HeroEngine Forums

HeroEngine Support => Design & World Building => Topic started by: ToY-Krun on Sep 14, 18, 12:59:57 AM

Title: Why Fmod Sounds come from the wrong direction
Post by: ToY-Krun on Sep 14, 18, 12:59:57 AM
Hey guys, I finally found the cause of 3d sounds playing on the right, when they are on the left, and vice versa.

The long and short of it is, HE is apparently setup to use RightHanded coordination, where Fmod Studio is setup to use LeftHanded.  Im not sure theres anything on the licensee end that we can do to swap it, i assume it would have to be changed in the blade/client code where Fmod is initialized.

Heres where it is discussed on Fmod Support:
Look for this "FMOD_INIT_3D_RIGHTHANDED" in the answer, then click on the link there to see the full page:

https://www.fmod.org/questions/question/2d-positonal-sounds/

Heres a ss off Fmods support for setting up Fmod Studio:

(https://i.gyazo.com/8b08a4931313a772c989ec903a09a0d7.png)
Title: Re: Why Fmod Sounds come from the wrong direction
Post by: ToY-Krun on Sep 14, 18, 01:16:42 AM
Actually I should have posed this as a question rather than assume anything  :)

Is it possible that the assumption I made above is the issue, or is it that the x/z rotations are different somehow due to the 90 Degrees off character rotation?

Just curious!

I may use mono audio for the time being til this is sorted.

Thanks!
Title: Re: Why Fmod Sounds come from the wrong direction
Post by: FI-ScottZ on Sep 23, 18, 10:43:13 PM
I think I have noticed this as well. I am not sure if there is anyone working in the engine these days that could fix this, but it would certainly be appreciated.