AM
First official public patch notes. More to come soon.

http://exile-online.com/index.php/forums/11/changelog-06-08-2014-85

- Implemented option window with a wide range of graphical option sliders and toggles available

- Options window now toggles open/close with ESC and O keybinding

- Logout/exit window now toggles open/close with ESC

- Added mouse options for inverting X, Y. Also added mouse sensitivity

- Changed over GUI for options window to new GUI elements set. Still some tweaking and minor changes to be made to it

- Tweaked GUI settings for character select window to new GUI elements. Including buttons, text, and scroller bars

- Made character creation number limited to 3 initially, GUI text represents this

- Tweaked GUI settings for options window. Got rid of transparent background behind the window frame itself

- Added TMP_Scrollable template, so that the window GUI parts are already in, its the scrollableParent replacement with slider and window background

- Changed text colour to standard on the options window

- Changed tab appearance on options window to match new GUI

- Exit button on options window now functional

- Added minimise function to options window

- Keybinding created upon new character creation

- Removed overlarge text from options GUI. Cleaned up some uneeded GUI elements. Changed slider grabber and container over to new GUI design.

- Changed Main Menu options appearance to new GUI design

- Created new skills and ability GUI with new GUI design

- Added click on sub menu and get skill lists, currently only have the Tanking skills list, though the others show 1 skill each called - none

- Each list ie menu/submenu/skill list has a back button at bottom and specific title at top

- Added L.A.R.P section to skill window. Works with minimise/close window. Does not yet function with timer , numbers and moving skill to slot

- Added in Skillbar at bottom of screen

- Added in functionality to right click skill and remove from LARP slot

- Unavailable skills are now darkened to denote that they are not usable yet

- Added check for a skill being a LARP type, if not it just removes from mouse when clicked on LARP slot

- Skill is now replaced when another skill is dropped onto LARP slot

- Added Skill level number to bottom of skill icon. Skill level ranges from 0 (untrained and unusable) to 6 (max skill rank)

- Organization - moved methods to their owners, then added call to them

- Added work in progress loading screens

- Player and target resource bars now show on the hotbar section, needs tweaking
Title: Re: The Exile MMO project
Post by: bordiko on Aug 10, 14, 12:18:11 AM
That's some nice work there. 

Good to see some more Cyberpunk games coming into reality.

Jon
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Oct 28, 14, 04:37:31 AM
First in the new wave of fully realised ingame environments are finally here and fully textured. More to come very very soon!

(http://exile-online.com/images/igallery/resized/101-200/Subway_entrance1_-110-1200-600-100-rd-37-37-37.jpg)

(http://exile-online.com/images/igallery/resized/101-200/Subway_entrance2-111-1200-600-100-rd-37-37-37.jpg)

(http://exile-online.com/images/igallery/resized/101-200/Subway_entrance4-112-1200-600-100-rd-37-37-37.jpg)
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Nov 15, 14, 08:53:02 PM
Some final WIP of the subway, its mostly complete now, just some small changes here and there.

(http://exile-online.com/images/igallery/resized/101-200/Subway_platform1-113-1200-600-100-rd-37-37-37.jpg)

(http://exile-online.com/images/igallery/resized/101-200/Subway_platform2-114-1200-600-100-rd-37-37-37.jpg)
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Nov 18, 14, 07:04:56 PM
More WIP images

(http://exile-online.com/images/igallery/resized/101-200/Platform_def1-118-1200-600-100-rd-37-37-37.jpg)

(http://exile-online.com/images/igallery/resized/101-200/Platform_def2-119-1200-600-100-rd-37-37-37.jpg)

(http://exile-online.com/images/igallery/resized/101-200/Platform_def3-120-1200-600-100-rd-37-37-37.jpg)
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Jan 08, 15, 02:10:45 AM
New years patch notes

http://exile-online.com/index.php/forums/11/changelog-10-08-01-2715-117
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Jan 08, 15, 02:13:07 AM
Social system preview

https://www.youtube.com/watch?v=UHLzNHHfcNg
Title: Re: The Exile MMO project
Post by: FI-ScottZ on Jan 08, 15, 03:31:56 PM
Good job with the social interface.  Are you using the Social System (http://hewiki.heroengine.com/wiki/Social_System)?  I know many people had a hard time adjusting to those Foundation Systems.
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Jan 09, 15, 03:20:21 AM
Good job with the social interface.  Are you using the Social System (http://hewiki.heroengine.com/wiki/Social_System)?  I know many people had a hard time adjusting to those Foundation Systems.

