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HeroEngine Developers => Developer Hero Projects => Topic started by: jcsmith562 on Aug 31, 11, 07:03:07 PM

Title: The Repopulation
Post by: jcsmith562 on Aug 31, 11, 07:03:07 PM
The Repopulation (http://www.therepopulation.com (http://www.therepopulation.com)) is a Sci-fi based and sandbox oriented MMORPG. Features include:

- Skills based system with over one hundred skills, and 15 tiers per skill.
- Unique generated mission system where NPCs seek out players with job offers.
- Player created cities and structures.
- Engagement system provides random encounters throughout the world which can grow and mutate based on how players handle them. This includes dungeons that can be invaded on certain levels and the invasions can spread throughout the dungeon if left untreated, or wilderness areas that can become overrun by infestations.
- Advanced crafting system.
- Nation based warfare includes two starting Nations and a Rogue Nation option that in effect allows each guild to form their own independent nation (PvP).

(http://72.41.225.163/he1024-1.jpg)
(http://72.41.225.163/he1024-2.jpg)
(http://72.41.225.163/he1024-3.jpg)
(http://72.41.225.163/he1024-4.jpg)
(http://72.41.225.163/he1024-5.jpg)
(http://72.41.225.163/he1024-6.jpg)
Title: Re: The Repopulation
Post by: HE-Cooper on Aug 31, 11, 09:01:56 PM
It really is looking fantastic guys. I can't wait to play.

And you guys definitely need to give a tutorial on making trees and foliage, seriously impressive looking stuff.
Title: Re: The Repopulation
Post by: WoE-Byron on Aug 31, 11, 09:14:34 PM
Nice work guys, I am excited to see the completed product. :)
Title: Re: The Repopulation
Post by: jcsmith562 on Sep 07, 11, 09:38:45 PM
Our initial description was pretty vague on the various features but we plan on filling in some additional details over time. The first area that we'll be touching is the Generated Mission system.

Mission Overview

The Repopulation uses a mixture of generated and static missions. There are three basic types:

Static Missions

Static missions are available at most hubs. These typically are faction raising or collection oriented missions. But also include some introductory missions such as Patrols of the area to introduce players to the location. In general we don't have long static storyline missions. Those are handled via generated missions, which can be tailored to the local area.

Some examples of static missions are bounties on local hazards or rival factions, or providing the local NPCs with resources for their shops in exchange for services.

One-Time Missions

Although One-Time Missions can be completed more than one time, their name comes from the fact that they will only be available to the first person to complete them. These are random and rare missions where NPCs will spawn in random locations marked throughout an area. They are put in place in general to reward players for exploration. Once a player completes their mission the NPCs will despawn.

Some examples of One-Time missions are finding dying NPCs in the wilderness who need you to take care of an Heirloom until they are re-cloned, or stranded and injured NPCs in need of medical attention or a safe escort to town.

Generated Missions

The bulk of the Missions are generated missions. And that is primarily what we'll focus on today. If a player is flagged as Looking For Work (an option) NPCs will seek them out with job offers. The offers will typically come from NPCs in the local area and will be tailored to the players skill set. The job offers come in the form of an email from the NPC describing their current situation. Players can then either accept the job offer, or decline it.

The generated mission system works on the concept of templates and roles. Missions are created from templates which can specify a variety of criteria. Each of our NPCs has a variety of settings that make them eligible or ineligible for certain generated mission types. This includes a mix of static and changing traits. Their Profession and Personality for example are static traits. While their Mood and Dilemma are mutating traits. Mutating traits can be altered by yourself or other players completing missions. For example, if you double cross an NPC with a Vindictive personality, they may seek revenge. Each Dilemma has a cause, and that cause can be either a player or an NPC.

NPCs on generated (or static missions) can also react to players. If you've helped an NPC in a major way they may speak about you to other players or NPCs as they walk by. If you've done something particularly harmful to an NPC they could curse you as you walk by, throw a rock at you, or spread the word of your treachery to other players. These actions all take place client side and are determined by the NPCs mutating traits.

Unlike generated mission systems of the past, our system is fully featured. Everything that you've become accustomed to in static quests in your favorite games is represented in our generated missions. There are generated mission chains, and epic missions that have generated steps. Because the required NPCs for each mission can strict criteria of what types of NPCs are required (based on their personality, mood, creature type, etc) it also ensures that the NPCs will always fit into the storyline of the mission. If a mission requires a Greedy Merchant, then it will choose an NPC that is appropriate. We hope that this, combined with the various random NPC chatter will help players identify different NPC personality types and make them feel like more than just a cardboard cutout.

Branching Outcomes

Missions can have branched outcomes. Whenever you speak to an NPC at any given step you interact with them through a chat bubbles system. You will often have multiple options of how to respond to them and those options or failing/completing a certain step can also change the way the mission progresses. Many of our mission templates have multiple outcomes with different sets of rewards based on how the mission plays out.

These branches can also be determined by skill checks. For example there will often be a normal and safe response, but an additional response which utilizes a skill check. The skill check is displayed in parenthesis after the option. Examples of this are using Intimidation to bully an NPC, Diplomacy to try to charm your way into a better situation, or using the Hacking skill to try to through a security system. A check is then made against that particular skill and the mission can fork different ways based on if you succeed or fail. Oftentimes failing these checks can negatively impact your mission, so there is some risk involved.

Rewards

Mission rewards can be either static or generated, and the rewards can be determined based on if certain hidden flags were completed. In addition to the typical Item, Credit and Faction rewards, we also feature two special reward types that I'll cover here.

The first of those is DNA rewards. Since we are skills based, we didn't want to create a situation where players were being punished for the time spent doing missions. So we counter that by offering DNA rewards. The DNA rewards can be generated and allow you to get an instant skill increase to a certain type of skill. For example Combat DNA would allow you to increase your skill in any of the Combat skill lines.

Perhaps the biggest reason for completing missions though is the ability to gain new abilities. Most mission templates have a chance to reward a player with an Ability Card from one of their Learnable Abilities. It's been mentioned before that we are a skills based game, but we also feature tiers within each skill. At each of those tiers there can be new abilities available to you, but you do not automatically receive these abilities. They must be learned. Missions provide the easiest method of learning those abilities. When an Ability Card is granted it will be for a random ability that you qualify for, and it will be based on the difficulty of the mission.

We've covered some ground here today on the Mission system. Next up we'll tackle the Engagement system.
Title: Re: The Repopulation
Post by: jcsmith562 on Sep 07, 11, 10:41:58 PM
Below are some screenshots showing how the chat bubble and email system works.

(http://72.41.225.163/chatbubbles.jpg)
(http://72.41.225.163/mail.jpg)
Title: Re: The Repopulation
Post by: XCalPro on Sep 08, 11, 08:12:47 AM
Always nice to see some Sci-Fi MMORPG being developed. The field is over saturated with fantasy types and its refreshing to see some Sci-Fi ones.  Now if they can only become as big and popular as fantasy based ones, then we will truly see a shift in development.

Keep up the great work and I will be watching this project closely and it is similar to what my team is working on.
Title: Re: The Repopulation
Post by: JoshHalls on Sep 08, 11, 10:02:56 PM
Here are some new screens from this month.

(http://www.therepopulation.com/plugins/content/AdmirorGallery/thumbs/screens/September/aug_freedom.jpg)
(http://www.therepopulation.com/plugins/content/AdmirorGallery/thumbs/screens/September/aug_ranger.jpg)
(http://www.therepopulation.com/plugins/content/AdmirorGallery/thumbs/screens/September/aug_battle.jpg)
(http://www.therepopulation.com/plugins/content/AdmirorGallery/thumbs/screens/September/aug_rangerfire.jpg)
(http://www.therepopulation.com/plugins/content/AdmirorGallery/thumbs/screens/September/aug_plymouth.jpg)
(http://www.therepopulation.com/plugins/content/AdmirorGallery/thumbs/screens/September/whirlaxe.jpg)
Title: Re: The Repopulation
Post by: jcsmith562 on Sep 09, 11, 04:30:28 AM
Engagement System Overview

The easiest way to describe the Engagement system in The Repopulation is as a Random and Mutating Public Quest. Engagements occur randomly throughout the world, and depending on how players respond to them they can mutate and spread. Engagements can change the entire content of an area, for better or for worse.

For those unfamiliar with Public Quests, here is a brief overview of that mechanic. Public Quests that are shared by all players in an area, at least by those of the appropriate faction. There are objectives, and anyone who contributes to completing those objectives is eligible for a reward upon completion. The level of their contribution affects their chances and quality of loot. Public Quests have been a successful mechanic in several titles, originating with Warhammer Online but also being found in Champions Online, Everquest 2 and Rift. The key advantage of Public Quests is that they encourage teamwork and make it easy for players to meet and cooperate with one another.

