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HeroEngine Developers => Developer Hero Projects => Topic started by: WoE-Byron on Sep 01, 11, 05:01:51 PM

Title: World of Eden Online
Post by: WoE-Byron on Sep 01, 11, 05:01:51 PM
(http://www.carbonstudios.net/img/WoELogo.png) (http://www.carbonstudios.net/)
Genre: Fantasy/Sci-fi Strategical Conquest RPG
Estimated Launch Date: TBA
Website: http://www.carbonstudios.net/ (http://www.carbonstudios.net/) (a website update is currently in development)
Youtube Channel: World of Eden Online Official Youtube Channel (http://www.youtube.com/user/WorldOfEdenOnline)
Follow us on Twitter: https://twitter.com/WorldOfEden (https://twitter.com/WorldOfEden)

Prologue

2050
During an archaeological dig in the African jungle, man discovered an underground facility. This opening of the facility triggered the facility to power up which caused a homing beacon to resonate from the facility. In defense of this event, man started building a fail safe space ship project called Project Eden. Over a 6 year period this extremely advanced deep space colony vessel was created to preserve man kind as a species. This ship was equipped with the most advanced technology that earth could offer which included but is not limited to: On-board Cloning Facilities, Mass Robotic Production & Robotic Assembly Plant, Stellar Mapping & Cartography, Robotic Research Facility, Aircraft Carrier Functionality, Advanced Stealth Technology, City Decks, and Robotic Space Construction. The ship also contains genetic data for every known plant and animal from earth.

2057
This ship was launched as an international action to preserve man. Earth lost communication with the Project Eden Colony Ship as it left the solar system. The destination for this ship is an outer solar system in the Andromeda Galaxy.

2065
Earth is under siege by a hostile alien race called the Ailurians. This race traveled to earth to investigate a homing beacon that was triggered 15 years prior. It does not take long for the Ailurians to destroy the billions of people on earth. After all the Ailurians were far more advanced is both weapon technology and defense technology.

For 20 Million years (0.125 Light Years per year), the ship drifted in space while being maintained by robotic systems.

20 Million Years Later...

As the ship approaches the solar system, the sensors on the ship detect that there is life on the 5th planet from the sun. The sun is much hotter then the sun in Earths home system Sol in the Milky Way Galaxy. The ship situated in orbit with the planet, manufactured satellites and launched them into orbit to get further scans of the planet. After weeks of running scans and tests, the ship determined that the planet is habitable for human life.

Next, the ship manufactured and deployed unmanned aerial vehicles to further study the structures on the planet. Over the next few weeks a Policing Guild called the Guardians sets up various police states on the planet and set up a Transportation rote to and from the planet to allow Colonists to form/join guilds and seize control of this wild jungle planet.

Welcome to the World of Eden

World of Eden Game Summary

Free to Download and Free to Play
World of Eden Online is going to be Free to Download and Free to Play however there is a diverse Micro-Transaction style system for income generation.

Action RPG Character Controller
World of Eden Online uses a 3RD Person Action RPG Character controller. (Similar to games like Tomb Raider or Assassin's Creed)

Guild Centric Mechanics
World of Eden Online is based strongly around guild centric systems where the guild system is actually the central focus of the game.

Guild Controlled Territory VIA Seamless Linked RTS Style Mapping Grid
World of Eden Online allows guilds to place Territory Control Units in the game world to control territory.

Guild Defined Job System VIA Command Centers in Controlled Territories
Guilds have a system that allows them to allocate jobs to guild members which System Defined Experience Points much like a quest would do in a different MMO.

Dynamic Character Creation
World of Eden Online takes advantage of Dynamic Character Creation as well as FaceFX technology to maximize the experience for the End User.

Dynamic Character Re-Creation
You can Re-Design your character's looks any time your character is reborn.
You can Re-Allocate GMAPs any time your character is reborn.

Player Controlled Economy
Nearly all the items in the game are created by the players by using versatile crafting systems.


More details to come as we reach a more complete state, Thank You.

All Rights Reserved by Carbon Studios LLC © 2011-2012


All the work you see below on this post is finalized work. Any other screen shots, renders, concepts that we post anywhere else in this topic are all work in progress and should be taken as such.

We are working on 3D previews of the game's meshes that are optimized to be light weight for forums using http://p3d.in/ (http://p3d.in/)
Title: Re: World of Eden Online
Post by: WoE-Byron on Sep 12, 11, 04:41:32 PM
All content from this post has been removed.
Title: Re: World of Eden Online
Post by: Nocturnus on Sep 12, 11, 04:47:42 PM
Looks nice Byron. I noticed you guys have a "weight" limit. I find that interesting, you don't see that much these days. I personally have always liked that in games.
I also like that it's nice and clean and simple. That was always one of my gripes about WoW, too many stats to keep track of.