We actually created our own from the ground up. I think we might have leveraged some of the stuff in the foundation system though.

More foundation systems would be nice, but they arent essential to create an MMO from scratch, as most systems you should be doing on your own rather than having to rely on the engine devs to make them for you. I think more documentation on all aspects of HE and some groundwork tutorials on how to work within the engine and code would be far more useful than new foundation systems.
Title: Re: The Exile MMO project
Post by: FI-ScottZ on Jan 09, 15, 02:37:06 PM
I didn't mean to suggest more systems, I was just curious if anyone else was using them.  We are using 3 of the 4 (don't have a need for the Item System, yet) and they are very well written. Saved us a lot of time.
Title: Re: The Exile MMO project
Post by: nocake on Jan 09, 15, 04:14:52 PM
The HJRef systems are absolutely amazing. If they were integrated into the default world my game would probably be done :O

Those systems, specially the ability system, showed me soooo much about the engine and how to approach things.
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Jan 13, 15, 12:57:27 PM
I know its just a static pic atm, but here is a small glimpse at our item enhance and inventoy/equip stuffs.

(http://exile-online.com/images/Galleries/Misc/inventory.jpg)
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Apr 09, 15, 01:33:32 PM
Changelog 13 - http://exile-online.com/index.php/forums/11/changelog-13-09-04-2715-132?p=560#p560
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Apr 16, 15, 05:02:43 PM
Hey this doesnt look too bad :)

https://www.dropbox.com/s/bckzwxvlavk7dq7/Sewers.wmv?dl=0
Title: Re: The Exile MMO project
Post by: FI-ScottZ on Apr 22, 15, 12:20:20 PM
Looking good, with interesting detail in the textures and models.  The reflection in the floor is a nice touch, though it seems to be in every material.  It might look better if not all parts were so shiny.
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Jun 23, 15, 04:16:58 AM
Some screens of the new areas.

(http://exile-online.com/images/igallery/resized/101-200/EOcity2-135-1200-800-100-rd-37-37-37.jpg)

(http://exile-online.com/images/igallery/resized/101-200/EOcity1-134-1200-800-100-rd-37-37-37.jpg)

(http://exile-online.com/images/igallery/resized/101-200/Sewer4-143-1200-800-100-rd-37-37-37.jpg)

(http://exile-online.com/images/igallery/resized/101-200/Sewer2-141-1200-800-100-rd-37-37-37.jpg)

(http://exile-online.com/images/igallery/resized/101-200/Sewer3-142-1200-800-100-rd-37-37-37.jpg)

(http://exile-online.com/images/igallery/resized/101-200/Sewer1-140-1200-800-100-rd-37-37-37.jpg)
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Jun 23, 15, 04:17:55 AM
Some people bash on the renderer for Hero Engine. But with a little work, research and practice, it is quite possible to create some great looking art.
Title: Re: The Exile MMO project
Post by: FI-ScottZ on Jun 23, 15, 03:34:36 PM
Some people bash on the renderer for Hero Engine. But with a little work, research and practice, it is quite possible to create some great looking art.
This is true. I often tell people that ultimately the engine is only a tool; it does not make your art for you.  So usually the limit is the artists' abilities.  The Repopulation has some really polished-looking environments.
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Jul 26, 15, 01:21:39 AM
Little video showing one of our new areas.

https://www.youtube.com/watch?v=RfgVFKPlLHU
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Jul 31, 15, 02:52:37 PM
Another newly completed zone - https://www.youtube.com/watch?v=5ty4ZY46cJo
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Sep 23, 15, 09:33:59 AM
Novatech Warehouse is now up and running.

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xlf1/t31.0-8/12000873_954254054648329_5245224803568233126_o.jpg)

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xtp1/t31.0-8/12014964_954254067981661_7523107607939280055_o.jpg)

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xft1/t31.0-8/12052616_954254064648328_580204668469184258_o.jpg)

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xlf1/t31.0-8/11947949_954254061314995_93514484693049372_o.jpg)
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Jan 10, 16, 10:23:25 AM
Little reveal of a new test for our city style. This is more "techy" than our previous city style and is more representative of the futuristic setting of the game. Let us know what you think.

