HeroEngine Forums
Welcome, Guest. Please login or Register for HeroCloud Account.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - DragonFist

Pages: [1] 2 3 ... 10
1
Off Topic / Re: A sighting
« on: Feb 07, 14, 01:40:41 PM »
This thread reminded me of...

https://www.youtube.com/watch?v=5oE5dkTanms


2
Scripting & Programming / Re: Deleting fields from classes?
« on: Jan 22, 14, 03:35:58 PM »
Are you sure you are not in "Read Only" mode?

3
Thanks, this kind of help is always appreciated in my opinion.  I did similar with my over-the-shoulder camera implementation and the community expanded it.  So, thanks.

4
Developer Hero Projects / Re: Yugoslav Front
« on: Dec 11, 13, 11:51:51 AM »
I agree with Stadi.

Nice prgress, BTW.

5
General Discussion / Re: who wants a skill based system tutorial
« on: Jul 25, 13, 08:49:21 PM »
Thanks!  Definitely interested in this.

6
Game Dev and Gaming / Re: limitation on time spent in game
« on: Jun 11, 13, 11:29:34 AM »
I played an online game back when they were first coming out in 1990s. http://en.wikipedia.org/wiki/The_Shadow_of_Yserbius They had a system that was pay per hour for playing. This was limiting many who wanted to play.

Gods! I remember that!  I was addicted to it and Neverwinter on AOL.  Though, from my memory it was the service that charged per hour not the game.  There where numerous other games on the service and they eventually dropped the per hour charges due to losing out to AOL's monthly charge.

7
Game Dev and Gaming / Re: limitation on time spent in game
« on: Jun 10, 13, 02:48:07 PM »
I think you won't have any players.  I wouldn't play a game that tried to decide how long I should play it.  The first time I realized I was being kicked for a time limit would be when I uninstalled the game.

Sorry if this comes across harsh.  I understand what you're trying to solve.  Nonetheless, the above would be my reaction.

8
General Discussion / Re: ETA on the HE Asset Store?
« on: Jan 16, 13, 04:20:13 AM »
If you build it, they will come.

9
Off Topic / Re: Merry Christmas 2012
« on: Dec 25, 12, 01:25:08 PM »
Merry Christmas to one and all!  Or whatever holiday you may be celebrating, may it be happy!

10
Off Topic / Re: My color!
« on: Dec 19, 12, 12:31:52 AM »
I've never been anything but general account.  Thinks I am probably a "World Owner" unless that is for source licenses or something.

11
General Discussion / Re: Awesomium Documentation?
« on: Dec 12, 12, 02:01:25 PM »
This was answered as early as Sept.

https://community.heroengine.com/forums/index.php/topic,3214.msg17643.html#msg17643

There are other posts and one really shouldn't have been expecting this functionality for this release as it was stated several times that it would be integrated into the core and billing aspects and the interface functionality would come in a later release.

12
Off Topic / Re: My color!
« on: Nov 27, 12, 04:23:20 PM »
Not really a big deal to me but...
<--

13
General Discussion / Re: Creature/NPC stat planning?
« on: Nov 20, 12, 03:44:47 AM »
HE is much more of an open book than that.  You or your engineers will determine how stats work as all that is programmed by your team.

14
Design & World Building / Re: Shadows displaying oddly.
« on: Sep 19, 12, 01:57:39 AM »
Lower the shadow view distance on the render options panel.

15
From the wiki:

 Set Camera Follow Offset

SetCameraFollowOffset(name as string, offset as vector3)

Sets the follow offset on the specified camera, meaning the position that the camera is attached to the character (such as the back of the head, or whichever point on the character the camera goes to if it zooms in all the way). For example, the "position" of the character is the position where the character's feet are, and the offset would be the vector3 from the feet to the head.

Pages: [1] 2 3 ... 10