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Messages - Cowless

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1
Art & Art Pipeline / Re: Asset Materials
« on: Nov 10, 12, 09:55:31 PM »
that seems to have fixed my issue ! thanks  :)

2
Art & Art Pipeline / Re: Asset Materials
« on: Nov 10, 12, 01:08:04 PM »
So basically all three of these have to be unique? It is more or less the same in 3ds.  you apply the hero material(which, now that I think about it, is given a number which I'm sure should not be used more than once.)
If this is the case, then I may have just been accidently using the same hero mats, even though i put different textures into it.  thanks!

3
Art & Art Pipeline / Re: Asset Materials
« on: Nov 10, 12, 12:54:22 PM »
thanks for the reply! I don't believe that is the issue though.

the material i paint the model with for the table is wood_table_d.dds
but the one hero slaps onto it is wallstone_01_d.dds

unless this isn't what you meant, but the material names are different.

4
Art & Art Pipeline / [Resolved] Asset Materials
« on: Nov 10, 12, 12:41:47 PM »
Hello, I've been making a few assets as of late in 3DS and transferring them into Hero with no issue.
But I've started running into a slight problem; In 3DS, the materials are as they should be.  but when I load everything into the repository and put it in game, the texture is completely wrong. 

Example:
Yesterday I loaded in my wooden table, but when I put it in game, it's texture was that of one of my stone walls. 

Any way I can stop this from happening? I've looked other places for this and have yet to find anything.

thanks.

5
Developer Introductions / Cowless Studios
« on: Nov 09, 12, 07:32:51 PM »
Hello! We consist of just 2 teenagers.  One from the US and one from the UK.
We've only got a little bit of experience with programming, but we're doing what we can to learn.
Just thought I'd stop by, as I haven't posted on the forums yet. 

Cheers!  8)

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