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xtf1/t31.0-8/886281_1003234426416958_3864944120053344790_o.jpg)

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xpa1/t31.0-8/10636552_1003234429750291_3278587274366994402_o.jpg)

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xfl1/t31.0-8/12291827_1003234433083624_4515207520464252401_o.jpg)
Title: Re: The Exile MMO project
Post by: ToY-Krun on Jan 10, 16, 01:50:36 PM
Looks good!  The Lit windows are a nice effect.
Title: Re: The Exile MMO project
Post by: Amarak on Jan 10, 16, 02:44:30 PM
I think it looks great! Now for the bad news: I think there is too much of that main color all over the place. It makes it a bit bland and hides detail where more colors would be able to accent certain features.

If the city has different districts that each have their own color and feel, then this is totally acceptable.
Title: Re: The Exile MMO project
Post by: ToY-Krun on Jan 10, 16, 03:01:13 PM
from a players perspective its not so bland, as you're down amid the various colored objects. 

Though if players can see from the perspective of the screenshots...

Also I assume there are more decor/objects yet to be added to the scenes shown, that would help.
Title: Re: The Exile MMO project
Post by: Amanda_Brooks on Jan 10, 16, 03:29:09 PM
I'd suggest adding vegetation - humans put trees and plants and flowers in all their living spaces.
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Jan 15, 16, 03:04:49 PM
Good feedback. Props and stuff are being added :)
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Feb 06, 16, 01:20:28 PM
We will be doing a live stream on Sunday 7th February.

Twitch Channel - http://www.twitch.tv/gioittar
Broadcast time:

15:00 GMT
16:00 GMT+1 (Central Europe)
10:00 EST

In this stream, Marco, our lead 3D modeller will be creating a few props to fill the new player owned apartment that he is also working on. Come in and watch us at work.


Title: Re: The Exile MMO project
Post by: Prometheus2012 on Feb 11, 16, 03:45:28 PM
Some WIP shots of the new city scene that is under construction. You can see it evolve here over time.

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xpf1/t31.0-8/12440671_1028405180566549_5094914617615853793_o.png)

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xpf1/t31.08/12710765_1029475320459535_7827287614525943643_o.png)
Title: Re: The Exile MMO project
Post by: ToY-Krun on Feb 11, 16, 06:20:58 PM
I like the layout!  Lots of space involved and broken up well looks like.
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Mar 01, 16, 01:35:33 PM
Little video showing the Inventory, Equipment, Bank Storage and Item Modification systems all tie into each other.

https://www.youtube.com/watch?v=aP67WxwrKRI
Title: Re: The Exile MMO project
Post by: ToY-Krun on Mar 01, 16, 01:38:08 PM
We still have no like button?? :o
Title: Re: The Exile MMO project
Post by: HE-SARRENE on Mar 02, 16, 07:19:47 AM
@ ToY-Krun: Shoosh! :P

@ Prometheus2012 As always, great work!
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Mar 04, 16, 10:11:49 AM
Another video. Showing how the chat system works.

https://www.youtube.com/watch?v=8MyI0IjXzTA
Title: Re: The Exile MMO project
Post by: ToY-Krun on Mar 04, 16, 04:48:14 PM
Good customization!

Title: Re: The Exile MMO project
Post by: Amarak on Mar 04, 16, 07:58:24 PM
Seeing all these games almost makes me wish I wasn't spending all my time modelling. ;p
Good job :)
Title: Re: The Exile MMO project
Post by: ToY-Krun on Mar 04, 16, 08:11:30 PM
Hey someones gotta make em look good :)

Keep on Modeling!
Title: Re: The Exile MMO project
Post by: Amarak on Mar 04, 16, 08:18:25 PM
Why is there no like button here?
Title: Re: The Exile MMO project
Post by: ToY-Krun on Mar 04, 16, 08:23:14 PM
Thats my line, give it back!
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Mar 09, 16, 11:20:32 AM
New videos coming soon.
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Mar 12, 16, 11:00:25 AM
Video showing how the player to player mail system works.