Thanks for sharing!

Michael
Title: Re: World of Eden Online
Post by: WoE-Byron on Sep 12, 11, 04:52:18 PM
Looks nice Byron. I noticed you guys have a "weight" limit. I find that interesting, you don't see that much these days. I personally have always liked that in games.
I also like that it's nice and clean and simple. That was always one of my gripes about WoW, too many stats to keep track of.

Thanks for sharing!

Michael

We have one huge rule that we follow and that is K.I.S.S. (Keep It Stupidly Simple). Thank you for the comment, as you probably notice that we also have stamina (Like seen in Diablo/Diablo 2).
Title: Re: World of Eden Online
Post by: WoE-Byron on Sep 13, 11, 09:22:34 PM
We have been working very hard at fleshing out the game UI and getting everything working on the back end with relation to the UI. Please check back as I update the post above, as I will be adding Work In Progress images to that post on a regular basis.
Title: Re: World of Eden Online
Post by: Nocturnus on Sep 13, 11, 09:36:09 PM
Looks like it's really starting to come together for you. Are the tabs working now?

Town management eh? nice. :-)

I'd be interested in hearing about any pitfalls you come across in the gui. I'll be putting focus into that for our game very soon. I'm not asking for any long tutorials or explanations on how to do things, just any "keep in mind" kind of things. I've found in my life that knowing what NOT to do is often more useful than knowing exactly what to do.

Thanks again for sharing, looks like you guys are making huge progress.

Michael
Title: Re: World of Eden Online
Post by: WoE-Byron on Sep 13, 11, 09:41:07 PM
There is a lot of things going on behind the scenes that cannot be easily shown in screenshots.

Yeah, we have a fully functional player owned town system that also has been able to work around many of the issues that Cooper mentioned. We have our busy and slow periods as we are trying to overcome blocks. (not just with hero engine but our game design)

We want to make sure that the UI is all easy to use.
We want to make sure that there is balance in the game between new players and old players.

These are things that are constantly being addressed as we get more of the game together.

Many of the UI elements that you may see in some of these interfaces I show are disabled unless you have the proper permissions in a guild.

Our game is a game that is made by gamers.
Title: Re: World of Eden Online
Post by: WoE-Byron on Sep 17, 11, 06:40:24 PM
Our Musician's latest demo reel:
http://www.youtube.com/watch?v=QIt34eFBpfE (http://www.youtube.com/watch?v=QIt34eFBpfE)
Title: Re: World of Eden Online
Post by: OuterNet on Oct 06, 11, 01:48:27 AM
GUI looks amazing, and the music is wonderfully peaceful.  I could easily slip into a meditation with that kind of music!!  :)
Title: Re: World of Eden Online
Post by: WoE-Byron on Oct 06, 11, 07:46:54 PM
We have a very good musician :)
Title: Re: World of Eden Online
Post by: WoE-Byron on Oct 08, 11, 02:28:38 PM
Over the last couple of days we have been test piloting our new website for the studio. It is still a work in progress.
We still have not skinned the site.

Carbon Studios Official Website. (http://www.carbonstudios.net/)
Title: Re: World of Eden Online
Post by: WoE-Byron on Oct 22, 11, 10:53:10 AM
Our new website is actually going to be changing hosts. We are having issues with the security on our current website host so we shut down the VPS that we were using. We are going to be changing to a new VPS that is fully managed and has a full security team to assist when/if the site is ever under Brute Force and/or Denial of Service attack.
Title: Re: World of Eden Online
Post by: WoE-Byron on Oct 23, 11, 08:47:43 AM
We have been dealing with staffing issues the past couple of months however this will soon be resolved as we are conducting interviews for new team members as we speak. Once HeroEngine has the FBX Importing system, we will be able to address our art team staffing issues as well. Even with the staffing issues, progress has been continuing. We now have: 1 Project Director, 1 Technical Director, 1 Musician, 1 Sound Effects Composer, 1 Programmer, and 1 Static Mesh Artist (Maya/Zbrush/XNormals/CrazyBump). We are working on getting many more devs however this does take time as our team operates on a Income Share structure for our developers. Some of the systems we want to do are waiting on updates from the HeroEngine team however this does not stop our project. Development has been slightly slowed as we can not completely address our staffing issues until things like the FBX Importer are released (which is under development by the HeroEngine Team). We appreciate the patience of the community in this matter and we look forward to showing you some very good stuff from our project in the future to come. Please keep an eye on our forum thread here as when we do start releasing our work it will impress you all. We have been working on some UI Graphics work outside the engine that will drastically improve the UI from our initial test designs that we displayed earlier in this thread so stay tuned. Thank you and have a Happy Halloween Season!

