HeroEngine Forums
HeroEngine Support => Art & Art Pipeline => Topic started by: blackant on Sep 28, 11, 04:52:15 PM
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i seen that some models inside HE have 2 sided parameter customizable.
some of my models need a 2-sided function.
how can i add it to a material ?
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you mean to use the 2-side map in max? It's in the texture panel, in the first tab, you click 2-side.
I'm not sur I understand your question, so it might help, might not.. :)
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I needed this tip as well thank you very much for it. Is it in max 2009 as well? :D
Ah ..I see it!
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if you want 2 sided in hero you have to duplicate the faces flip the normals
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if you want 2 sided in hero you have to duplicate the faces flip the normals
how to do it?
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if you want 2 sided in hero you have to duplicate the faces flip the normals
how to do it?
Hero Shader does not support 2-sided textures. If you want to make a polygon 2-sided, you would have to model two polygons back to back.
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3ds Max
-Just clone it and add the right modifier to the cloned version (I think it was the Normal modifier - flip normals)
If you can't find it then try to google it ;)
http://www.fanhow.com/knowhow:Flip_normals_in_3ds_MAx_35682020
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3ds Max
-Just clone it and add the right modifier to the cloned version (I think it was the Normal modifier - flip normals)
If you can't find it then try to google it ;)
http://www.fanhow.com/knowhow:Flip_normals_in_3ds_MAx_35682020
How to make Flip Normal I know, but I have a slightly different problem, I made a tent with the use of modifiers clothes, visible only on one side, maybe I'm doing it wrong
(http://s019.radikal.ru/i627/1203/78/1eec055cc2c4.jpg)
If I understand correctly that I need to translate everything in the edit poly and then extrude polygon from one side to 1 cm, but it's not going to be like the fabric.