https://www.youtube.com/watch?v=sMF3VzbaFe0
Title: Re: The Exile MMO project
Post by: ToY-Krun on Mar 12, 16, 11:40:06 AM
Nice!
Title: Re: The Exile MMO project
Post by: FI-ScottZ on Mar 12, 16, 06:04:08 PM
Interesting. Do you have contact lists?
Title: Re: The Exile MMO project
Post by: Mr_Conflicts on Mar 12, 16, 06:06:45 PM
Video showing how the player to player mail system works.

https://www.youtube.com/watch?v=sMF3VzbaFe0

Very Neat, looks very good so far can't wait to see how this game turns out  :D
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Mar 17, 16, 01:56:11 PM
Interesting. Do you have contact lists?

Hey scott, Do you mean a social/friend system? We do have that in place :)
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Mar 18, 16, 12:54:27 PM
Couple new videos. Check them out.

Group System

https://www.youtube.com/watch?v=EWOObryZX4Q

Vendor System

https://www.youtube.com/watch?v=ItFpIia29Xg
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Mar 22, 16, 10:40:08 AM
New video showing how the skill system works.

https://www.youtube.com/watch?v=V6RlPZ4Nw0U
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Mar 22, 16, 04:18:12 PM
Another video showing some basic combat and pvp.
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Apr 22, 16, 02:56:05 PM
http://www.mmogames.com/game/exile-online/


Nice.
Title: Re: The Exile MMO project
Post by: Amanda_Brooks on Apr 22, 16, 03:54:52 PM
You might want to have that release date changed :P
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Apr 22, 16, 07:06:18 PM
Its a tentative date for closed beta testing.
Title: Re: The Exile MMO project
Post by: ToY-Krun on Apr 22, 16, 07:25:48 PM
Wish you guys all the best with your progress.  Looking great!
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Apr 24, 16, 04:49:02 PM
Wish you guys all the best with your progress.  Looking great!

Thank yah kindly!!
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Apr 25, 16, 03:43:37 AM
(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xtp1/t31.0-8/13029581_1081847398555660_7580315354469001895_o.jpg)
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Apr 25, 16, 08:08:53 AM
Any help would be appreciated. Hit this link and vote for us all the way at the bottom. Thank you Exiles - http://mmo.plus/help/pending/41
Title: Re: The Exile MMO project
Post by: ToY-Krun on Apr 25, 16, 08:55:11 PM
now thats a throne!

does it come with upgrades?
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Apr 26, 16, 02:40:37 AM
When it flushes it compliments you on a successful evacuation.
Title: Re: The Exile MMO project
Post by: ToY-Krun on Apr 26, 16, 12:14:55 PM
Haha, i hope youre NOT kidding lol
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Apr 27, 16, 03:07:56 AM
No i am not :)
Title: Re: The Exile MMO project
Post by: Prometheus2012 on May 05, 16, 12:25:19 AM
Got an article on mmorpg.com

Check it out and give us a comment on there :)

http://www.mmorpg.com/newsroom.cfm/read/39607/Exile-Online-A-Fantastical-SciFi-Dystopian-Cyberpunk-Universe.html
Title: Re: The Exile MMO project
Post by: Prometheus2012 on May 09, 16, 04:12:53 AM
Our Kickstarter is now live and active. Lets see what we can do. Any shares and likes on social media will greatly help. If you have any friends or fellow gamers that are into scifi or cyberpunk give them a headsup.

All backers are greatly appreciated. Thanks to all you Exiles out there.

https://www.kickstarter.com/projects/1110988854/exile-online-a-dystopian-cyberpunk-mmo
Title: Re: The Exile MMO project
Post by: Prometheus2012 on May 22, 16, 11:01:50 AM
Finally re-uploaded in actual 60fps. Check it out.

https://www.youtube.com/watch?v=FOd42zQOGmo
Title: Re: The Exile MMO project
Post by: Prometheus2012 on May 22, 16, 01:28:11 PM
We have created a development roadmap page on Trello. This allows everyone to see what we have already created, what we are working on and what we have still to do in our current phase. Have a gander. Any questions feel free to ask :)

https://trello.com/b/Thq5EAPy/exile-online-development-roadmap
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Jun 09, 16, 05:30:29 PM
Our first Kickstarter has just ended unsuccessfully with a total of 3,026 pledged.