Update: As of today, we are parking the studio website onto a free website host until we decide where we are going to take up final residence for both our domain names. The studio site should be back online within 24 hours however the game's site is still going to be down till we find a perm home for our domains. We are looking at a few Managed VPS Hosts currently however we have not decided which one we will be going with yet.
Title: Re: World of Eden Online
Post by: JoshHalls on Oct 23, 11, 03:44:49 PM
http://x10vps.com/

Who we use for our website.  If you have any experience with their free offering I would ignore that.  Been very solid so far.  Haven't had to use support yet though.  Have hunted around a lot myself and finally seem to be happy with them.
Title: Re: World of Eden Online
Post by: WoE-Byron on Oct 23, 11, 04:48:00 PM
We are planning to use a Managed VPS: VPS Latch - Managed VPS Hosting (http://www.vpslatch.net/vps.html) where as X10 VPS (http://x10vps.com/) is unmanaged VPS Hosting. Yes its lower cost but you also need a really good Linux tech if you are ever being DDOS or Brute-forced. With a managed VPS, they provide full tech support for these situations at no extra charge, 24/7/365. The peace of mind is worth the extra cost for myself and my company. :)
Title: Re: World of Eden Online
Post by: WoE-Byron on Nov 14, 11, 12:23:01 AM
Due to training new staff how to use the engine as well as a massive team reform, our next update to the community has been delayed. We were hoping to have our next game play video posted by now however due to staffing issues, this has been delayed. As we mentioned in our recruiting post, we have been looking for artists for our project.

In our next video, we are going to have:

Camera and Controls, Environment Demonstration, Options Menu, Communication Systems Demonstration.

We are still using a lot of default 3D assets since we only have a single 3D Artist at the current moment.

If your interested in joining us, visit our recruiting post: Carbon Studios Recruitment Post (http://community.heroengine.com/forums/index.php/topic,1144.0.html)
Title: Re: World of Eden Online
Post by: WoE-Byron on Dec 06, 11, 06:28:19 AM
We have updated the story on the first post in order to give people a better idea of the setting in our game. We are still looking to fill our artist team in order to make this game reach a completed state in a timely manner.
Title: Re: World of Eden Online
Post by: WoE-Byron on Dec 15, 11, 10:05:14 PM
We have decided to wait on doing our UI now until ScaleForm releases in Feb/March. We are going to continue working on back end core mechanics. We have been making good progress at redesigning the character controller systems as well as getting data replication in place for the core attribute and skill mechanics.

Cooper: Thank you for confirming the upcoming release of ScaleForm, we have been waiting for this news so we could plan appropriately. Will you guys be adding the MMO Kit and Menu Kit as example implementations so that we can learn from it?

Also, will the implementation be using action script or hero script?
Title: Re: World of Eden Online
Post by: WoE-Byron on Dec 20, 11, 11:16:08 PM
We just had a very very good concept/illustration artist ( Bęlit Rivers ) join our team.
Interviewing 2 others at the moment.

Some of his previous work: Illustration Example (http://www.belitriversart.com/uploads/6/6/6/3/6663627/7896381_orig.jpg) | Concept Example (http://www.belitriversart.com/uploads/6/6/6/3/6663627/6858517_orig.jpg)
Title: Re: World of Eden Online
Post by: HE-Cooper on Dec 21, 11, 07:08:26 AM
Byron, I've already made it clear that we will not be adding any additional packages, and that Scaleform works by creating assets in Flash (you'll need a license to flash cs5) then you wire the exported files as assets with hooks into the engine. Please stop making me answer the same questions over and over again.

How about for every new screenshot you show that doesn't use our art, I will answer a question an additional time. Deal?
Title: Re: World of Eden Online
Post by: WoE-Byron on Dec 21, 11, 07:16:27 AM
I had noticed yesterday that you had answered it already. I am sorry that I must have misread your answer previously, my sincere apologies.