So how do our engagements differ from Public Quests? Let's take a look.

Randomly Occurring

Public Quests commonly occurred in static locations and repeated shortly after the previous incarnation of them was complete. Engagements in The Repopulation spawn randomly throughout the world and using any number of different templates.

They Spread

Engagements templates can specify a complex chain of stages. Each stage can be end when certain specifications are met, or after a period of time. Depending on how an engagement ended it can progress to a different stage and it can also spread to other nearby engagement nodes. Those child nodes can in turn continue to spread to children of their own.

To give a functional example of a spreading Engagement we can take a look at the system in the Aemar Mine. Under normal circumstances the mine is filled with standard mission opportunities related to it's operations. But there are any number of events that can occur randomly and alter the complex entirely.

One of those scenarios is an invasion by the Lesoo. They will invade through the first floor and if they are not stopped they will barricade themselves in and then begin spreading to the lower levels, one at a time. While a level is occupied by the Lesoo, there will be new mission opportunities, though the old ones are currently defunct until the invaders can be cleared and operations can be restored. This includes new bosses and mini-bosses that grow in power the longer they have occupied the area.

This is just one of several scenarios that can occur in the mines and each alters the mine in one way or another while it is in effect.

World Altering

As Engagements spread, they can completely change the environment of an area. This includes appearances, NPCs, and missions. NPCs can set up permanent camps or defenses that will remain until they are stopped.  

Our hopes are that the engagement system will prevent content from becoming stale by providing an ever-changing world where the players actions really do matter.
Title: Re: The Repopulation
Post by: johnki on Sep 10, 11, 02:26:07 PM
I saw this on MMORPG.com not too long ago and it's looking great!

One thing I'm especially excited to see is how player cities and structures are used, especially in relation to guilds and PvP. :)
Title: Re: The Repopulation
Post by: jcsmith562 on Sep 15, 11, 10:27:25 PM
Nation Based Warfare Overview

Nations play a very large role in The Repopulation. But what is a Nation? A Nation in The Repopulation is an extended form of Guild. There are two major factions in the Repopulation: OWON and FPR. These factions are idealogically different, and are at a state of war. Newly created characters will be prompted to choose to join one of those two factions, but will at the onset be a member of the Military Reserves. This means that they can be attacked by rival factions in certain areas, but are protected in others. They can choose to join the Active Military at any time, which will allow them to attack and be attacked by other Active Military members in those areas.

There is also what we refer to as Rogue Nations.  A Rogue Nation is a player formed Nation. It is similar to a Guild in other games, except that the guild also acts as it's own faction. All Rogue Nation members are automatically flagged as Active Military, and can be attacked on sight by any Active Military members of OWON or FPR, as well as by members of other Rogue Nations which are not allied with their Nation.

OWON and FPR Nations, provide a more casual friendly approach to PvP, where Rogue Nations cater more to hardcore PvP players and guilds. Player Created cities are formed on a per Nation basis. Once a Nation has placed a Control Center in a Structure Area that area is claimed by their Nation and structures created in that area must belong to the same Nation. Rival Nations can destroy the Control Center and then create their own there in order to conquer an area.

Player Created cities can create a wide variety of structures and each has its own benefit. Some are beneficial only to the owner of that structure, where others benefit the area in general. Some structure types include:

Barracks: Produce guards to defend the city.
Cloning Facilities: Provide additional respawn points for players of this Nation.
Shops: Provide NPC shopkeepers of various types.
Defensive Structures: Provide defensive capabilities such as turrets which will attack invaders. There are various grades of Turrets.
Harvesters: A slow source of automated resource collection. There are variants for various resource types.
Housing: Housing structures provide homes for players and can be decorated with furniture or trophy items.
Walls: Provide shelter for a city.
Workshops: Provide a slow source of manufactured goods. There are numerous variants.

Owning a player created city can allow Nations to create choke points, aid them with collecting supplies, provide defenses and open up new Mission and Engagement opportunities.
Title: Re: The Repopulation
Post by: jcsmith562 on Sep 18, 11, 10:31:42 PM
This Pre-Alpha Trailer will be appearing on our front page in the near future, but we have a little bit of web site clean up to do take care of first. In the meantime, here's a sneak peek.

http://www.youtube.com/watch?v=12_WbBLIAus (http://www.youtube.com/watch?v=12_WbBLIAus)
Title: Re: The Repopulation
Post by: DragonFist on Sep 19, 11, 12:52:36 AM
Looking good.

Question, were you guys able to pull off the city building tools with HeroCloud or did that require source code access?
Title: Re: The Repopulation
Post by: jcsmith562 on Sep 19, 11, 01:02:09 AM
Using HeroCloud. They are loaded up via Arbitrary Root Nodes.
Title: Re: The Repopulation
Post by: DragonFist on Sep 19, 11, 01:12:32 AM
Nice, thanks. I have similar ideas for certain parts of the game play of my game.  Good to know this is doable without source code.
Title: Re: The Repopulation
Post by: Stadi_Thompson on Sep 20, 11, 10:07:16 PM
Zone Update

(http://www.stadithompson.com/new_trees2.jpg)

Full Size
Enlarge Image (http://www.therepopulation.com/images/stories/plymouth_entrance.jpg)

Title: Re: The Repopulation
Post by: jcsmith562 on Oct 05, 11, 01:52:11 AM
(http://72.41.225.163/octmany.jpg)
Title: Re: The Repopulation
Post by: OuterNet on Oct 05, 11, 02:20:00 AM
Very nice...
Title: Re: The Repopulation
Post by: jcsmith562 on Oct 09, 11, 01:10:34 AM
(http://72.41.225.163/tikthdr.jpg)
Title: Re: The Repopulation
Post by: OuterNet on Oct 10, 11, 12:41:06 AM
Nice as always!
Title: Re: The Repopulation
Post by: jcsmith562 on Oct 12, 11, 09:46:45 AM
(http://72.41.225.163/octenviro.jpg)
Title: Re: The Repopulation
Post by: OuterNet on Oct 12, 11, 01:11:33 PM
Love the new screens!!  Been following this project on IR also!!
Title: Re: The Repopulation
Post by: Stadi_Thompson on Oct 21, 11, 08:06:58 PM
We have a new Podcast up for any interested. The story reads:

Looking to learn more about The Repopulation?  We welcome you to take a listen to the podcast from the Sandbox with the co-owner and co-head programmer Joshua Halls.  In this 45 minute interview you can learn more about the project, the people involved with the project, what kind of PvE and PvP options we are going to offer, and our take on the current state of Sandbox and Themepark MMOs out there.

http://www.thesandbox.mmosmacktalk.com/?p=301 (http://www.thesandbox.mmosmacktalk.com/?p=301)
Title: Re: The Repopulation
Post by: OuterNet on Oct 23, 11, 10:09:42 PM
Very nice interview...
Title: Re: The Repopulation
Post by: WoE-Byron on Oct 25, 11, 01:39:10 PM
After listening to your Podcast Interview, I notice that we have a few similarities between our MMORPG games.  I just want to re-assure that we are developing our game with a unique plan, and are not copying anyone.
Title: Re: The Repopulation
Post by: JoshHalls on Oct 25, 11, 02:09:15 PM
http://www.youtube.com/watch?v=MeXQBHLIPcw (http://www.youtube.com/watch?v=MeXQBHLIPcw)

He he, kidding.
Title: Re: The Repopulation
Post by: WoE-Byron on Oct 25, 11, 02:16:48 PM
http://www.youtube.com/watch?v=MeXQBHLIPcw (http://www.youtube.com/watch?v=MeXQBHLIPcw)

He he, kidding.

Right on Josh. :)

At least you have a sense of humor.

Some similarities we have:

Space ship going to a planet to colonize, Clones, Player Controllable Territories, Guild/Faction Oriented Gameplay.

We are going Fantasy/Sci-fi Hybrid though where the Repopulation is going pure sci-fi. I just wanted to be clear that even though our games have similarities, both the way we are presenting and implementing the similarities are completely different. As well as the fact that we are completely different Genre games as our game is based around swords, psionics, martial arts and our camera view is first person/third person hybrid (like Dark Messiah (http://www.youtube.com/watch?v=ZegsGlGvtAU))

Edit: We are still in discussion with the direction that we are going to take because there is still debate on what the engine and/or team is capable of compared to my design elements.
Title: Re: The Repopulation
Post by: Tekniko on Nov 09, 11, 05:32:18 PM
I am guessing this is only for high-end machines?
Title: Re: The Repopulation
Post by: JoshHalls on Nov 09, 11, 05:35:01 PM
Depends on your definition of high-end machine.  It will require a dedicated video card and a dual core CPU is recommended. 
Title: Re: The Repopulation
Post by: jcsmith562 on Nov 09, 11, 06:06:28 PM
I am guessing this is only for high-end machines?