This was forecast from quite early on, but even though it was a failure in terms of securing the funds we were looking for, the extreme volume of PR and word spreading we achieved made it well worthwhile alone, with various articles and entries on gaming websites here and there.

We have gotten a lot of feedback regarding the game, most of it very positive and constructive. From this, we have been able to come to a few major conclusions as to why we were unsuccessful this time around.

Needless to say we will be taking that feedback aboard and will action the points bought up so they are sorted out as a matter of urgency in our current development phase.

The things we will be concentrating on most, from the above mentioned feedback will be:

- Gameplay content such as mission and npc systems
- Character enhancements
- Lighting and shading work

Thank you to everyone that pledged and to all of those that helped us spread the word about the campaign. Development will continue unabated so stay tuned for updates in the coming months.
Title: Re: The Exile MMO project
Post by: FI-ScottZ on Jun 10, 16, 11:39:35 AM
Don't be discouraged. It sounds like you have the right attitude.  Our first campaign came up short, as well, as so many do. But as you pointed out it is valuable learning experience.  Good luck moving forward.
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Jun 10, 16, 12:25:19 PM
Don't be discouraged. It sounds like you have the right attitude.  Our first campaign came up short, as well, as so many do. But as you pointed out it is valuable learning experience.  Good luck moving forward.

Definitely. We got a lot of feedback and know where we are mostly lacking now so can only get better from this point on  :)
Title: Re: The Exile MMO project
Post by: ToY-Krun on Jun 10, 16, 02:06:26 PM
Good attitude guys.

Learn and move on is the thing.  Sounds like the work your doing in the background is shaping up. :)
Can't wait to see it in action!
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Oct 04, 16, 12:13:16 PM
This is just about the prettiest area we have in the game so far.

(https://scontent-lhr3-1.xx.fbcdn.net/t31.0-8/14500357_1216627951744270_4922741781638903210_o.jpg)
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Oct 25, 16, 03:03:44 PM
Been working with sun flares.

(https://scontent-lhr3-1.xx.fbcdn.net/t31.0-8/14680817_1243216522418746_6759734562119675206_o.jpg)
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Oct 30, 16, 10:16:39 AM
Cleanup on aisle 5 please

(https://scontent-lhr3-1.xx.fbcdn.net/t31.0-8/14633134_1248705038536561_4116912178052282912_o.png)
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Nov 02, 16, 04:31:51 PM
Artsy concept for one of the Downtrodden subservient species.

(https://scontent-lhr3-1.xx.fbcdn.net/v/t1.0-9/14572184_1251946171545781_8433011741119278540_n.jpg?oh=025410226af719d0af5fc4c9922267ed&oe=5897D77A)
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Dec 04, 16, 08:41:29 PM
Short video showing the new login screen.

https://www.youtube.com/watch?v=zQYaF9mjdx0
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Dec 14, 16, 04:31:14 PM
As time has gone by and development of the game continues at a steady pace following the first failed Kickstarter campaign back at the end of July, we have reached and completed several milestones of content and systems work and have decided we are now ready to show the game off to the public.

To that end, we have recently been in contact with the organisers at EGX Rezzed (Eurogamer Expo). We have managed to get a spot at the exhibit where we will be able to let gamers have their first hands on experience within the world of Exile Online.

This is a huge step for us as, up to now our team and a select few Hero Engine developers are the only people that have had access to the game world.

We will be showcasing at the event for 3 days from Thursday 30th march 2017 until Saturday 1st of April. Let us know if you are attending and feel free to come along and have a go or have a chat with us regarding anything you might have a question about.

We now have 109 days 17 hours 45 minutes and 4 seconds to polish everything we have and get more stuff crammed in where possible.

See you there fellow Exiles.

