HeroEngine Forums

Community Discussion Topics => Game Dev and Gaming => Topic started by: fenya_lani on May 21, 19, 01:15:31 PM

Title: This background works on a texture, but I want this background to be an area.
Post by: fenya_lani on May 21, 19, 01:15:31 PM
https://cdn.discordapp.com/attachments/420051477327773698/580440320647495680/unknown.png

I want an area to be a background, how can I do that?
I want the field ID: 9223372061600022817

How can I define this as a background?
Title: Re: This background works on a texture, but I want this background to be an area.
Post by: Thazager on May 21, 19, 01:29:15 PM
To make an area look like the map in the texture, you need to create a heightmap. To get it exactly like the map, would need someone else to input ideas.

Here are a few tutorials on making a basic heightmap.

http://hewiki.heroengine.com/wiki/Building_Areas_Tutorial
http://hewiki.heroengine.com/wiki/Heightmap_nodes
Title: Re: This background works on a texture, but I want this background to be an area.
Post by: fenya_lani on May 21, 19, 04:15:10 PM
I don't want to make a map, I want to use an existing map as a background.
If the background seems to be an image at the moment, I would like to change it as a map.
Title: Re: This background works on a texture, but I want this background to be an area.
Post by: FI-ScottZ on May 22, 19, 01:48:26 PM
If by background, you're talking about the sky image, try this:
http://hewiki.heroengine.com/wiki/Sky_Dome_Tutorial
Title: Re: This background works on a texture, but I want this background to be an area.
Post by: Laniatus_MagicToMaster on May 22, 19, 09:49:31 PM
The problem is up to date, the problem is not the sky.
Change the field, we want the GUI Texture field to be a map instead.