If your talking about frame rates and such. I have a box here with a first generation dual core, 2 gigs of ram and an ati 4650 card (low end gaming card that is a couple of years old). On that box if you disable dynamic shadows you had maxed frame rates (60-100 fps). With dynamic shadows enabled that dropped to barely playable (18-30 fps). It should be noted that this was before 1.65, so I'm not sure how terrain LOD would improve that.

On my current box (i7, 4 gigs of ram, 32 bit win7, mid-range ati card (one of the 6600 series, don't recall which off hand) you can go all bells and whistles with shadows at max frame rate.
Title: Re: The Repopulation
Post by: jcsmith562 on Nov 09, 11, 06:07:02 PM
I am guessing this is only for high-end machines?

I have a box here with a first generation dual core, 2 gigs of ram and an ati 4650 card (low end gaming card that is a couple of years old). On that box if you disable dynamic shadows you had maxed frame rates (60-100 fps). With dynamic shadows enabled that dropped significantly (18-30 fps). It should be noted that this was before 1.65, so I'm not sure how terrain LOD would improve that.

On my current box (i7, 4 gigs of ram, 32 bit win7, mid-range ati card (one of the 6600 series, don't recall which off hand) you can go all bells and whistles with shadows at max frame rate.
Title: Re: The Repopulation
Post by: Stadi_Thompson on Nov 13, 11, 01:57:20 PM
I am guessing this is only for high-end machines?

Not at all, we are not doing anything special that is going to make your graphics card explode. Hero is very optimized at this point so you will see good FPS on older systems. Most of the areas in those shots use a substantially lower amount of geometry/textures/drawcalls than Hero Journey.
Title: Re: The Repopulation
Post by: phobossion on Dec 01, 11, 08:25:43 AM
Wow, very nice project you got there guys! I have few similar ideas in my soon to be started MMO concept, seems Hero Engine will cause quite a few sandbox MMORPGs to appear once it is released to public. We can only hope some succeed and bring some new fresh air into the themepark-crowded scene :)
Keep up the good work
Title: Re: The Repopulation
Post by: jcsmith562 on Dec 03, 11, 08:05:17 AM
WIP shot:
Title: Re: The Repopulation
Post by: WoE-Byron on Dec 03, 11, 09:20:47 AM
how do you guys do that fog sort of effect?
Title: Re: The Repopulation
Post by: jcsmith562 on Dec 03, 11, 10:11:00 AM
It's a particle.
Title: Re: The Repopulation
Post by: LastJudge on Dec 03, 11, 11:06:34 AM
Hey, I like you screenshots, they look pretty good. They show that in HeroEngine it's possible to create not only functional, but also very well looking game. However there's one thing that's bugging me a little. In one of the screenshots, there were 3 probably NPC characters, but the font used for their names seemed really small and hard to read .. but that might be because of the size of screenshot. Are you using some custom font? Would you mind posting a more close-up picture of some NPC with overhead text? Cause I don't really like the overhead text in the Hero's Journey ... and I'd like to see what you can do with it ... just out of curiosity :)
Title: Re: The Repopulation
Post by: jcsmith562 on Dec 03, 11, 11:36:41 AM
Regarding font size, it's an option setting. I use smaller font sizes personally, but just a matter of preference. You can scale the font though if you prefer larger fonts. We are using a non-standard font I believe. Not 100% on that though, we had a custom one built, then used a licensed one, not sure what we stuck with off hand. I believe in the Hero's Journey reference there is reference code to font scaling the nameplates, but I'm not sure on that.

Here's an example of text scaling, the first in a tiny size and the second in a largerer size. I wanted to have those at the same angle, but unfortunately I was in fly mode and after dropping my character back down to earth the angle changed a bit. Please excuse the up close zoomed images here, but for the purposes of this example they work.
Title: Re: The Repopulation
Post by: JoshHalls on Dec 03, 11, 12:31:10 PM
We asked about the fonts pretty early in development, you can change some of the base styles that are available and if you scale the font it will modify the size appropriately (not sure why that was chosen instead of setting the font size manually, but it just doesn't try to balloon it up making it looking pixelated).
Title: Re: The Repopulation
Post by: FI-ScottZ on Dec 03, 11, 02:11:30 PM
With the labels' "fontface" field, you can specify the name of a font to use, and the scale property to change size.  One caveat, of course, with the gui scale field is that it not only scales the size but also the position.  So if a control is at 10,20 and its scale is doubled, its position will become 20,40.  As such, you generally need to reposition them when done at a different scale.

If you are using a font not likely to be installed on the target computer, be sure to have it loaded in your repository (as a true-type font) and load it into the game when the client starts up.  There is an external function for loading fonts.
Title: Re: The Repopulation
Post by: AthlonJedi on Dec 04, 11, 11:38:50 PM
I remember when this was started in the TMMOkit! Hey guys , Glad to see you are still Plugging away at it! Looks very nice indeed.

After some time off I have also Migrated our Project here as well. Though we are just getting Started so its gonna be a bit before we have anything to Showoff. Excellent work guys!
Title: Re: The Repopulation
Post by: Stadi_Thompson on Jan 05, 12, 05:05:28 PM
New Screenshot

(http://www.therepopulation.com/images/stories/screens/January12/small_december1.jpg)

Enlarge Image (http://www.therepopulation.com/images/stories/screens/January12/december1.jpg)
Title: Re: The Repopulation
Post by: HE-Cooper on Jan 05, 12, 05:14:47 PM
I swear to all that is holy, if I don't have some videos of awesome dudes running around in this and other environments a few weeks before GDC, I am going to do something drastic!

I was just in your world looking at the dynamiccharacterpart function call problem, and even with the problem, which we are still investigating, I can make awesome looking dudes in tintable awesome gear!
Title: Re: The Repopulation
Post by: JoshHalls on Jan 05, 12, 05:22:48 PM
That is the goal.  Hoping to be able to show off the introduction area and a lot more of the Nation controls.
Title: Re: The Repopulation
Post by: JoshHalls on Jan 05, 12, 06:18:21 PM
(http://www.therepopulation.com/plugins/content/AdmirorGallery/thumbs/screens/January12/skills2.png)

This was another shot we used for a new section we put up on the website as well.
Title: Re: The Repopulation
Post by: Commando on Jan 06, 12, 04:57:04 AM
Looks better all the time :)

Its good to see what the Hero Engine can do :)
Title: Re: The Repopulation
Post by: RR-AMcCall on Jan 25, 12, 10:10:08 PM
This really makes me really optimistic about the Hero Engine and its capabilities.  We finally recruited enough people pushing out enough assets and art, while learning HSL and the layout of the IDE.  I am hoping to release some details and introduce my game in the near future.  The Repopulation will be a game I am watching and anxiously waiting to play.  Looking forward to some new videos surfacing!
Title: Re: The Repopulation
Post by: jcsmith562 on Mar 09, 12, 02:15:04 PM
(http://72.41.225.163/GDC_screen1.jpg)
Title: Re: The Repopulation
Post by: JoshHalls on Mar 13, 12, 05:25:10 PM
Had a good time at GDC and was nice to meet some of the other developers using the platform and the people working on the engine/company.  The booth turned out very nice and had quite a few people over playing around with the FPS Demo :-). 

We have some more screens released yesterday and should get an updated video up here very shortly (even newer than the one we had going at GDC).  After all of that there is no rest for the wicked as we prepare to start taking in some testers as we go into Alpha Testing.

(http://www.therepopulation.com/plugins/content/AdmirorGallery/thumbs/screens/March12/shot2.png)
(http://www.therepopulation.com/plugins/content/AdmirorGallery/thumbs/screens/March12/gdc_screen5.jpg)
(http://www.therepopulation.com/plugins/content/AdmirorGallery/thumbs/screens/March12/gdc_screen3.jpg)
(http://www.therepopulation.com/plugins/content/AdmirorGallery/thumbs/screens/March12/gdc_screen4.jpg)
(http://www.therepopulation.com/plugins/content/AdmirorGallery/thumbs/screens/March12/gdc_screen2.jpg)
(http://www.therepopulation.com/plugins/content/AdmirorGallery/thumbs/screens/March12/repop1.png)

Title: Re: The Repopulation
Post by: Vedrit on Mar 13, 12, 06:13:21 PM
just something I wanted to point out- the shadows are crisp and 2-toned.
Title: Re: The Repopulation
Post by: jcsmith562 on Mar 14, 12, 12:45:50 AM
I couldn't figure out how to embed it, but there's a new video available here:

http://www.therepopulation.com/index.php?option=com_content&view=article&id=206:pre-alpha-video-2-is-released&catid=61:new-frontpage-news&Itemid=428 (http://www.therepopulation.com/index.php?option=com_content&view=article&id=206:pre-alpha-video-2-is-released&catid=61:new-frontpage-news&Itemid=428)
Title: Re: The Repopulation
Post by: DragonFist on Mar 14, 12, 04:00:57 AM
Great Video!  Gotta say, again, I'm greatly inspired by the fact that the fence building, city building interface you have was done on cloud.  My purposes are different but the interface nearly identical to what I had in mind for certain crafting features on my game.  Yours sits there as an example of "it can be done" with this engine.