(https://scontent.flhr3-1.fna.fbcdn.net/v/t1.0-9/15326510_1305267206213677_6942559458359338658_n.png?oh=92fc36520c313c4d28f6a3021ad7d785&oe=58E8CB04)
Title: Re: The Exile MMO project
Post by: FI-ScottZ on Dec 14, 16, 05:13:28 PM
Good luck at the show. It is a real rush when you get the general public trying out your game and really digging it.
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Jan 03, 17, 03:48:27 PM
Thanks Scott
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Jan 03, 17, 03:50:04 PM
New years patch notes.

http://exile-online.com/index.php/news-and-updates/23-updates/94-endof2016
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Jan 09, 17, 09:58:21 AM
We are weathering up and dirtying our textures to make them seem a bit more realistic and less like shiny shiny.

(https://scontent.flhr3-1.fna.fbcdn.net/v/t31.0-8/15875103_1361479170592480_3260014132469030609_o.png?oh=981c0c90c43db0aa29e267a570ed9236&oe=591E7A77)
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Feb 14, 17, 03:24:35 PM
Got added to EGXs show-floor section.

https://www.egx.net/rezzed/2017/show-floor

Cant wait to go and show off the game at the end of march.
Title: Re: The Exile MMO project
Post by: FI-ScottZ on Feb 15, 17, 12:54:56 PM
Congrats!
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Mar 06, 17, 09:03:57 AM
End of February patch notes.

http://exile-online.com/index.php/forums/11/end-of-february-2017-changelog-463
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Apr 03, 17, 11:15:14 AM
EGX After Action Report


Finally home from EGX and i have had enough catching up on sleep to have recovered a bit. I have set up my PC again in the office so now it is time to let you guys in on what happened in a bit more detail.

Day 0 - The day before

6am wake up. Ughh this is way too early. Having packed my suitcase the previous night it only left taking apart my computer setup. EGX had an option to use their hardware, but i decided to save myself a few hundred pounds and use my own stuff.

My partner in crime gets to my place just after 8am. We take an hour packing the hardware including my PC tower and a 32 inch TV. Doing a final sweep to make sure i have not forgot anything we start the drive down to London.

We are 90 miles north east of the capital stopping for Mcdonalds health food. Thank god for google maps and the satnav app. The drive goes fairly smooth with minimal traffic this time of day. We arrive at Tobacco Docks at about 10:30 am.

Lots of time to prep and setup.

We park the car in the smelliest scariest multistory car park. 5 a day for parking is quite reasonable for central london.

We walk over to Tobacco Docks to collect our exhibitor wristbands. This makes me feel special as it is the first time i have ever done anything like this. The place where we are exhibiting is a nice open area filled with around 50 or so other indie groups. I see that the poster we made is dramatically smaller than the ones that are supplied by EGX but again i decided to use my own as it saved me a fair amount on having them print it off.

3 or 4 hours to set up and make sure everything is as it should be. We leave EGX and drive into the worst traffic i have ever experienced.

Our hotel is 14.9 miles away and it takes us 2 and a half hours to get there. While driving we miss a turn off and end up driving through a congestion charge zone and right into the heart of London. If you have seen the part on the Matrix movie where they drive on the motorway, you will get a sense of how bad it is on these roads.

We finally arrive at the hotel. Its on a motorway but is nice and quite anyway. We help ourselves to some Burger King and then lounge about till about 9ish. Early start tomorrow so we go to sleep.

Day 1

6:30 am wake up. This is way too early for my liking. After showering and getting ready, we begin the drive back into London. Again it takes us 2 and a bit hours to travel the 15 miles back to EGX.

The show starts at 10am so i am constantly checking the time to make sure we get there and have some last minute tinkering time.
We arrive at about 9:30 and walk right past the  huge queue. Perks of being an exhibitor haha. It is cool seeing the other indie groups setting up and testing last minute changes and additions. Funny how you see things from the other side.

I switch on the computer and everything looks fine. Until...i try and use one of the zone to zone portals. I walk through a portal and it warps me into the central point of the target zone rather than the intended destination that was set up with the teleporter node.

This is an major disaster as it means the demo areas are no longer properly linked and i cannot show the game areas as a contiguous set piece.

It turns out one of the programmers tinkered with the character creation area scripts which in turn effected the teleporter system. Unknown to him, it meant that the teleports simply warp you into the wrong place, usually underground or in a wall.

There is nothing i can do about it other than get demo the game as best as possible. it is quite embarrassing having to use the developer client to change areas rather than use the player client as i had planned.

