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Messages - SilverkeyPhilippopoulos

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1
Animation / Re: Animated Asset problem
« on: May 20, 14, 02:45:38 PM »
ah, thank you :D, but what caused the, now I guess infamous, hook to completely fall out of its bounding box? :p

I tried the manually adding of the bone and skinning it, but I think I made a small error somewhere anndd.. it still starts at 0 degrees instead of, in this case, -5 degrees... while in the icon maker it shows correctly

!ERROR!graphics:Error Loading [/alpha-town/test/animation-bone-test1.hgm], "NewMeshBinding: Unable to find bone: 'Bone002' in the ToSkeleton"

I'm fairly new to working with bones, so give me a bit to muck around with bones and such :D

2
Animation / Re: Animated Asset problem
« on: May 10, 14, 07:41:46 AM »
Ah, I have found something that might be usefull?

Made a new asset, from scratch in a new scene. But didnt make the hook cause cba. But, I made a simple oscillating asset. It picked up only half the the animation again.. but only in the world it is put it, if viewed in the asset library (making an icon for it) it DOES show the correct animation: http://youtu.be/GR3q6YHn3uQ

I put the asset in the Animation-Test World in the North-Eastern corner and put the asset under "Animations" in the asset library if you want to take a look at it.

3
Animation / Re: Animated Asset problem
« on: May 09, 14, 03:33:44 PM »
Quick update. With this new update I managed to make an animated door (opening and closing) on the first try, but when I try to make that damn hook again... I'm starting to believe I am not allowed to make simple hanging hooks  :o

I tried it with a completely new model, but nope.

How's the poking? :D

4
Animation / Re: Animated Asset problem
« on: Apr 30, 14, 07:29:01 AM »
pff. When I export the second asset it only picks up half the animation again.
When viewed in the HE viewer it does show the correct animation. SDK version: 2.9.23.0

Could I have done something wrong with the pipeline somehow while installing it?

5
Animation / Re: Animated Asset problem
« on: Apr 29, 14, 08:28:02 AM »
Email sent :)

6
Animation / Re: Animated Asset problem
« on: Apr 25, 14, 01:07:37 PM »
I've made a few (11) more animated assets and 10 of them are picking up half of the animation or are falling out of their animation/bounding box. Like the last hook in my example video.
I've put them into a world, simply called "Animation-Test".

The assets that DO work are in a corner somewhere, including a sign I made before that worked re-exported with 2014.2 pipeline. The other assets are in the middle, except for 4 of them. Cause 1 is crawling away, the other 3 are... I guess rowing their way into freedom.  The only one that worked was the 10th asset I made.

Some assets are made out of one single object (box) others are multiple objects attached to eachother, making them one single object.

Ehm, I don't think I am doing something odd. Just give them one animation as far as I know.

Thanks for helping so far btw :)

7
Animation / Re: Animated Asset problem
« on: Apr 23, 14, 12:59:26 PM »
Here's the video!

http://youtu.be/QOjajCOctv0

I used the wrong textures for the hook in the end, that's why it is flashing.
(the music was unintentional. I was listening to it, while recording the segments, I thought it added a little humor to it all afterwards)

8
Animation / Re: Animated Asset problem
« on: Apr 23, 14, 11:09:17 AM »
I'm using 3DS max 2013. And I'll make a video ASAP

9
Animation / Animated Asset problem
« on: Apr 22, 14, 01:32:02 PM »
I have a fairly dumb problem,

I want to make a simple animated asset, a hook on a rope (2 objects attached to eachother) swinging from side to side.
nothing special, I've made signs swinging from side to side. no big deal.

But with this recent pipeline update (2014.2) It went wrong.
It would only pick up half of the animation and the other half the object would go off centre in a random direction

(don't mind the textures, just made a quick animated thing)

It should stay within the blue bounding box but as you can see, it just... leaves it for the other half of the animation. I can make a video if my explanation is unclear :)

(I've also had the "converting to latest version" error with the latest pipeline. But saw that Cooper and Bennett already took notice of this problem.

-Philippopoulos

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