Thanks!
Title: Re: The Repopulation
Post by: AWW_boss on Mar 14, 12, 04:35:47 AM
Heheh, i see combat moves were inspired by capoeira?
Title: Re: The Repopulation
Post by: LastJudge on Mar 14, 12, 04:50:51 AM
I love the video, it looks really really great :) Can't wait to see alpha / beta testing.
Title: Re: The Repopulation
Post by: katoomm0m0 on Mar 14, 12, 05:21:44 AM
Your game looks very beautiful, i can't wait to see it finished. I wish you the best of luck.

- Claus
Title: Re: The Repopulation
Post by: ProjectDiomedes on Mar 29, 12, 07:33:42 PM
Of all the games I've seen talked about here, this is the one I'm most looking forward to checking out.  In fact of all the MMO's in development on any platform this game ranks as one of the top 3 or 4 that have me anxious to see it first hand.
Title: Re: The Repopulation
Post by: jcsmith562 on Apr 09, 12, 07:44:01 AM
Still not sure how to embed it, but there is a new video which focuses entirely on the Nation and City Building aspects here:

http://www.youtube.com/watch?v=PRfQvwAuesQ&context=C4e5ce0eADvjVQa1PpcFOOsDYZ8SMXKV_Dw_S03kjecyzWH-jOWg0=
Title: Re: The Repopulation
Post by: ProjectDiomedes on Apr 09, 12, 02:48:36 PM
Great implementation on cities, you've really expanded on things....very nice!
Title: Re: The Repopulation
Post by: OldRod on Apr 14, 12, 04:48:13 PM
Hadn't checked any screenshots or videos in a while - this game just keeps looking better and better :)
Title: Re: The Repopulation
Post by: Stadi_Thompson on May 07, 12, 11:49:51 AM
A recent video about our "Fittings" system can be seen here on Youtube:

http://www.youtube.com/watch?v=e1hP0v7I84Y&feature=player_embedded
Title: Re: The Repopulation
Post by: ProjectDiomedes on May 07, 12, 10:31:34 PM
Very nicely done :)  You went down an avenue close to what we're pursuing in our game development for items, though yours is a much more flexible and deeper application.  Had me a little scared when I first started watching the video thinking oh no!  But beyond the shell concept the systems are totally different :) big sigh of relief on our behalf lol.

That said you all have done amazing things with the game, I'm very much looking forward to playing it when it's released!  I'm always a gamer first :)
Title: Re: The Repopulation
Post by: jcsmith562 on May 23, 12, 01:45:34 AM
A few new screenshots are available at MMOSite: http://photo.mmosite.com/content/m/2012-05-22/screenshots_of_the_repopulation_for_previewing.shtml (http://photo.mmosite.com/content/m/2012-05-22/screenshots_of_the_repopulation_for_previewing.shtml)
Title: Re: The Repopulation
Post by: DavidStaats on Jun 09, 12, 12:23:49 AM
Some really good stuff here guys!!  I'm looking forward to playing it.
Title: Re: The Repopulation
Post by: jcsmith562 on Jun 09, 12, 11:16:30 AM
(http://72.41.225.163/mayshots.jpg)

Also started our Kickstarter campaign: http://www.kickstarter.com/projects/therepopulation/the-repopulation (http://www.kickstarter.com/projects/therepopulation/the-repopulation)
Title: Re: The Repopulation
Post by: jcsmith562 on Jun 23, 12, 05:38:39 PM
We've released a new video which focuses on the crafting system. It can be found here:

http://www.therepopulation.com/index.php?option=com_content&view=article&id=237:trade-skills-feature-video-is-now-available&catid=61:new-frontpage-news&Itemid=428 (http://www.therepopulation.com/index.php?option=com_content&view=article&id=237:trade-skills-feature-video-is-now-available&catid=61:new-frontpage-news&Itemid=428)
Title: Re: The Repopulation
Post by: Stadi_Thompson on Jun 29, 12, 09:32:20 AM
We are happy to have our next trailer video out and available for everyone to checkout.

NEW ALPHA TRAILER (http://www.youtube.com/watch?feature=player_embedded&v=OSA3BfJ_hJ4#!)

We officially started Alpha testing and have released a new teaser trailer for everyone to checkout.  We are still taking Alpha request forms for those who are interested in helping out with testings. 
Title: Re: The Repopulation
Post by: DragonFist on Jun 29, 12, 04:31:49 PM
Awesome trailer!
Title: Re: The Repopulation
Post by: Stadi_Thompson on Jul 19, 12, 08:24:26 PM
Dragon Slayer Award Nominee

(http://www.therepopulation.com/images/headers/nominated.jpg)

The Repopulation is a nominee for Kickstarter Project of the Year in the GuildLife's Dragon Slayer Awards (http://www.theguildlife.com/promotions/g/DragonSlayer/). These fan-voted awards are given out annually, and will be handed out at to Dragon*Con (http://dragoncon.org/) on September 2nd.
Title: Re: The Repopulation
Post by: DavidStaats on Jul 22, 12, 02:33:35 AM
Congrats guys!  Awesome news!
Title: Re: The Repopulation
Post by: jcsmith562 on Aug 07, 12, 10:48:08 AM
Now that we have video embedding capability, here's a couple of older videos.

The Repopulation - Pre-Alpha Trailer #2 (http://www.youtube.com/watch?v=qmBLVgFq89Q#ws)

The Repopulation - Trade Skills Feature Video (http://www.youtube.com/watch?v=-yGEKlhhGww#ws)
Title: Re: The Repopulation
Post by: Valion310 on Aug 11, 12, 12:11:27 PM
Great stuff and you guys are a nice breath of fresh air in gaming from what I can see.  Its very motivational to see the little guy kicking his way through the door and making it happen.  Gives me motivation to make the Prowler Studio idea a reality.  Keep it up!
Title: Re: The Repopulation
Post by: WoE-Byron on Aug 14, 12, 09:09:18 PM
Just out of curiosity, when did you guys start your project?
Title: Re: The Repopulation
Post by: jcsmith562 on Aug 15, 12, 09:04:29 AM
The first steps of the project were 5 years ago. But we didn't really start getting going until about 4 years ago, and using the Torque Game Engine Advanced at the time. When Hero and Bigworld became available 2 years ago (we licensed it when they first started the $5k indie license, before scrapping that for the free license) we picked it up a couple weeks after it became available. So that would have been just over two years ago. We didn't really start serious work on the port though until October of that year.

So basically figure about 2 years of Hero Engine so far. But we did have a lot of art and design assets already completed they just needed porting/re-exporting for Hero Engine. We're expecting one more year of development time before launching mid to late next year.

Other information that may be relevant. We have had a team of 5-15 people, with under 10 developers for most of the game's lifespan. We had a core of 5 people (2 programmers, 2 3d artists, 1 2d artist) for most of it, before ramping up to include some additional faces in the past 6 months. All of us work day jobs and are moonlighting. If we had a full time team we could have certainly gotten things done more quickly.
Title: Re: The Repopulation
Post by: jcsmith562 on Aug 23, 12, 07:40:41 AM
A few shots of Plymouth City and one of Koleyna.
Title: Re: The Repopulation
Post by: jcsmith562 on Sep 01, 12, 12:42:07 AM
We've posted our end of August Progress report which can be found here: http://www.therepopulation.com/index.php?option=com_content&view=article&id=277:end-of-august-2012-report&catid=61:new-frontpage-news&Itemid=428 (http://www.therepopulation.com/index.php?option=com_content&view=article&id=277:end-of-august-2012-report&catid=61:new-frontpage-news&Itemid=428)

(http://www.therepopulation.com/images/stories/august_small.jpg)
Title: Re: The Repopulation
Post by: Stadi_Thompson on Oct 04, 12, 11:53:19 AM
We've posted our end of September Update:

http://www.therepopulation.com/index.php?option=com_content&view=article&id=280:end-of-september-2012-update&catid=61:new-frontpage-news&Itemid=428 (http://www.therepopulation.com/index.php?option=com_content&view=article&id=280:end-of-september-2012-update&catid=61:new-frontpage-news&Itemid=428)

Some new screenshots:

(http://www.therepopulation.com/images/stories/screens/October12/september2.jpg)