Anyway i make it work and limp along. We get a bit of interest from the public and several different press type people. A few dozen people sit down and have a play. I explain that the mission and NPC systems are not quite completed yet so there is not much to do other than explore the interesting locales (cant even do that properly). I show them the foundations of all the gameplay systems that we have in place and mention why making an MMO has been simplified due to the way Hero Engine is made.

Lunch of some mcdonalds (great healthy living) and handing out a few hundred flyers around the venue and it is 6am already.
The drive home takes until 20:35. We are both smelly and exhausted and fall asleep as soon as the showers have been had.

Day 2

4:00 am wake up. We decided after the near miss of the day before with the drive in, that we would wake up early and miss the traffic. This was a good choice as it turned out as i got to EGX at 5:30. Having to wait around till 7 for them to open the doors for exhibitors was nothing compared to sitting in traffic for 2 hours.

Another hearty mcdonalds breakfast.

2 hours of tinkering time before the 10am start. Having messaged the programmers about the broken teleporters, they had fixed it during the night. Thank god for small miracles.

I delete all of the old teleport nodes and activators and hastily set them all up again. I test the teleports between zones and can finally walk between zones normally.This sets me up for the rest of the day where i have a wonderful time showing the game off to its current full potential.

Dozens of players have a try, most with very positive feedback as once they get to play it hands on they can see the possibilities of the future of the game. I explain several aspects of the sandbox and various upcoming game features.

We hand out a few hundred more flyers.

Today is a  great day as we get interviewed by several well established press and youtubers including a few that have actually heard of the game and have followed our progress for a couple of years. This is a really great feeling as it lets me know that our hard work has not gone totally unnoticed by the gaming population as a whole.

By the time 18:00 hits, i am dead on my feet and my throat it raw from having picked up a throat infection from somewhere. It was worth it. After the last member of the public departs, we start to break down our stand and pack the equipment in the car.

Getting out of London by the way we first came in on day 0 is so much quicker than the trip to the hotel. We get home by 20:00 and unload my stuff. It is good to be home. Cant wait to see my fiancee later.

Publicity is the hardest part of development now. It has been very hard to break into the realms of virality, where your projects gets noticed and simply starts to generate publicity by itself without any efforts on the developers part.

It is up to our fanbase and followers to help us by liking and sharing the more interesting updates and pieces of news or pictures. We cant do it without you guys.



Title: Re: The Exile MMO project
Post by: Prometheus2012 on Apr 05, 17, 11:18:05 AM
Some pics from EGX.

(http://media.indiedb.com/images/members/2/1394/1393097/profile/17634413_10210135743764986_24358.jpg)

(http://media.indiedb.com/images/members/2/1394/1393097/profile/17492554_1454380947968968_326215.jpg)

(http://media.indiedb.com/images/members/2/1394/1393097/profile/17523394_10210135741644933_30916.jpg)

(http://media.indiedb.com/images/members/2/1394/1393097/profile/17554032_1456861474387582_454558.jpg)

(http://media.indiedb.com/images/members/2/1394/1393097/profile/17626581_10210135742204947_27094.jpg)
Title: Re: The Exile MMO project
Post by: Prometheus2012 on May 17, 17, 07:07:55 AM
After our initial Kickstarter campaign did not receive the full funding, we realised we needed to do a lot more work.

This is our first in a series of planned phases of funding on Gofundme. We have decided to divide our goals up into milestones rather than seeking one huge lump sum.

This way we can complete planned and announced milestones and prove to our pledges that their funding is being used wisely. The pledge levels will remain largely the same as before and we will increase the pledge levels at a later date to include the larger ones.

A like and a share is important to our continued success, so any and all will be appreciated. Any questions please feel free to ask. Thank you.

https://www.gofundme.com/exile-online-a-cyberpunk-mmo
Title: Re: The Exile MMO project
Post by: FI-ScottZ on May 17, 17, 12:02:21 PM
Quote
After our initial Kickstarter campaign did not receive the full funding

Bah, I know exactly how you are feeling. Kickstarter is tough in that you either achieve the goal or you get nothing, even though there may well have been many people wanting to contribute.

