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Messages - jcsmith562

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Design & World Building / Remove Me
« on: Oct 05, 15, 01:54:18 AM »
Issue resolved, this can be deleted.

General Discussion / Logitech G Series Possible Bug
« on: Aug 23, 15, 09:47:29 PM »
One of our users posted this in our forums recently, so figured I'd pass it along. We don't have a G-Series mouse handy to verify if it is correct or not but they are reporting that the Logitech G-Series6 button mice when key binding are only detecting one button. We are using an older version of Hero Engine so this may also be an issue only on older versions but wanted to pass it along so it could be looked into.

Developer Hero Projects / Re: The Repopulation
« on: Aug 11, 15, 01:45:19 AM »

Also a video was released recently which can be found here: https://www.youtube.com/watch?v=pnaQNBNcM3M&feature=youtu.be

General Discussion / Re: Should I give it a try
« on: Aug 09, 15, 12:48:10 AM »
Hero Engine is easy to jump into, but hard to master. It's easy to go into game, add props, things of that nature. It takes a little bit longer though to figure out all of the massive feature set, and to learn good practices for programming. Once you get past that initial phase though it all starts to make sense and is pretty easy to work with.

Developer Hero Projects / Re: Visions of Zosimos
« on: Jul 25, 15, 12:45:33 AM »
Knock em dead at the show.

General Discussion / Re: Hololens
« on: Jul 20, 15, 02:00:03 AM »
I can't see much MMO use for the hololens, but I definitely see it with the Rift and other VR hardware. It's a different level of immersion that you just can't get otherwise. I do think you have to design games a bit differently though when designing for VR, similar to what FI mentioned in his last post. Things like the interface need to be done differently. Taking advantage of head tracking, not taking over cameras, etc are very important.

General Discussion / Re: Endless Load Screen
« on: Jul 19, 15, 12:16:31 AM »
We regridded our world about a year ago to use a diamond grid, so there are never more than 3 areas at a given point. It looks like this: http://repopdb.com/#/map

To duplicate if we just go to any of the corners and cross quickly (vehicles are the easiest way if your in repop). It is especially prevalent if an area is not in the being kept up in a keep up area list. Happens in both client and blade. When monitoring in blade the one time we can always duplicate the issue is if you switch areas while there are still things in the repository requests. If there are repo requests still ongoing it always hangs and never recovers. I'm wondering if its waiting on them all to complete before loading the new area, and then something from the switch is causing them to stall and not complete.

General Discussion / Endless Load Screen
« on: Jul 18, 15, 06:32:20 AM »
So this problem has been plaguing us forever so decided to see if anyone has found a solution or if this is a bug.

The problem seems to occur if you cross into an area seamlessly while it is still loading in data from the previous area. It never recovers and just hangs on the loading screen. We have placed some code to try to recover from it but it still happens quite often. Typically it happens near corners where multiple areas are meeting up. If someone crosses just on the far end of one and then into another they can easily go into the third area before it has a chance to load in everything from the second. There is no external function or anything that I'm aware of to clear out old loading data.

Is there any solution for this?

Developer Hero Projects / Re: Yugoslav Front
« on: Jun 29, 15, 08:05:32 AM »
It looks pretty original. Nice work.

Developer Hero Projects / Re: The Repopulation
« on: May 15, 15, 11:28:25 AM »

Looking good guys and gals.

Developer Hero Projects / Re: Visions of Zosimos
« on: Mar 02, 15, 02:11:35 PM »
Best of luck at the show.

Art & Art Pipeline / Re: FX system and performance
« on: Feb 13, 15, 07:18:19 AM »
The FX system takes some practice, but it is very good and worth learning. One you get the hang of it it's easy to use and powerful.

General Discussion / Re: Joypad Support?
« on: Feb 04, 15, 04:26:31 AM »
Thanks a bunch.

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