(http://www.therepopulation.com/images/stories/screens/October12/september1.jpg)
Title: Re: The Repopulation
Post by: FI-ScottZ on Oct 04, 12, 02:22:03 PM
I'm digging the rippling sand texture and how it blends into the rest.  You guys definitely have a knack for environments.
Title: Re: The Repopulation
Post by: jcsmith562 on Oct 22, 12, 09:44:35 PM
We've posted a new feature which covers the PvE aspects of the game and can be found here:

http://www.therepopulation.com/index.php?option=com_content&view=article&id=281:pve-content&catid=61:new-frontpage-news&Itemid=479 (http://www.therepopulation.com/index.php?option=com_content&view=article&id=281:pve-content&catid=61:new-frontpage-news&Itemid=479)
Title: Re: The Repopulation
Post by: Stadi_Thompson on Nov 04, 12, 11:58:26 AM
Checkout our End of the Month Update (http://www.therepopulation.com/index.php?option=com_content&view=article&id=282:end-of-october-2012-update&catid=61:new-frontpage-news&Itemid=428)

(http://www.therepopulation.com/images/lofthumbs/618x300/images/stories/october_small.jpg)
Title: Re: The Repopulation
Post by: ProjectDiomedes on Nov 19, 12, 01:29:15 PM
I'm really looking forward to the release of this game.  Each update is like hanging a prime cut in the store window so us starving folks can drool over it :) 
Title: Re: The Repopulation
Post by: Caldenfor on Nov 19, 12, 06:03:32 PM
That spiky bush better cause damage if you stand too close to it. Ouch!
Title: Re: The Repopulation
Post by: Stadi_Thompson on Dec 06, 12, 02:01:57 PM
End of November Update (http://www.therepopulation.com/index.php?option=com_content&view=article&id=286:end-of-november-2012-update&catid=61:new-frontpage-news&Itemid=428)

(http://www.therepopulation.com/images/november_small.jpg)

HeroEngine2, New Entertainer Skill Line and more.. (http://www.therepopulation.com/index.php?option=com_content&view=article&id=286:end-of-november-2012-update&catid=61:new-frontpage-news&Itemid=428)

Title: Re: The Repopulation
Post by: StadiThompson on Dec 13, 12, 12:34:39 AM
(http://www.therepopulation.com/images/lofthumbs/618x300/images/stories/choiceawards.jpg)

The folks over at MMORPG.com decided to nominate us in two categories this year: Most Anticipated and Rising Star.  We are one (if not the smallest) studios in both groups and are honored by the selection.  You can vote for us by visiting their website by clicking on the link below and voting.  It will require you to create an account though to vote.  If you get a chance you should hype us as well as both increase awareness for us and the folks over at MMORPG.com have been good to us and will be a good partner moving forward in 2013.

Vote for the Repopulation (http://www.mmorpg.com/showFeature.cfm/loadFeature/6954/page/1)
Title: Re: The Repopulation
Post by: DavidStaats on Dec 15, 12, 02:29:29 AM
Congrats you guys!!  8)
Title: Re: The Repopulation
Post by: NC-John on Dec 20, 12, 07:56:15 PM
Love all the hard work you guys are doing with the MMO, glad to see SWG lives on in spirit with your game, will vote right now.

I do have a question:

Have you considered maybe adding the option for a TEF (Temporary Enemy Flag) system? I think the system your MMO is offering is going to turn allot of old school vets like me off if we are forced to run around flagged all the time. not sure I want to re-live my UO days as a crafter again.

Best of luck to you guys and happy holidays.
Title: Re: The Repopulation
Post by: jcsmith562 on Dec 20, 12, 10:51:05 PM
You can flip between Active and Reserve military duty at any time, which is the difference between being able to PvP anyplace and only in contested areas. There is a 10 minute delay between switching roles after you have changed once, to prevent players from constantly flip-flopping, and you are not allowed to switch to Reserve duty during combat.
Title: Re: The Repopulation
Post by: JoshHalls on Jan 02, 13, 02:57:52 PM
Some new screenshots from the end of the month (Dec)

(http://www.therepopulation.com/plugins/content/AdmirorGallery/thumbs/screens/Dec12/newyear1.jpg)
(http://www.therepopulation.com/plugins/content/AdmirorGallery/thumbs/screens/Dec12/newyear2.jpg)
(http://www.therepopulation.com/plugins/content/AdmirorGallery/thumbs/screens/Dec12/newyear3.png)
Title: Re: The Repopulation
Post by: JoshHalls on Jan 07, 13, 02:46:47 PM
More screenshots

(http://www.therepopulation.com/plugins/content/AdmirorGallery/thumbs/screens/January13/2013_0.jpg)
(http://www.therepopulation.com/plugins/content/AdmirorGallery/thumbs/screens/January13/2013_1.jpg)
(http://www.therepopulation.com/plugins/content/AdmirorGallery/thumbs/screens/January13/2013_3.jpg)
Title: Re: The Repopulation
Post by: StadiThompson on Jan 19, 13, 02:10:52 PM
UPDATE:

Crafting Attribute System (http://http:http://www.therepopulation.com/index.php?option=com_content&view=article&id=293:crafting-attribute-system&catid=61:new-frontpage-news&Itemid=428)
(http://www.therepopulation.com/images/stories/1_18_2013c_small.jpg)

Core Cast Interview with Joshua Halls (http://stitcher.com/listen.php?fid=20139)
(http://www.therepopulation.com/images/stories/podcast0113.png)
Title: Re: The Repopulation
Post by: jcsmith562 on Feb 19, 13, 01:40:47 AM
(http://www.therepopulation.com/media/rokgallery/7/7d92870c-9627-41a7-dbfe-8505d16acdf7/7c2c3734-113e-47ec-c1e0-967b5f8b3bae.jpg)

(http://www.therepopulation.com/media/rokgallery/3/306f27d5-3fdf-4431-fc07-22365ab6daae/13fc3248-68c0-4e75-d06f-dc1f569f7759.jpg)

(http://www.therepopulation.com/media/rokgallery/5/53ef0de8-275b-44eb-bda1-5dddcb96f66c/a67f9c01-75dc-4e73-f070-b314678377ee.jpg)

(http://www.therepopulation.com/media/rokgallery/b/be4a96ed-7fb3-4658-f6cf-4b0437e5de91/3243e77d-9280-4b18-fd9e-67a5eab6a2c5.jpg)

(http://www.therepopulation.com/media/rokgallery/0/0fbcb498-52bf-44ec-cfd1-1aea88b1c247/7850b2e2-d053-4c6e-9b26-77ee2fd110ff.jpg)

(http://www.therepopulation.com/media/rokgallery/e/e89d8eb1-cd74-42c1-fb1e-10c66dbcc7f9/92e4194e-49de-43b3-8f91-d56f2250b37c.jpg)

(http://www.therepopulation.com/media/rokgallery/8/8e6368ac-6e9f-4d2f-8201-b8a19353583d/9b90ad23-87a2-49c0-f2a0-e66ab6bb1708.jpg)

(http://www.therepopulation.com/media/rokgallery/a/a1e33a99-f879-4557-8cc2-a6c4dced6a54/5bb8f50d-bc58-442e-903d-965c39de9f94.jpg)
Title: Re: The Repopulation
Post by: DavidStaats on Feb 19, 13, 07:53:52 PM
A lot of good work here, as usual!  Keep it up guys!  I'm excited to play!
Title: Re: The Repopulation
Post by: keeperofstars on Feb 20, 13, 09:38:14 PM
all world owners get beta invites right  ;)

amazing work, your work is what keeps me digging at hero, cause it's so damn impressive it is really is becoming the token child for what hero can do with the right group of people working with it.
Title: Re: The Repopulation
Post by: Stadi_Thompson on Mar 06, 13, 11:39:40 PM
End of February Update (http://www.therepopulation.com/index.php/news/96-end-of-february-2013-update)

(http://www.therepopulation.com/media/rokgallery/c/cef74e15-3e50-467f-ebc6-936e43797eda/06c7fdda-b17e-4ff5-8d4c-d3a3e5601a01.jpg)
Title: Re: The Repopulation
Post by: jcsmith562 on Mar 20, 13, 03:22:25 AM
PAX Teaser Video: http://www.therepopulation.com/index.php/news/97-pax-east-video-teaser (http://www.therepopulation.com/index.php/news/97-pax-east-video-teaser)
Title: Re: The Repopulation
Post by: jcsmith562 on Mar 22, 13, 03:31:25 AM
New and Improved Crafting Video: http://www.therepopulation.com/index.php/news/98-crafting-preview-video (http://www.therepopulation.com/index.php/news/98-crafting-preview-video)
Title: Re: The Repopulation
Post by: jcsmith562 on Apr 02, 13, 02:31:00 PM
End of March Progress Report: http://www.therepopulation.com/index.php/news/100-end-of-march-2013-update (http://www.therepopulation.com/index.php/news/100-end-of-march-2013-update)

