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Messages - Cyrius

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1
This is really nice!

2
Developer Hero Projects / Re: CCWO Vampire-Humans
« on: Nov 28, 12, 08:27:52 PM »
Here is our new logo. I asked my top 2d to redisign it from ground up, as I was sure we could delevier something better. What do you think of this new one?



[attachment deleted by admin]

3
Developer Hero Projects / Re: CCWO Vampire-Humans
« on: Nov 24, 12, 06:28:54 AM »
Not really, it will be a MMO on the Arena style. Instead of fixed screen between games, you will spawn in safe cities and there will be PvE and PvP scenarios you will be able to go to via transports.

4
Developer Hero Projects / Re: CCWO Vampire-Humans
« on: Nov 23, 12, 02:10:08 PM »
Thanks Prometheus.

Here is the second piece of art to show the darker nation of vampires. The concept you see here is about the guardian class, that is some kind of the protectors of the vampire nation. They will give their "life" to protect the nation and wont bother how cruel they have to be to slay foes.


5
Developer Hero Projects / Re: CCWO Vampire-Humans
« on: Nov 19, 12, 10:16:59 AM »
It's good, I would never post someone else's art without his permission. Not only the artist knows I'm using this drawing, but he will probably do more for my team.

Thx for the advice.

6
Developer Hero Projects / Re: CCWO Vampire-Humans
« on: Nov 19, 12, 09:21:26 AM »
Thx for correcting it Cooper.

I'm proud to post here the first finished concept piece of art for CCWO!!!

It's a first concept art for the human nation.

Tell me what you think!

7
Developer Hero Projects / Re: CCWO Vampire-Humans
« on: Nov 12, 12, 03:15:57 PM »
here are the classes

The New Born and Defector classes are quite special as you play a Human fighting for the vampires (you accepted to be bitten...) or you play a Vampire on the human side (you accepted to take some chemicals to calm your bloodthirst).

8
Developer Hero Projects / CCWO Vampire-Humans
« on: Nov 12, 12, 03:12:07 PM »
Hey guys,

My team is not very far in the development, but I wanted to show some goodies just keep you informed.

Here is the first draft for que logo and the classes diagram. The colors of the diagram are the skill tree relation. For example, if you role a Guardian, your meleeDPS skills will be a mirror (with it's own touch) of the Hunter's MeleeDPS skill set. We keep the balancing capability of the mirror class system with a better replayability for those who likes to roll every characters.

What do you guys think of these?

9
Developer Job Board / CCWO revamped
« on: Oct 23, 12, 02:37:08 PM »
Hey guys,

Long time I gave news about my team, but here I am! I'm revamping the whole project and I will bring together a new team. If any of you are interested, let me know, we could use :

Programmer (2)
3d modeller (character)
3d modeller (environment)
2d artist (GUI)
2d artist (loading screens)
animator (1)

We are 4 already.

We did not wipe the whole game, but its a quite big orientation change. It will still be a steampunk style game, but instead of industrials against magic, it will be steampunk/western humans against steampunk vampires. We will have some social and safe areas of the cities to chill out and craft and everything and the players will take transports to go in conflicts areas. The vampires will have some buffs during night time and humans during light time.

There is 2 types of conflicts areas (instanced) defense and offense. You will have pve and pvp scenarios where you build points to spend for gears and stuff. Everything will be in city environnement with alot of walls, buildings, hide and shoot play, strategic play in pvp to take down fortified places, etc.

It's quite short but it gives an idea of where we are going. If you want to be part of the team, just send me a PM or answer here, you have to be on dropbox.

Cyrius

10
Developer Hero Projects / CCWO revamped
« on: Oct 23, 12, 02:17:23 PM »
Hey guys,

Long time I gave news about my team, but here I am! I'm revamping the whole project and I will bring together a new team. If any of you are interested, let me know, we could use about anything (prog, modeler, animator, 2d, etc).

We did not wipe the whole game, but its a quite big orientation change. It will still be a steampunk style game, but instead of industrials against magic, it will be steampunk/western humans against steampunk vampires. We will have some social and safe areas of the cities to chill out and craft and everything and the players will take transports to go in conflicts areas. The vampires will have some buffs during night time and humans during light time.

There is 2 types of conflicts areas (instanced) defense and offense. You will have pve and pvp scenarios where you build points to spend for gears and stuff. Everything will be in city environnement with alot of walls, buildings, hide and shoot play, strategic play in pvp to take down fortified places, etc.

It's quite short but it gives an idea of where we are going. If you want to be part of the team, just send me a PM or answer here, you have to be on dropbox.

Cyrius

11
You can't animate static assets. You have to export your assets with the good category.

Look in the wiki for animated assets.

12
Developer Job Board / Re: CCWO needs YOU!
« on: Jun 25, 12, 10:06:40 AM »
If a 2d designer reads this, STOP!! We need your skill for textures!!!

haha

I hope we can show stuff in the next days, maybe some of you will want to join the team!

I did recruit 2 coders (with degree and all), 1 3d designer working on AAA titles for characters, I do the 3d environnement and a texturer would be a great addition to the actual team!

13
Developer Job Board / Re: CCWO needs YOU!
« on: Jun 18, 12, 07:31:38 AM »
The team is growing, but we still need a programmer.

Feel like you can take up the challenge?


14
Art & Art Pipeline / Re: weird mesh problem
« on: Jun 12, 12, 12:32:42 PM »
Hi, here is some screens.

What it looks like in max and what it looks like in HeroBlade.

Thx

15
Art & Art Pipeline / [Resolved] weird mesh problem
« on: Jun 12, 12, 07:47:45 AM »
Hi fellow designers,

I experiment a weird problem with one of my 3d model. I never had trouble so far, but one of my quadripod robot (it's a steampunk game) is completely messed up when I load it in HeroBlade. The model is fine in max, I use a standard white texture (it's only a pre-alpha) and I export it the same way I did for all my other models. When I load it and create it in my zone, the mesh is COMPLETELY messed up. It looks lika a stange box with plenty of chaotic vertices...

Anyone experienced it also and found a solution. This robot took me so much time to do, I don't want to do it again. :(

Thanks

BTW, I'm sorry for grammar, english is not my first language.

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