Thank you for clarifying that "Scaleform works by creating assets in Flash (you'll need a license to flash cs5) then you wire the exported files as assets with hooks"

As for screen shots, we will not posting any screen shots that use HeroEngine assets. We will even be custom designing our own trees using SpeedTree 6.0 + SpeedTree Modeler.

In the mean time, we have been working on strengthening our artist team so that we can increase our productivity.
Title: Re: World of Eden Online
Post by: WoE-Byron on Jan 17, 12, 08:02:45 PM
Hello everyone, its been awhile since we have had an actual update.

We have started getting work for the artist team,

This post will be showing you the Territory Control Obelisk:

(http://img46.imageshack.us/img46/6042/woeobelisksisofinal.jpg)

(http://img24.imageshack.us/img24/6868/woeobeliskwip6.png)
(http://img690.imageshack.us/img690/8388/obelisklivetestcolourao.png)

When a guild is trying to control a City State, they do so by controlling these Obelisks.

We will do an update to this post once we start having 3D renders of the Obelisk.
Title: Re: World of Eden Online
Post by: Bonkahe on Jan 25, 12, 12:42:41 PM
Hello everyone, its been awhile since we have had an actual update.

We have started getting work for the artist team,

This post will be showing you the Territory Control Obelisk:

(http://img46.imageshack.us/img46/6042/woeobelisksisofinal.jpg)

(http://img24.imageshack.us/img24/6868/woeobeliskwip6.png)
(http://img690.imageshack.us/img690/8388/obelisklivetestcolourao.png)

When a guild is trying to control a City State, they do so by controlling these Obelisks.

We will do an update to this post once we start having 3D renders of the Obelisk.

Just a heads up to your modeling department, you can do all the details on the sides on a normal map, no reason to have all those extra polys.
Title: Re: World of Eden Online
Post by: quakkeldackel on Jan 25, 12, 01:40:12 PM
Looks great, reminds me somehow of stargate =)
I would try to keep the texture a bit more "clear". As it is in the sketch, a nearly solid color and maybe try to seperate the pillar in the middle from the frame around it (by a different texture).

looking foreward to see more artwork.
Title: Re: World of Eden Online
Post by: WoE-Byron on Jan 25, 12, 03:59:04 PM
Looks great, reminds me somehow of stargate =)
I would try to keep the texture a bit more "clear". As it is in the sketch, a nearly solid color and maybe try to seperate the pillar in the middle from the frame around it (by a different texture).

looking foreward to see more artwork.

The renders will be updated as we complete the asset.
Title: Re: World of Eden Online
Post by: WoE-Byron on Jan 25, 12, 04:00:03 PM
Hello everyone, its been awhile since we have had an actual update.

We have started getting work for the artist team,

This post will be showing you the Territory Control Obelisk:

(http://img46.imageshack.us/img46/6042/woeobelisksisofinal.jpg)

(http://img24.imageshack.us/img24/6868/woeobeliskwip6.png)
(http://img690.imageshack.us/img690/8388/obelisklivetestcolourao.png)

When a guild is trying to control a City State, they do so by controlling these Obelisks.

We will do an update to this post once we start having 3D renders of the Obelisk.

Just a heads up to your modeling department, you can do all the details on the sides on a normal map, no reason to have all those extra polys.

We are aware. :)
Title: Re: World of Eden Online
Post by: WoE-Byron on Jan 26, 12, 04:04:00 AM
We have a final version of the obelisk coming in a few days.
Title: Re: World of Eden Online
Post by: WoE-Anthony on Jan 28, 12, 09:49:34 PM
Thanks guys.....the model is still low poly...I can clean it even more. I preferred to use poly's in this case for clarity of the edges...I dont think normal maps would provide this. The texture was only a test to see what it would look like with the base image I had picked.

The obelisk will have various colour variants for Byron to choose the best them. I like the dark look and yes it does give Stargate look....I think (opinions from friends) the general consensus was the darker hue gave it an imposing look. This I think is what we need to achieve, to give it an ominous look...something surreal and an inanamite object with a sense of presence.

