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Messages - GameMMO

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General Discussion / Re: Remplace main character and weapons
« on: Mar 27, 13, 02:42:41 PM »
kk, thankyou very much! x)

General Discussion / Remplace main character and weapons
« on: Mar 27, 13, 07:07:31 AM »
Someone can say me where can I found tutorials to remplace main character and weapons?

I search in the wiki, but only see tutorials to add npcs :(

Thank You!

Developer Created Tutorials / Re: Mini map & World map in window
« on: Mar 26, 13, 01:04:34 PM »
why my map is not centered?

Thank You!!   ;D

Developer Introductions / GameMMO Software
« on: Mar 26, 13, 06:31:33 AM »
Hi to all!

We are GameMMO Software S.C., an little spanish company.

We start our course with free servers like MineCraft, we start to make some money and look to legalice the company, and at this time, we recive some offer for invest in the company.

Now we have a "good" budget to make our own game and... We are here!

Im Javi(Ghaelito), I have 29yo, Im coder and GameMMO CEO-President and founder, FixedPix is my friend, 2d designer, Vice-President and co-founder and Pancho is our lawyer and first inversor partner.

Actually we are wanting a second coder and GUI coder/designer.

If you set "true" in the "Scrollable" -> "Clientarea", "AllowStickyBottom" you have auto-scroll to down :D

GUI Creation / Re: Adding new GUI Panel
« on: Mar 24, 13, 03:57:36 PM »
Maybe I need add new Clent DOM and set archetype guicontrol and parent class _GUIBaseWindow?

I see this in tis tuto https://community.heroengine.com/forums/index.php/topic,1716.0.html

Thank You!

GUI Creation / Re: Adding new GUI Panel
« on: Mar 24, 13, 02:05:32 PM »
I refer to a panel that is always present while playing or show when I enter in specific area, like choose character panel.


GUI Creation / [Resolved] Adding new GUI Panel
« on: Mar 24, 13, 01:18:11 PM »
Hi! I want in the wiki for a tutorial to make a new GUI panel, but i can not found, I understand now how can I make a GUI Window and invoke with call, but I want the panel show when I enter in the area, for example, the panel to create a new char, or a second skill bar, etc...

Someone can say me the link to this? TY!!

Developer Job Board / Want for HSL/GUI designer
« on: Mar 24, 13, 12:48:33 PM »
We want for GUI designer, we can not pay too much...

If you want know more, pleaze, send me a PM. Thank You.

Art & Art Pipeline / Re: Exporting from 3Ds
« on: Mar 18, 13, 03:59:54 PM »
Omggg... Trying to reproduce the problem to make sshots now I can import the meshes with Max 2011!!

My problem now is the path of textures, but this is a common problem, I can read the forum same posts to resolve.

Thank You very much!!

Art & Art Pipeline / Re: Exporting from 3Ds
« on: Mar 18, 13, 03:23:41 PM »
Update: Same result with 2012, 2011 and 2010

Art & Art Pipeline / Re: Exporting from 3Ds
« on: Mar 18, 13, 11:20:00 AM »
I try to add material and texturize but nothing :S

Now I go to try with Max 12 or 11

The console output:

17:22:09: CreationObject caja5.hgm seems to be done

Art & Art Pipeline / [Resolve] Exporting from 3Ds
« on: Mar 18, 13, 07:49:48 AM »
Hi, Im trying to xport some objets frin 3Ds Max, but when I try to put it in the game, the object dont appear, I can only see the manipulation yellow cube.

When I try to export form maya works fine...

With the HeroViewer I can view well the objets imported form 3ds.

This is my env for maya 2013 x64, works perfect.

MAYA_SCRIPT_PATH = C:\HeroEngine\ArtPipeline\MELScripts\Maya2013.0
PYTHONPATH = C:\HeroEngine\ArtPipeline\MELScripts\Maya2013.0
MAYA_PLUG_IN_PATH = C:\HeroEngine\ArtPipeline\Exporter\Maya2013.0_64bit
XBMLANGPATH = C:\HeroEngine\ArtPipeline\MELScripts\HE_Tools_Icons
HeroEngine_Root = C:\HeroEngine\ArtPipeline

General Discussion / Re: The public client
« on: Mar 18, 13, 02:17:49 AM »
Kk, then for now I will focus in another aspect, but this was not entirely crear for me :S

Thank You :P

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