(http://www.therepopulation.com/media/rokgallery/d/dd6b2641-cf97-437f-b4c6-8b5085d7601f/448459cd-e52a-47bb-db56-1f8b518c0d25.jpg)

(http://www.therepopulation.com/media/rokgallery/3/3e035e5f-4c47-460f-bac1-1e630abbd992/9a3e659e-9ca5-4f77-bf4e-7c099ac1808e.jpg)
Title: Re: The Repopulation
Post by: grogbro on Apr 02, 13, 10:43:35 PM
Great stuff guys. All the foliage and terrain I especially like. I am sure Stadi insisted on the blue flowers in the snow...am I right?  ;D
Title: Re: The Repopulation
Post by: Stadi_Thompson on Apr 04, 13, 09:41:40 AM
Great stuff guys. All the foliage and terrain I especially like. I am sure Stadi insisted on the blue flowers in the snow...am I right?  ;D

Blue flowers FTW!
Title: Re: The Repopulation
Post by: jcsmith562 on Apr 21, 13, 12:45:21 PM
Some images of a new are that we are allowing users to pick the name for in a new contest here: http://www.therepopulation.com/index.php/news/101-name-that-zone-content (http://www.therepopulation.com/index.php/news/101-name-that-zone-content)

(http://www.therepopulation.com/media/rokgallery/7/7b10f0a0-1c77-4c26-de92-47eba930286d/3c7a4d0b-5ba8-4e24-a0d9-b1cba0e437e1.jpg)

(http://www.therepopulation.com/media/rokgallery/d/d8cf1ac6-227b-46d9-9e3a-c7d953e45c36/36090f5a-d9f3-4546-b6a0-d6391543a976.jpg)

(http://www.therepopulation.com/media/rokgallery/c/ced24565-0a24-422f-9c17-191d3446b23e/da30c61c-8d18-46df-95e8-b5f1d33d7047.jpg)
Title: Re: The Repopulation
Post by: Irushian on Apr 22, 13, 11:46:39 AM
Those screenshots are absolutely stunning, I really like your use of the terrain.

I have to ask, are you creating your height-maps in world machine still or are you using the in-house tools for creation?
Title: Re: The Repopulation
Post by: Stadi_Thompson on Apr 22, 13, 11:13:28 PM
Thanks. The base terrain is generated with world machine, we then sculpt them with Hero's tools after. That area was mostly flat. We use HALF resolution terrain as well to save polycount. The key is to make strong normal maps and setup good lighting to make the terrain textures pop.
Title: Re: The Repopulation
Post by: Lateris on Apr 29, 13, 05:12:48 PM
This is looking really good. Way to use lighting.  ;D
Title: Re: The Repopulation
Post by: Affgoo on Apr 30, 13, 02:35:10 AM
very nice!
Title: Re: The Repopulation
Post by: jcsmith562 on May 03, 13, 01:10:49 AM
The End of April Progress Report is available here: http://www.therepopulation.com/index.php/news/102-end-of-april-2013-update (http://www.therepopulation.com/index.php/news/102-end-of-april-2013-update)

Highlights include Harvesters, Player Deployable Turrets, AI upgrades, Optional Gore, Persistent NPC Personality changes, and a whole lot of content.

(http://www.therepopulation.com/media/rokgallery/c/ce61e770-6e18-468f-89d8-39c3f61f4207/1b6895cf-d9f0-41d3-9efe-98bdeecec445.jpg)
Title: Re: The Repopulation
Post by: jcsmith562 on Jun 03, 13, 01:34:53 AM
The End of May Report is now available here: http://www.therepopulation.com/index.php/news/105-end-of-may-2013-update (http://www.therepopulation.com/index.php/news/105-end-of-may-2013-update)

Highlights include rogue features, crafting and mission upgrades and the start of a new phase of alpha testing.

(http://www.therepopulation.com/media/rokgallery/9/9a6b76bf-42b8-4041-f271-aba16a0dc5a5/61aef55d-a2a2-495f-ab25-217404f6dd3f.jpg)
Title: Re: The Repopulation
Post by: jcsmith562 on Jul 02, 13, 10:59:19 AM
End of June Report is available here: http://www.therepopulation.com/index.php/news/107-end-of-june-2013-update (http://www.therepopulation.com/index.php/news/107-end-of-june-2013-update)

(http://www.therepopulation.com/media/rokgallery/a/a14612b7-583d-49be-8020-4b175920e2c2/a52f07c9-882a-4274-e385-ce7c03ad874c.jpg)

(http://www.therepopulation.com/media/rokgallery/f/f80e9b64-e522-4596-abb0-6a533df4b6d8/b2ae3dc1-3bb7-4971-a2a9-1bdeb3cda8a5.jpg)

(http://www.therepopulation.com/media/rokgallery/7/7411f88a-e31c-43e2-c9c0-6e4ae0d8be69/3af6f236-0bab-4a7a-fb9f-f6a95d652e84.jpg)
Title: Re: The Repopulation
Post by: AWW_boss on Jul 02, 13, 11:11:24 AM
Very interesting! Can you copy/paste text from that GUI console in the bottom left?
Title: Re: The Repopulation
Post by: jcsmith562 on Jul 04, 13, 10:06:52 AM
Only from the input space at the moment. One of these days need to get that working for drag and select inside the chat area.
Title: Re: The Repopulation
Post by: Stadi_Thompson on Jul 05, 13, 01:26:38 PM
PVP Overview (http://www.therepopulation.com/index.php/game-features/pvp-overview)

Along with a lot of content for PvE players we also have a robust PvP offering for both casual and diehard PvP enthusiasts.

(http://www.therepopulation.com/media/rokgallery/e/e2207585-3867-4977-d1b8-88e0e31cf56b/9a4bc5d9-a653-4fa4-f018-b310cc99e6d3.jpg)

http://www.therepopulation.com/index.php/game-features/pvp-overview (http://www.therepopulation.com/index.php/game-features/pvp-overview)
Title: Re: The Repopulation
Post by: jcsmith562 on Jul 19, 13, 08:56:44 AM
http://www.therepopulation.com/index.php/news/109-siege-overview (http://www.therepopulation.com/index.php/news/109-siege-overview) - Siege Overview

(http://www.therepopulation.com/media/rokgallery/d/dfd4d353-b0d3-471f-cdb8-701a47081cc6/fa01b3a2-a1b0-442c-cf61-d8224121ed24.jpg)
Title: Re: The Repopulation
Post by: jcsmith562 on Sep 05, 13, 10:46:25 AM
A round up of some press out of PAX. Will add to this as more comes in.

MMORPG - PAX Prime 2013 Awards - Selected as Rising Star
http://www.mmorpg.com/showFeature.cfm/feature/7736/General-PAX-Prime-2013-Awards.html (http://www.mmorpg.com/showFeature.cfm/feature/7736/General-PAX-Prime-2013-Awards.html)

MMOHuts - PAX Prime Live Gameplay Video and Interview
http://mmohuts.com/videos/the-repopulation-pax-prime-early-look (http://mmohuts.com/videos/the-repopulation-pax-prime-early-look)

MMORPG - Something Grand in the Sand (Preview)
http://www.mmorpg.com/gamelist.cfm/game/738/feature/7740/The-Repopulation-Building-Something-Grand-in-the-Sand.html (http://www.mmorpg.com/gamelist.cfm/game/738/feature/7740/The-Repopulation-Building-Something-Grand-in-the-Sand.html)

ONRPG - Pax Prime Roundup - The Repopulation
http://www.onrpg.com/articles/editorial/pax-prime-2013-recap-day-3ffxiv-guns-of-icarus-online-smite-the-repopulation-and-cosplay-roundup/4/ (http://www.onrpg.com/articles/editorial/pax-prime-2013-recap-day-3ffxiv-guns-of-icarus-online-smite-the-repopulation-and-cosplay-roundup/4/)

Massively - PAX Prime 2013: The Repopulation hunkers down for a siege
http://massively.joystiq.com/2013/09/02/pax-prime-2013-the-repopulation-hunkers-down-for-a-siege/ (http://massively.joystiq.com/2013/09/02/pax-prime-2013-the-repopulation-hunkers-down-for-a-siege/)

MMO Attack - The Repopulation Video Interview | PAX Prime 2013
http://www.youtube.com/watch?v=pkIzVu94mDw&noredirect=1 (http://www.youtube.com/watch?v=pkIzVu94mDw&noredirect=1)

The ArcheAge Report Podcast, Special PAX 2013 Episode
http://www.youtube.com/watch?v=MRKLneMejB8

MMOHuts - MMO Huts PAX Prime Indie Preview
https://www.youtube.com/watch?v=Vfv_zPaPRgg

