HeroEngine Forums
Welcome, Guest. Please login or Register for HeroCloud Account.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Surface

Pages: [1]
Game Dev and Gaming / Re: What are you doing?
« on: Aug 04, 11, 12:54:21 AM »
  ;)  Our small team (currently three with three more to come onboard in the next two to three weeks) is working on WarWind.   We feel there's a niche market that isn't being met by the current or upcoming crop of MMOs.  To whit: an old-school EQ-style MMO with (a) clear cut classes (no talent trees or multiclassing), (b) non-instanced dungeons (easier to create and populate), (c) group-centric combat to promote socialization and community and (d) less - but more powerful = items (enough of the loot pinata).

 We're learning HE/HS/HB, writing the Design Doc and figuring out what we can and can not do - at this point we're aiming for a small-scale demo to see if we can scare up additional interest, team members and/or funding.

Good luck to y'all!

Game Dev and Gaming / Re: What are you doing?
« on: Aug 03, 11, 02:49:03 PM »

Yes, the key problem is getting the necessary amount of folks to finish the project.

I'll shoot you an email and see if there's something we can do together.

Developer Introductions / Re: Introduction
« on: Jul 25, 11, 01:24:42 PM »

For Maya or 3DS Max - shouldn't be a problem for you to get student version since you're hobbyists.  Just have an artist enroll in the community college equivalent in your country.  I think there is a 13 month free trial or $350 perpetual license for Maya, and I'm sure similiar academic pricing for 3DS Max.


Developer Introductions / Re: Introduction
« on: Jul 25, 11, 12:35:58 PM »
Hi everyone,

My small team is in a similar boat to y'all - we're just starting out with HE we were looking at both BigWorld Indie and HE and went with HE after the July 20th HC offer - though we were leaning towards it before then.

Currently the Lead Designer and I are about 25% into the design document.  Our particular difficulty is that we've got a cross-border team with folks in US, Morocco and Tunisia and we might be picking up a few people in South America as well - so we're trying to figure out an Art Server setup that will work in this situation.  Currently we're looking at using the Amazon S3 cloud with Gladinet or similar software - anyone have a similiar problem and came up with a working solution?.

Anyway, hopefully in the future we can all help each other with some common solutions to common problems.



Pages: [1]