I am currently still sorting out the UV mapping...this will be completed very shortly, then Byron and myself will mull over the textures.

cheers bullet
Title: Re: World of Eden Online
Post by: WoE-Anthony on Jan 28, 12, 09:54:31 PM
I will also add that anyone willing to join the art team would be a boon in the least for myself. We would like to get this game up and running as soon as we can..........anyone willing to have a crack with me...please contact Byron and arrange an interview. The more we have at our disposal the quicker we can get this game on the road.

cheers bullet
Title: Re: World of Eden Online
Post by: WoE-Byron on Jan 29, 12, 03:45:23 PM
As you can see, our team is passionate about this game.
Title: Re: World of Eden Online
Post by: DNA_klownicus on Jan 29, 12, 04:56:42 PM
with cute nicknames to match
Title: Re: World of Eden Online
Post by: WoE-Byron on Jan 29, 12, 04:59:35 PM
Developers who have adopted the WoE tag on our project have decided that they are committed to this project forever thus showing the community they are committed.
Title: Re: World of Eden Online
Post by: WoE-Byron on Jan 29, 12, 07:20:46 PM
Updated first post on this thread. (click here (http://community.heroengine.com/forums/index.php/topic,759.msg3437.html#msg3437) to view the update)

We have completely rewritten the first post on this thread as there has been design changes since we started implementing the systems. We appreciate the community support and feedback over the past few months as it has helped us improve our design and story as well as the game mechanics.
Title: Re: World of Eden Online
Post by: HE-Cooper on Jan 29, 12, 08:32:18 PM
While the tense switching and verb agreement are battling me the most ferociously, in the new description I cannot help but be skeptical of 20 million years. 20 million years, one race survives on a ship? 20 million years? :-)
Title: Re: World of Eden Online
Post by: WoE-Byron on Jan 29, 12, 08:34:19 PM
While the tense switching and verb agreement are battling me the most ferociously, in the new description I cannot help but be skeptical of 20 million years. 20 million years, one race survives on a ship? 20 million years? :-)

As I said, there is no people on the ship till after it arrives at Eden. :)

Plus the 20 Million years is based on the calculations on time and distance based on speed from Point A to Point B. This is a realistic time based on the speed/distance being traveled.
Title: Re: World of Eden Online
Post by: HE-Cooper on Jan 29, 12, 08:41:27 PM
Wait, there's only one ship? I thought there were two ships? That might be grammatically the most confusing 4 paragraphs I've ever read, but maybe I'm just getting old. :-)
Title: Re: World of Eden Online
Post by: WoE-Byron on Jan 29, 12, 08:47:08 PM
Wait, there's only one ship? I thought there were two ships? That might be grammatically the most confusing 4 paragraphs I've ever read, but maybe I'm just getting old. :-)

I know you are picking on my Grammar and your welcome to do so however there is only one ship and there is no passengers on the ship. The ship is completely robotic controlled & maintained.

Edit: Cooper: We will try and clean up the grammar some, Thank you for the feedback.
Title: Re: World of Eden Online
Post by: quakkeldackel on Jan 30, 12, 01:56:41 AM
I like the concept !
2 things are there which tickle me.
First: The alien which sieged earth arrived 15 years after the homing bacon fired. How did they get there so fast, I´m not quite sure but wouldn´t we be able to see their planet if they where only so far away (sorry if im making an idiot out of myself right now ^^)
Second thing, which is just a small concept adjustment:
You can make the obelisk telporters. The cloning system is kind of redundant, as it exists on the ship, and on the planet surface (as far as is get it). If you make the obelisk a power source and a telporter (obelisk<->obelisk) you can put all the cloning into the ship and give them another obelisk onboard (for research i.e.) they can use this one to dispatch the clones to any other obelisk on the planet surface.
regards!
Title: Re: World of Eden Online
Post by: WoE-Byron on Jan 30, 12, 04:09:03 AM
The obelisk and shrines were not made by man, nor do they even understand the technology. The colonists found a reproducible implant in an alien skeleton. The systems on the ship were linked to world computer so players will not be visiting the ship until later expansions.

The aliens that attacked earth had faster then light technology.

Also because of what the obelisks represent, there will be no teleporting to them since they are used for controlling territory. Everything is actually planned very solid so there is not much room to fit your suggestions into the game mechanic plan.

We adapted the story to better suit the gameplay plan. More adaptations like this may be necessary before we achieve a final product.
Title: Re: World of Eden Online
Post by: quakkeldackel on Jan 30, 12, 05:14:33 AM
The obelisk and shrines were not made by man, nor do they even understand the technology. The colonists found a reproducible implant in an alien skeleton. The systems on the ship were linked to world computer so players will not be visiting the ship until later expansions.
[..]
Also because of what the obelisks represent, there will be no teleporting to them since they are used for controlling territory.
Ahh ok got. Just to make my point clear, I didn´t mean they visit the ship, just thought of a character creation screen in a ship room and after this the player got teleportet to any obelisk he wants. (on the surface)

Everything is actually planned very solid so there is not much room to fit your suggestions into the game mechanic plan.
Thats ok and the right way, wasn´t trying to dust gameplay features into your design doc, it was just a point which was not fully clear to me.
Title: Re: World of Eden Online
Post by: WoE-Anthony on Jan 30, 12, 05:23:44 AM
LOL my nickname has been my own for 25 years deathnvraccepts old son LOL. I will hopefully (weather permitting) be able to upload the preview of the finished obelisk by Wed Western Australian time...... My nickname is and was derived for my speedy attendance in an Engineering Surveyors capacity...which I am still highly sought after..hence the 'bullet' title.