MMOFTW - Sept 8th
http://www.youtube.com/watch?v=H6X0_Bfv0lQ

(http://www.therepopulation.com/media/rokgallery/8/8e5bfd5f-4324-467e-cd68-3f61555f0b93/d3f4cee7-cbd0-4020-971c-be34f2f73f7a.jpg)
Title: Re: The Repopulation
Post by: Stadi_Thompson on Sep 14, 13, 06:16:37 PM
The Repopulation on IGN

The Biggest Upcoming MMORPGs you Need to Have on Your Radar

http://www.ign.com/articles/2013/09/13/the-biggest-upcoming-mmos-you-need-to-have-on-your-radar
Title: Re: The Repopulation
Post by: jcsmith562 on Oct 01, 13, 09:04:53 PM
End of September progress report is live: https://therepopulation.com/index.php/news/116-end-of-september-2013-update
Title: Re: The Repopulation
Post by: jcsmith562 on Oct 29, 13, 05:09:39 AM
We've released a new alpha video. I don't know how to embed it in here so here's the link:

https://therepopulation.com/index.php/news/118-the-repopulation-alpha-trailer-2 (https://therepopulation.com/index.php/news/118-the-repopulation-alpha-trailer-2)

(https://www.therepopulation.com/media/rokgallery/f/fbce1369-2a39-485c-e200-3616be3567f1/b473302e-f8e2-4d15-8e08-aceed73b8c82.png)
Title: Re: The Repopulation
Post by: jcsmith562 on Dec 02, 13, 03:47:51 AM
We've posted the end of November progress report here: https://therepopulation.com/index.php/news/123-end-of-november-2013-update (https://therepopulation.com/index.php/news/123-end-of-november-2013-update)

(https://therepopulation.com/media/rokgallery/f/fab05b0b-26cc-4098-9bc2-6c9592b0dcce/5856d501-67ac-4c65-bd93-677046869ba8.jpg)
Title: Re: The Repopulation
Post by: jcsmith562 on Dec 03, 13, 02:13:29 AM
New housing video: https://www.youtube.com/watch?v=n0GfT-m3Xcw
Title: Re: The Repopulation
Post by: jcsmith562 on Dec 26, 13, 04:52:36 PM
Kickstarter Stretch Campaign: http://www.kickstarter.com/projects/therepopulation/the-repopulation-a-sandbox-mmorpg
Steam Greenlight Campaign: http://steamcommunity.com/sharedfiles/filedetails/?id=205309274
Overview Video: http://www.youtube.com/watch?v=bOvmzd6bGHU
Title: Re: The Repopulation
Post by: Warded on Dec 27, 13, 09:42:08 PM
Kickstarter Stretch Campaign: http://www.kickstarter.com/projects/therepopulation/the-repopulation-a-sandbox-mmorpg
Steam Greenlight Campaign: http://steamcommunity.com/sharedfiles/filedetails/?id=205309274
Overview Video: http://www.youtube.com/watch?v=bOvmzd6bGHU

Looks like you are doing pretty good so far, hope it keeps up and exceeds your expectations.
Title: Re: The Repopulation
Post by: Viper155 on Dec 27, 13, 09:52:55 PM
Beta invites for your fellow HE world owners!?!  ;D
Title: Re: The Repopulation
Post by: McMagic on Dec 28, 13, 05:46:18 AM
Beta invites for your fellow HE world owners!?!  ;D

:)
Title: Re: The Repopulation
Post by: MarlonB on Dec 29, 13, 05:19:32 AM
Beta invites for your fellow HE world owners!?!  ;D

-->  http://www.kickstarter.com/projects/therepopulation/the-repopulation-a-sandbox-mmorpg  ;D
Title: Re: The Repopulation
Post by: jcsmith562 on Dec 29, 13, 10:53:59 AM
Looks like you are doing pretty good so far, hope it keeps up and exceeds your expectations.

Thanks. Me too.
Title: Re: The Repopulation
Post by: jcsmith562 on Jan 06, 14, 06:42:06 AM
Our Kickstarter (http://www.kickstarter.com/projects/therepopulation/the-repopulation-a-sandbox-mmorpg (http://www.kickstarter.com/projects/therepopulation/the-repopulation-a-sandbox-mmorpg)) hit it's initial $50k goal yesterday. We're currently halfway to the first stretch goal, the games first tameable mount. Some new screenshots below:

(https://therepopulation.com/media/rokgallery/7/729965b1-305b-4216-be37-4f3b5b739221/267aa87f-4e5e-4b23-bbb2-ee660c2d995d.jpg)

(https://therepopulation.com/media/rokgallery/a/aa5f52bc-32b1-48e9-c84e-e515b8d3bde7/31fe76a8-a0bd-4526-f263-e4619dfa0ce0.jpg)

(https://s3.amazonaws.com/ksr/assets/001/496/235/ea033f9ec936079e746752c64efbdaa8_large.jpg?1388884970)

(https://s3.amazonaws.com/ksr/assets/001/479/031/1442d26f8e8dcd4ae32a72f1888cc105_large.jpg?1388284292)
Title: Re: The Repopulation
Post by: jcsmith562 on Jan 07, 14, 02:31:13 PM
Our Kickstarter has reached its first stretch goal and with that we have added tamed mounts into the game. A screenshot of is below. We were also Greenlit today after a very short campaign.

(https://s3.amazonaws.com/ksr/assets/001/504/214/1bf5fe5121fdd6ae58598eaba24780ed_large.jpg?1389120193)
Title: Re: The Repopulation
Post by: HE-Cooper on Jan 07, 14, 02:58:02 PM
Serious congrats guys. The greenlight alone, in that timeframe, is a major accomplishment.
Title: Re: The Repopulation
Post by: jcsmith562 on Jan 24, 14, 01:59:29 AM
We've been pretty active with our Kickstarter campaign in effect. So here's a bit of catch up with some images from those updates.

(https://s3.amazonaws.com/ksr/assets/001/556/704/4a8406313c000bc5899dcaf0ecc8a918_large.jpg?1390513938)

(https://s3.amazonaws.com/ksr/assets/001/552/368/82e67ba2d533ce7d1c784400d79e9f0b_large.jpg?1390415715)

(https://s3.amazonaws.com/ksr/assets/001/540/734/157a9b1701985bdc1329e3d684b980f3_large.jpg?1390114795)

(https://s3.amazonaws.com/ksr/assets/001/536/145/e46d3e30116db7fb75dad9a3fb1639cf_large.jpg?1389976662)

(https://s3.amazonaws.com/ksr/assets/001/513/307/f001243ce1dd2bf8843960040c7f3400_large.jpg?1389352808)
Title: Re: The Repopulation
Post by: Amanda_Brooks on Jan 24, 14, 01:54:10 PM
In those last 2 shots, are you using SpeedTree, or making your own trees totally from scratch?
Title: Re: The Repopulation
Post by: jcsmith562 on Jan 24, 14, 05:40:53 PM
We use Speedtree. We purchased a number of trees from their library and modified from there based on our needs.
Title: Re: The Repopulation
Post by: jcsmith562 on Jan 25, 14, 04:30:48 PM
With our Kickstarter nearing its final day we have released a new video of alpha footage: http://www.youtube.com/watch?v=XCcxKJtg6iE (http://www.youtube.com/watch?v=XCcxKJtg6iE)
Title: Re: The Repopulation
Post by: Amanda_Brooks on Jan 25, 14, 05:30:52 PM
With our Kickstarter nearing its final day we have released a new video of alpha footage: http://www.youtube.com/watch?v=XCcxKJtg6iE (http://www.youtube.com/watch?v=XCcxKJtg6iE)

Is 0:44 Michael O's Underworld pack?
Title: Re: The Repopulation
Post by: jcsmith562 on Jan 25, 14, 08:05:01 PM
I'm not sure. We have quite a bit of pack art. But I'm not sure off hand what comes from where and which is custom.
Title: Re: The Repopulation
Post by: jcsmith562 on Jun 04, 14, 02:05:24 AM
(https://therepopulation.com/media/rokgallery/5/58e31a9f-b1b1-4ded-c86f-1971306db049/a5d0d064-9406-4fa6-808f-432172cc135a.jpg)