Reading your pledge levels on your GoFundMe page, it seems a little redundant to repeat rewards at multiple levels, e.g. "Name in credits and website as founder".  If you instead wrote them as something like "all of the above rewards plus..." it might read better. Then people have an better view of what additional things they get as they go to higher levels.  As it is now, at a level I am having to sift through the list to tell what is new on that level.

Are you considering https://www.indiegogo.com ?  I, and maybe others, tend to associate GoFundMe with charitable causes.

Regardless, you have some really interesting stuff going on. Good luck with your future campaigns.
Title: Re: The Exile MMO project
Post by: nocake on May 17, 17, 01:20:20 PM
Just my personal opinion but fundraising like this has died, thankfully.

You need to be a well established member in the community to get a successful funding campaign going now.

All the small fries like us need to focus on creating content to our niche world and establishing a playable game base that people can see a "tangible" product and want to further its development.

This is where HeroEngine is really letting the developers down.

We cant produce a game client to the public as freely as you can on other engines.

Most of us have alpha/beta games that we cant share with anyone in a production state because there is a major disconnect.

We need HeroEngine to allow us an easier way to make a public client available for this kind of testing. Even if that means we have to pay for our own hosting. At least then we can get a community to start backing our small projects and work with us.

HE is powerful collaborative for developing but the disconnect to actually getting it in the hands of the players is still too great.

I digress but none the less with HE and its model you have to shape your development and funding to to it.

Getting to an minimum viable product and having it open to the public takes a lot with HE but you need that before you ask for funding imo.

I would like to see more information from IdeaFabrik in how we can achieve this goal but the common response is to just email them. Please make this information public and consider alternative ways to allow the developers to release a playable game client
Title: Re: The Exile MMO project
Post by: FI-ScottZ on May 17, 17, 02:02:35 PM
Quote
Most of us have alpha/beta games that we cant share with anyone in a production state because there is a major disconnect.

What is the difficulty you are having in distribution? Are you at the point where you have alpha keys to give out?
Title: Re: The Exile MMO project
Post by: Prometheus2012 on May 17, 17, 02:50:25 PM
Quote
Most of us have alpha/beta games that we cant share with anyone in a production state because there is a major disconnect.

What is the difficulty you are having in distribution? Are you at the point where you have alpha keys to give out?

Mmm. Once you are at a level where you have a playable game, HE developers will help you sort that out and go live. Otherwise there is no point in letting your testers test an empty world devoid of art and coding.
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Jun 28, 17, 06:19:03 PM
We have started our first small closed alpha. Despite a crop of bugs appearing just before we released, we have had a lot of positive comments from the 20 or so people that have come in and tried the game.

We have an active discord with discussion and the testers are testing and breaking things for us to fix.

We are proud of where we are and what we have done. Lots still to do. Thank you to the Hero Engine team for supporting us every step of the way.
Title: Re: The Exile MMO project
Post by: Farina on Jul 27, 17, 11:34:10 AM
https://m.facebook.com/story.php?story_fbid=1552604551479940&substory_index=0&id=376436479096759 (https://m.facebook.com/story.php?story_fbid=1552604551479940&substory_index=0&id=376436479096759)
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Sep 08, 17, 08:43:10 AM
Our closed Alpha is going well. We have gained some great positive and constructive feedback from the limited players that currently have access to the game.

I feel we are now ahead of the curve and from here on out things can only get better.

Here is a little update of what we are currently working on this month.

- Various new icons including skills, equipment and crafting icons. This will give us more room to make skill trees and additional equipment types.

- Stance animations that will change how the player model looks depending on wether they are standing, crouching or in prone.

- Skill attack effects for some skills such as Assault Blast that will give a physical indicator that you are using your skill against a target.

- Basic foundation backend for the clan system that will allow us to expand on and grow the system to give players that sense of being part of a larger whole.

- Newly updated player and NPC animations so they are more refined and work in combat.

- Continued work on other systems to extend them into more fleshed out content, such as the mission system.

We will keep you updated on our progress as and when we get things completed. Stay tuned for an end of September changelog.
Title: Re: The Exile MMO project
Post by: Prometheus2012 on Jan 08, 19, 07:34:31 AM
We are now reworking the character select and creation areas, including systems and visual appearances. This has been a long time coming.

(https://cdn.discordapp.com/attachments/324261279277514770/529205401493700610/1-1.png)