Cooper you are a Cad LOL...dig your style mate.

cheers bullet
Title: Re: World of Eden Online
Post by: WoE-Byron on Jan 30, 12, 05:29:18 AM
The obelisk and shrines were not made by man, nor do they even understand the technology. The colonists found a reproducible implant in an alien skeleton. The systems on the ship were linked to world computer so players will not be visiting the ship until later expansions.
[..]
Also because of what the obelisks represent, there will be no teleporting to them since they are used for controlling territory.
Ahh ok got. Just to make my point clear, I didn´t mean they visit the ship, just thought of a character creation screen in a ship room and after this the player got teleportet to any obelisk he wants. (on the surface)

Everything is actually planned very solid so there is not much room to fit your suggestions into the game mechanic plan.
Thats ok and the right way, wasn´t trying to dust gameplay features into your design doc, it was just a point which was not fully clear to me.

Not a problem, I also wanted to make clear that we have solid goals and our project is not and will not suffer from scope creep. We know where we want to go and we know what we need to do to get there. Our only hurdle is time as we are a completely volunteer team that does this project on the side of our normal day jobs. We have developers from all corners of the planet working internationally to make this project come to life.

Thank you for your interest and conversation as this is always welcome in our project.
Title: Re: World of Eden Online
Post by: WoE-Byron on Jan 31, 12, 07:26:25 AM
http://community.heroengine.com/forums/index.php/topic,759.msg3437.html#msg3437 (http://community.heroengine.com/forums/index.php/topic,759.msg3437.html#msg3437)
Update - Added a render of the textured obelisk

We still have not completed the lettering yet as we have not decided how we are going to be doing it however the lettering will be done when we go to beta.
Title: Re: World of Eden Online
Post by: WoE-Byron on Mar 14, 12, 12:49:55 PM
Are the images on the first post loading for everyone?
They are loading for me but I am getting messages from people saying they are not loading.
Can someone please confirm?
Title: Re: World of Eden Online
Post by: Chromehound on Mar 14, 12, 02:34:23 PM
Are the images on the first post loading for everyone?
They are loading for me but I am getting messages from people saying they are not loading.
Can someone please confirm?

I see a few of them.  Obelisk & Shrine I think (only glanced).  3 pics in all, using Firefox.
Title: Re: World of Eden Online
Post by: WoE-Byron on Mar 14, 12, 03:33:07 PM
Are the images on the first post loading for everyone?
They are loading for me but I am getting messages from people saying they are not loading.
Can someone please confirm?

I see a few of them.  Obelisk & Shrine I think (only glanced).  3 pics in all, using Firefox.

The ones that say coming soon have not been published yet.
Title: Re: World of Eden Online
Post by: WoE-Byron on Aug 03, 12, 12:51:56 PM
I would like to first apologize that we have not had an update in awhile as we have been very busy with team member training and various planning elements:

Things to come in the near future:
- Preview of the new 1st person action-rpg character controller
- Demonstration of the territory control mechanics
- Core Guild System Preview (dependent on ScaleForm Release)
- Demonstration of Game World
Title: Re: World of Eden Online
Post by: WoE-Byron on Aug 12, 12, 10:52:27 AM
(http://img845.imageshack.us/img845/558/roughtzbrushsketch3.jpg)

We are still working out a character style so this is not a final piece of work but we figured we would show the community that we have not been sitting idle.
Title: Re: World of Eden Online
Post by: FI-ScottZ on Aug 12, 12, 12:03:51 PM
I'm no artist, but to me that looks like a very well-done sculting job.
Title: Re: World of Eden Online
Post by: WoE-Byron on Aug 12, 12, 12:14:47 PM
This is only a test quality mesh for us to work out the quirks and have nextgen grade assets working in hero engine. That character mesh is setup for HeroEngine Dynamic Mesh Systems and FaceFX Morphing. We plan to have all of our game assets go through Zbrush prior to being use in HeroEngine. We have http://www.linkedin.com/in/mikepaixao (http://www.linkedin.com/in/mikepaixao) as our Advising Technical Artist now which seems to be improving the over all quality of the assets being created by the art team.
Title: Re: World of Eden Online
Post by: WoE-Byron on Sep 05, 12, 07:19:44 AM
We have added a new concept to World of Eden Online:

(http://img651.imageshack.us/img651/738/woecharacterbasesuitmal.jpg)
Title: Re: World of Eden Online
Post by: Caldenfor on Sep 05, 12, 09:02:00 PM
Either he has not butt or he lost it in the shadow of the nether region!
Title: Re: World of Eden Online
Post by: WoE-Byron on Sep 05, 12, 11:10:14 PM
It is a Digitally Painted Concept, we are now working on 3D version.
Title: Re: World of Eden Online
Post by: WoE-Byron on Sep 06, 12, 08:03:46 AM
we have Launched another Character Concept:

(http://img201.imageshack.us/img201/7094/woecharacterbasesuitfem.jpg)
Title: Re: World of Eden Online
Post by: WoE-Byron on Sep 06, 12, 08:05:29 AM
We will be layering equipment over the suits and will have updated concepts coming up that will demonstrate this.

The hair will also be using a mesh strip layering technique and will not look like we are showing in these concept art pieces above, we just instructed our concept artist to not worry about the head and hair and focus on the Suit itself.
Title: Re: World of Eden Online
Post by: WoE-Byron on Sep 25, 12, 04:11:08 PM
We have been doing our best to make this game reach a playable state.
Title: Re: World of Eden Online
Post by: WoE-Byron on Oct 20, 12, 03:49:35 PM
We have updated the following post in this thread: https://community.heroengine.com/forums/index.php/topic,759.msg3437.html#msg3437 (https://community.heroengine.com/forums/index.php/topic,759.msg3437.html#msg3437)
Title: Re: World of Eden Online
Post by: Prometheus2012 on Nov 04, 12, 06:17:47 AM
I wish you guys the best of luck.
Title: Re: World of Eden Online
Post by: WoE-Byron on Nov 04, 12, 07:14:23 AM
I wish you guys the best of luck.

Thank You Prometheus2012, Sometimes it feels like we never have enough luck.
Title: Re: World of Eden Online
Post by: WoE-Byron on Jan 06, 13, 01:19:20 PM
There has been quite a few design changes to the game over the past few months.

We are hoping we can start actually providing professional quality visual updates of the project and game mechanics.

We appreciate the patience of the community and HeroEngine developers.

Just wanted the community to know that the project is still being developed strong.

I have included a couple links to high resolution concepts if you guys would like to see:

http://img594.imageshack.us/img594/5859/woeenviron002.jpg (http://img594.imageshack.us/img594/5859/woeenviron002.jpg)

http://img198.imageshack.us/img198/6275/spaceillustration.jpg (http://img198.imageshack.us/img198/6275/spaceillustration.jpg)
Title: Re: World of Eden Online
Post by: WoE-Byron on Jan 22, 13, 08:07:50 AM
We have been working on a tile based 3D terrain based system.

I have included a link below to a High Resolution Screencap:

http://img687.imageshack.us/img687/1000/tileset011.jpg (http://img687.imageshack.us/img687/1000/tileset011.jpg)
Title: Re: World of Eden Online
Post by: WoE-Byron on Jan 29, 13, 04:33:27 PM
We have been working on a tile based 3D terrain based system.

I have included a link below to a High Resolution Screencap:

http://img687.imageshack.us/img687/1000/tileset011.jpg (http://img687.imageshack.us/img687/1000/tileset011.jpg)

We have changed our tile set style again:

http://img803.imageshack.us/img803/4162/tileset012.jpg (http://img803.imageshack.us/img803/4162/tileset012.jpg)
Title: Re: World of Eden Online
Post by: WoE-Byron on Feb 03, 13, 04:41:27 PM
We have another work in progress image that is showing the colony ship.

