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Messages - Stadi3-RP

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General Discussion / Re: Watermark on client
« on: Jun 03, 14, 06:09:18 PM »
Probably ca nlock delete this ;) . JC added a subtle screen overlay watermark to our player client similar to TESO and Wildstar betas. Josh thought it was something included in the Quartz update which was around the same time. Voarash is talking about the big blue HERO Engine letters that pop up when you start the blade or client, you can change that, it's called something like herosplash.png in the root of the repo.

2
Scripting & Programming / Re: Changing the Cursor Icon
« on: Jun 01, 14, 11:43:22 PM »
Yes you can do it. Not sure how it's done be we have it in our game.

3
General Discussion / Re: Quartz.B dynamic details
« on: May 15, 14, 06:18:18 PM »
We are having the exact same issue, posted here https://community.heroengine.com/forums/index.php/topic,5399.msg30467.html#new . To reproduce the issue, create a grid heightmap 1000x1000, paint the entire area with a dynamic detail. Logout and relog in, go into character mode, run in any single direction, the grass will stop rendering eventually(varies depending on what the distance setting was when painted). If you relog again, notice the grass will render around the radius of the character again. Run again in any single direction, grass will stop rendering eventually.

4
Moved from another thread.

Quote from: Stadi3-RP
To add to this, dynamic detail only renders in the radius that is set in the options. Once you go outside of that radius the grass no longer render past that boundary. It takes a restart to make it render again in the radius of your current position, then the same thing happens, only renders within your radius. This is in the player client btw, haven't tested in the blade yet.

Happening in Quartz.B as well.

5
Objects that use "glow mask" no longer glow in Quartz.A . Thanks.

6
To add to this, dynamic detail only renders in the radius that is set in the options. Once you go outside of that radius the grass no longer render past that boundary. It takes a restart to make it render again in the radius of your current position, then the same thing happens, only renders within your radius. This is in the player client btw, haven't tested in the blade yet.

7
General Discussion / [Verified Fixed] Quartz.B dynamic details
« on: May 09, 14, 11:56:47 AM »
Dynamic Detail only worked once for me with quartz.a, I cannot get it to show up anymore no matter what setttings I  use.

8
Design & World Building / Re: Blended Schems Across Seamless
« on: Sep 20, 13, 04:03:23 PM »
Yeah I totally agree it would be lovely in seamless 3.0 if environment schemes worked to blend across areas. Would save tons of time, and let us build things a bit more effectively. Some type of proxy forward, or perhaps we get an area transition tab which takes the environment scheme between the two areas and lets us blend them?

This worked with seamless 2.0 already, you just had to setup a trigger area and program the blend. We used it for a swamp environment  transition, worked perfectly back in the day. Blends are not working properly across seamless area anymore, it's not just the fog, lighting and other environmental perimeters dont work either.

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Design & World Building / Re: Blended Schems Across Seamless
« on: Sep 20, 13, 03:40:48 PM »
It worked fine before, one of the sapphire builds broke it is the main point here ;) . No use in beating a dead horse/thread, the fact is it worked and now it's broken. I am guessing it was around March/April when it got broken as that's when we noticed it stop working. Hope that helps. Thanks,

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