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Messages - morfiction

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The VMP is intended as a peaceful gathering place for many needs and countless populations of the average person. I envision it as being an intermediary for other Hero Engine projects as a sort of neutral zone where special in-game merchandise can be viewed or purchased. It is also a common place for tutorials that explain your game's mechanics.

Sony used to have a concept called “Playstation Home” on PS3 consoles where people could visit the bar on Mos Eisley Space Port from Star Wars or even the shanty town featured in Resident Evil 5. It was a place to talk games while in a game-like environment. You could buy outfits, too.

This was a great place that the competition didn't have.

2
General Discussion / Re: Game pitch
« on: Oct 30, 19, 02:38:08 PM »
I was thinking one idea is the sport aspect can be sorta like football. There's a guy in armor who can only run and is carrying a detonator towards the opposite end of the field. He can only defend himself with one handed weapons or guns.

The middle of the field is a No Man's Land with barbwire down the middle. And the end of each side has a mine field where a bomb can be set off to blow up their end zone


3
General Discussion / Game pitch
« on: Oct 30, 19, 01:40:48 PM »
Lately I have been thinking how I am not really very good at being a dishwasher. Don't get me wrong but my health isn't getting any better and when I have a bad day I can't work. That lets people down. I don't make excuses about why I feel bad either. I do however spend much of my free time with computers. With my spare money & spare time I was interested in creating games as a producer / designer. I have no real technical skills but I am very social with many people who are.

I should stick with what I am good at, not dwell on what I'm bad at. One project I was working on was what I called a Virtual Meeting Place. It is based off a game engine called Hero Engine which was used to create the Star Wars: The Old Republic and Elder Scrolls Online. An MMO is a game that is used to play with or against nearly thousands or millions of other players over the computer network. It stands for Massively Multiplayer Online. Anyhow, recently i have seen commercials by the casino which fixated on online sports gambling.

Then it hit me, why not an MMO based on Gambling of all things. Like how legend has Caesar would decide if a man lived or died in the Collisiem. He would thumbs up or thumbs down. Now what if there was a game designed somewhat like a sport which had a heavy player vs player orientation. The winner of the fight doesn't matter. But what if the audience got to bet on who survived?

I haven't come up with a name for it yet. But I have a friend in the Middle East who is working on a game which is unfinished and needs to be translated in English.

I don't know why I'm pitching these ideas to you. I heard you were a VP or something of the casino. Maybe you know someone who is in marketing who can take the ball running from this point?


4
Scripting & Programming / Re: Point N Click 2D or Lazy QTE.
« on: Aug 22, 19, 04:55:37 PM »
Hey, peeps. Looking for some help with XML & HSL for my VMP project. I probably can set aside $10-$20 an hour for a coder.

I have pitched to a website with a very nice community who I will crowdfund with to mutually help both of us out on expenses.

6
Scripting & Programming / Point N Click 2D or Lazy QTE.
« on: Aug 15, 19, 06:09:07 AM »
I have over a dozen reference photos. I want to make a presentation using them somewhat similar to Shadowgate. Using these commands you can teleport around the 3D landscape looking at holograms. There might even be animated scenes where NPCs in 3D are set against the backgrounds.

This is as always, an extension of my Virtual Meeting Place concept. Hoping to quickly finish this one as I have been considering options and asking for help for five years or so.... :(   This won't be the only usage of this concept. I will look forward to charging organizations a nominal fee to host VMPs for their organizations in a consistent 3D world.

7
General Discussion / Re: Starting Your Project - READ THIS
« on: May 05, 19, 03:52:23 PM »
Sarr makes a good point. The engine had a free promotional aspect many years ago. And one could argue why pay for something later on when you just expect it to be free forever?

But how are the makers of Hero Engine making money off of 100 per two seats for a year? How even? It's not for the uninitiated. It isn't a game. It is a tool for making games.

To play an MMO you pay out $15 a month and at 12 months for a year you're talking $180. This is assuming there's just one vanilla client everyone uses at once. But if we considered the price for TWO people to use the game? That's an additional $180. 

This concept is great. A monthly sub for the engine wouldn't make sense because it takes a person a lot longer than just a month to learn the many aspects of the engine.

Not pointing fingers, but in a business stance, Idea Fabrik must be losing cash on the deal. So it makes sense they have a relationship with Autodesk for their licensing deal for the softwares of "3DS Max" and "Maya." IF every user of HE also subscribed to Autodesk, then both companies have a fine symbiotic relationship.

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Long and short is I have one. I just is overly complicated, too many pages, and unfinished because the team split up.

9
I decided many years ago i wanted to adapt some older rules from tabletop to be used as a computer game's rules. I settled on Dominion Rules. www.dominionrules.org 

Other than posting all of the verbatem rules into a bunch of dos, I have no idea what else to do. I could come up with modifications i guess but documenting everything and compiling into a GDD is quite beyond just me to do alone.

I'm also not very skilled as a dev even after all these years.

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Game Dev and Gaming / Hero Engine Groupings
« on: Feb 22, 19, 12:40:03 PM »
FB Post

"I am doing a Hero Engine project. It is meant to teach literacy for adults. I am digging an avant garde vibe to it..... like an atypical Harvey Pikar type of adventure game with few words in it at first as we follow some repenting fool as he travels from squalor to salvation."



Quote

Hey, anyone want to learn how to Program or help contribute to an ongoing game development project?
I have access to a free community online with a message board, a website, a wiki, tutorials on YT, and a specialized game engine. This is all centered around Hero Engine which is uses proprietary computer language of its own called "Hero Script Language" (HSL).
We need artists of all kinds. From drawing to writing to music to whatever. Photography.... History Buffs... any kinda hobbyist.

Normally Hero Engine costs $100 per year for two seats. BUT I have a lifetime promotional account which you can join for free. Just volunteer your time and your patience and willingness to act as a team.
Please like, share, comment! Share with all your friends and have them share with theirs, please.

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General Discussion / Re: Using the engine as an artist.
« on: Feb 06, 19, 07:02:30 AM »
Each subscriber gets access to a "hero blade" for their local region of the hero cloud. And within that blade they access their inidividual world or a team member's world on such server. For example, my world is situated on Hero Blade East 21 or the EST time zone of USA.

Hero Engine is the name brand of the service and also may come as a source code license which major studios like EA and Zenzimax purchased to create their own large scale projects. It isn't really necesarry to be a source licensee if it outside your budget. 

12
General Discussion / Re: Hero's Journey post morten.
« on: Jan 28, 19, 03:33:53 PM »
Politics...... :D

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General Discussion / Hero's Journey post morten.
« on: Jan 25, 19, 02:39:35 PM »
https://massivelyop.com/2017/01/07/the-game-archaeologist-heros-journey/



Quote
In 2010, Idea Fabrik bought the engine, its tech, and hired several of Simutronics staff. Today, the Hero Engine is still available as a development tool, although it doesn’t seem as though many studios are looking to use it.

15
Game Dev and Gaming / Classic JRPG Parody.
« on: Dec 04, 18, 03:50:43 AM »
I had this other idea of a parody of the early Dragon Quest or Final Fantsy games
like the player is standing outside town and he's one hundred feet tall...... the villagers panic only ot have him and his party warp into town signifigantly shorter than everyone else once he steps on town;.....
or the NPCs do scripted dialog and movements when arond the Player Character but will act and speak normallly when he is not present in the general area.

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