The colony ship is the center staging point for 95% of the game play on world of eden online.

http://img22.imageshack.us/img22/1927/colony.png (http://img22.imageshack.us/img22/1927/colony.png)

We are starting to work on the engines tomorrow.
Title: Re: World of Eden Online
Post by: WoE-Byron on Feb 04, 13, 03:28:32 PM
Here is another screenshot as we are working out our terrain tiling mechanics:

http://imageshack.us/a/img593/8329/tileset013.jpg (http://imageshack.us/a/img593/8329/tileset013.jpg)
Title: Re: World of Eden Online
Post by: WoE-Byron on Feb 07, 13, 07:11:54 PM
Here is another shot as we work out the tiling mechanics:

http://img266.imageshack.us/img266/9976/tileset014.jpg (http://img266.imageshack.us/img266/9976/tileset014.jpg)
Title: Re: World of Eden Online
Post by: WoE-Byron on Feb 19, 13, 03:38:15 PM
here is a couple more screenshots as we work out our tiling mechanics.

http://img255.imageshack.us/img255/9328/tileset015.jpg (http://img255.imageshack.us/img255/9328/tileset015.jpg)
http://img593.imageshack.us/img593/2148/tileset016.jpg (http://img593.imageshack.us/img593/2148/tileset016.jpg)

We are getting much closer to finalizing how we will be doing the terrain in World of Eden Online.

Now have started working on a tool to help us to rapid world development using our 3D tile based mechanics.

We look forward to being able to provide game play related updates in the near future.
Title: Re: World of Eden Online
Post by: WoE-Byron on Feb 23, 13, 12:35:27 PM
here is a couple more screenshots as we work out our tiling mechanics.

http://img547.imageshack.us/img547/9172/tileset017.jpg (http://img547.imageshack.us/img547/9172/tileset017.jpg)
http://img825.imageshack.us/img825/3364/tileset018.jpg (http://img825.imageshack.us/img825/3364/tileset018.jpg)
Title: Re: World of Eden Online
Post by: WoE-Byron on Feb 26, 13, 02:32:47 PM
Here is a screenshot of a demonstration area that I made for my Level Designer to teach him how to make caves using inverted heightmaps and 3D assets.

http://img96.imageshack.us/img96/1239/tileset019.jpg (http://img96.imageshack.us/img96/1239/tileset019.jpg)
http://img703.imageshack.us/img703/7091/tileset020.jpg (http://img703.imageshack.us/img703/7091/tileset020.jpg)
Title: Re: World of Eden Online
Post by: WoE-Byron on Feb 27, 13, 11:49:35 PM
Hello everyone,

I would like to announce the launch of our IndieGoGo Campaign.

First, the reason we did not use Kickstarter is because Kickstarter does not work from canada so please help spread the word for us so that we can make World of Eden more then a dream for all the gamers and developers who have been following our project.

IndieGoGo Link: http://www.indiegogo.com/projects/world-of-eden-online (http://www.indiegogo.com/projects/world-of-eden-online)

You may also use http://crowdfund.carbonstudios.net/ (http://crowdfund.carbonstudios.net/) which will redirect to our current IndieGoGo Campaign.

We appreciate the support from the community and sincerely hope that we can raise enough capital to help finally make this game a reality.
Title: Re: World of Eden Online
Post by: WoE-Byron on Feb 28, 13, 11:24:16 AM
Hello Everyone,

You can now follow us on Twitter @ https://twitter.com/WorldOfEden (https://twitter.com/WorldOfEden)
Title: Re: World of Eden Online
Post by: WoE-Byron on Mar 03, 13, 11:21:56 PM
We have some more tile screenshots:

http://img824.imageshack.us/img824/3746/tileset021.jpg (http://img824.imageshack.us/img824/3746/tileset021.jpg)
http://img443.imageshack.us/img443/6751/tileset022.jpg (http://img443.imageshack.us/img443/6751/tileset022.jpg)
Title: Re: World of Eden Online
Post by: WoE-Byron on Mar 20, 13, 11:55:50 PM
We have released a new YouTube video showing off our character in 3D.

http://www.youtube.com/watch?v=wHxLs9NtCIM (http://www.youtube.com/watch?v=wHxLs9NtCIM)
Title: Re: World of Eden Online
Post by: WoE-Byron on Mar 21, 13, 08:52:40 AM
Here is another image of the character:

http://joshstoker.com/misc/woe_male_09.jpg (http://joshstoker.com/misc/woe_male_09.jpg)
Title: Re: World of Eden Online
Post by: WoE-Byron on Mar 23, 13, 09:27:41 PM
Here is another image of the character:

(http://joshstoker.com/misc/woe_male_11.jpg)
Title: Re: World of Eden Online
Post by: grogbro on Apr 03, 13, 03:28:15 PM
Your character and environments are really coming along. Very cool!
Title: Re: World of Eden Online
Post by: WoE-Byron on May 20, 13, 02:16:36 AM
Another small update, Reaper WIP:

(http://imageshack.us/a/img22/8308/reaperwip002.jpg)