(https://therepopulation.com/media/rokgallery/c/c5441a22-f60f-4ac7-d044-871042c26846/fdba3c11-b3a6-403f-d396-05f6453d24bd.jpg)
Title: Re: The Repopulation
Post by: jcsmith562 on Jul 21, 14, 08:35:28 PM
(https://therepopulation.com/media/rokgallery/a/a7dccea6-d42c-407f-d653-c0b1adff80c0/3bff6258-79e3-4475-a0bc-72e3b76270aa.jpg)
Title: Re: The Repopulation
Post by: jcsmith562 on Sep 04, 14, 03:47:24 AM
(https://www.therepopulation.com/media/rokgallery/e/e72bd0e1-2ea9-47a9-d03c-72c7dcb0b597/ddc0e231-cfad-4d42-d760-86ac091ec651.jpg)
Title: Re: The Repopulation
Post by: AWW_boss on Sep 04, 14, 04:07:48 AM
Hi! I really like your particle effects and there aren't any high quality particle effects anywhere to be found. Would you consider  putting some of them up for sale? If the price would be right i'd certainly be the one to buy them, especially those lightning beams, muzzle flashes and fire/explosions.
Title: Re: The Repopulation
Post by: jcsmith562 on Sep 05, 14, 01:09:55 PM
A pack probably wouldn't be possible for us. Just kind of hard to manage, and some of our particle textures are third party licensed.
Title: Re: The Repopulation
Post by: jcsmith562 on Sep 09, 14, 10:39:07 AM
Alpha Teaser Video #4: https://www.youtube.com/watch?v=0QM2DhfItMU (https://www.youtube.com/watch?v=0QM2DhfItMU)
Title: Re: The Repopulation
Post by: jcsmith562 on Oct 04, 14, 12:37:51 AM
(https://therepopulation.com/media/rokgallery/3/32b28b8c-c9e3-44a8-fe1c-06b3c8486070/aff7368d-067a-49f1-efa7-397423a8cfc0.jpg)
Title: Re: The Repopulation
Post by: jcsmith562 on Nov 03, 14, 01:02:42 PM
(https://therepopulation.com/media/rokgallery/0/023c41ee-c54f-4304-f591-a4ea95f00814/9a61b9f0-8454-41c0-afca-f915b9cea9cb.jpg)
Title: Re: The Repopulation
Post by: jcsmith562 on Dec 03, 14, 04:54:23 AM
(https://therepopulation.com/media/rokgallery/8/8baeee0a-919d-4468-daed-75c3bdfeed0c/43529c52-7390-4f7d-e583-93407c9bf085.jpg)
Title: Re: The Repopulation
Post by: jcsmith562 on Dec 22, 14, 11:56:39 AM
(https://therepopulation.com/media/rokgallery/9/9e3b4640-a70c-45b3-c98f-2e6ddaa07599/e7b7a935-dafc-4ec1-8d7b-5b368abc95c5.png)f

Several bits of news today for the Repopulation.

Title: Re: The Repopulation
Post by: FI-ScottZ on Dec 22, 14, 01:03:09 PM
That's very good news to hear about your position in Steam.

I am curious as to what it installs.  Someone just posted on your Community Hub (http://steamcommunity.com/app/322300) that they get a black screen after logging in.  I'm guessing that is that due to the assets being streamed.  If so, will you be able to distribute it with the asset cache in place in the future?
Title: Re: The Repopulation
Post by: jcsmith562 on Dec 23, 14, 12:33:21 AM
It should come preinstalled with the cache so they don't have to load much. However, we have had a couple of reports where users had long load in times. A solution is stickied in the forums there. In those occasions what seems to have happened is the cache didn't preinstall for some reason.
Title: Re: The Repopulation
Post by: nocake on Dec 23, 14, 04:50:20 PM
Perfect overview video.

I was watching the streams yesterday and the game looks great!

Job well done on the GUI as well!
Title: Re: The Repopulation
Post by: jcsmith562 on Dec 25, 14, 04:37:03 AM
Thanks a bunch.
Title: Re: The Repopulation
Post by: jcsmith562 on Jan 07, 15, 09:04:34 AM
(https://therepopulation.com/media/rokgallery/a/a259dea8-e072-4678-9a82-d65e75b7c5d6/8cc53a71-e326-44c8-e70f-5833a395cc6f.jpg)
Title: Re: The Repopulation
Post by: FI-ScottZ on Jan 07, 15, 07:37:07 PM
Mmmm...candy. ;D
Title: Re: The Repopulation
Post by: jcsmith562 on Feb 03, 15, 07:45:36 AM
The 14.12.1 patch about to deploy. You can read the full details on this patch here: https://therepopulation.com/index.php/news/183-14-12-1-build-notes (https://therepopulation.com/index.php/news/183-14-12-1-build-notes)
Title: Re: The Repopulation
Post by: jcsmith562 on Feb 27, 15, 12:25:04 AM
(https://therepopulation.com/media/rokgallery/f/fc9c6ed4-754e-4e62-fb3d-f81efb32f737/779590a4-a1b6-49a4-dc23-3148557e0b0b.jpg)
(https://therepopulation.com/media/rokgallery/c/c56bbd68-8799-4f4b-82da-3bc493378b42/b0842969-708b-4a59-db8f-a3708f1cca2f.jpg)

15.1.1 Build Notes: https://therepopulation.com/index.php/news/185-15-1-1-build-notes (https://therepopulation.com/index.php/news/185-15-1-1-build-notes)
Title: Re: The Repopulation
Post by: jcsmith562 on May 15, 15, 11:28:25 AM
(http://i.imgur.com/Wij6gPE.jpg)

(http://i.imgur.com/nuW0tWo.jpg)
Title: Re: The Repopulation
Post by: jcsmith562 on Aug 11, 15, 01:45:19 AM
(https://www.therepopulation.com//media/rokgallery/f/f32ba953-31e0-4c23-8a3c-e6c9429f4c72/3e747438-21eb-4c3e-aee6-a4c353f38223.jpg)
(https://www.therepopulation.com//media/rokgallery/d/dc71c0fe-60cc-4b70-9ae8-eb1c1f8a004f/14c9c20b-8da0-492b-8d72-4deebfebbe75.jpg)

Also a video was released recently which can be found here: https://www.youtube.com/watch?v=pnaQNBNcM3M&feature=youtu.be
Title: Re: The Repopulation
Post by: FI-ScottZ on Sep 11, 15, 01:01:44 PM
Regarding Steam, are you using it strictly for distribution, or were you able to integrate Steamworks (http://www.steampowered.com/steamworks/index.php) features?
Title: Re: The Repopulation
Post by: FI-ScottZ on Oct 02, 15, 02:25:16 PM
(bump) I am still curious about this.
Title: Re: The Repopulation
Post by: JoshHalls on Oct 02, 15, 02:55:27 PM
(bump) I am still curious about this.

Sorry, just for distribution. We use the 3rd party key system in Steam to send out keys for access to Heroenginegames. We have asked about getting some authentication to Steam to verify purchases to take out the 3rd party key thing, but it works for now.
Title: Re: The Repopulation
Post by: FI-ScottZ on Oct 02, 15, 09:35:42 PM
Thanks, good to know. :)

I downloaded the Steamworks API and looked over the documentation a bit. It's pretty daunting, though I can imagine one might be able to use the HSEI (http://hewiki.heroengine.com/wiki/HeroScript_Extension_Plugin) as a connection to the scripts, and from those external function(s) make calls to the Steam API.  But my DLL skills are a bit rusty to make sense of it all right now.
Title: Re: The Repopulation
Post by: Farina on Mar 17, 17, 11:33:22 AM
some new Videos of the unoptimised 2015 Repopulation. Runnig at 120 FPS.
Servers are back since 12th of March

https://www.youtube.com/watch?v=LBiTltfF8_A (https://www.youtube.com/watch?v=LBiTltfF8_A)
https://www.youtube.com/watch?v=TJHITjendgo (https://www.youtube.com/watch?v=TJHITjendgo)
https://www.youtube.com/watch?v=l_htgCJhFhA (https://www.youtube.com/watch?v=l_htgCJhFhA)
https://www.youtube.com/watch?v=L6KWQzteU1s (https://www.youtube.com/watch?v=L6KWQzteU1s)
Title: Re: The Repopulation
Post by: nocake on Mar 20, 17, 05:00:26 PM
When will this be available on steam again?
Title: Re: The Repopulation
Post by: Penanito on Mar 20, 17, 09:00:22 PM
They're aiming for the 26th of this month at the latest

The most recent update on the repop forums regarding this:

Quote
Backer Portal still hasn't been fully transitioned from ABT to us, this means that we cannot verify 100% of the accounts and backer status, we are working as hard as possible to make sure everyone who has purchased the game has access, but some people have been put on hold and this is the reason. We want to make sure all supporters have access to the game before opening the gates.
MAJOR NOTE: We will not be able to re-open sales until this has been fully transitioned. We hope to still be on track for this week, but this transition really does need to finish.

Title: Re: The Repopulation
Post by: HE-SARRENE on Mar 27, 17, 12:04:08 AM
The game is back up for sale on Steam! We have a few bumps in the road, but were able to get it up and live sales today! It is official. Hero Stand alone will be coming shortly. :)
https://therepopulation.com/forums/repopulation/news-and-announcements/repop-back-on-steam-12934