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Messages - joshwebb84

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1
Scripting & Programming / Re: Inventory Stuff
« on: Mar 12, 12, 12:11:26 AM »
One resource that might be helpful to help you understand how an Inventory might be implemented in HeroEngine is the following wiki page which was written using HJ Reference as a guide:

http://hewiki.heroengine.com/wiki/Inventory_System_Tutorial

The Spec System (http://hewiki.heroengine.com/wiki/Spec_System_-_Basic_Usage) is ideally suited for the creation of item definitions and subsequent factorying of items. Additionally, items could be visualized on the client using Prop Buckets (http://hewiki.heroengine.com/wiki/Prop_buckets), and they could be stored in one of several ways (http://hewiki.heroengine.com/wiki/Data_storage_options) that would be linked to the character or account in question (via associations, for instance).

Hero's Journey is a good reference to understand the premise behind storing things on a character/account and replicating this information to the client, but it should not be assumed to be the optimal solution (as each game's design is different).

Well if the Game you are making is an traditional MMORPG the the HJref is a very good starting point. what I suggest is if people use the HJref as a starting point then once they have it ported then they need to edit it to fit their game.. thats what I done with a few of the HJref systems is ported them then adapted them to my needs.. also doing it this way is a good hands on approach to learning the HE scripting.. 

2
Game Dev and Gaming / Re: Building a new computer
« on: Dec 26, 11, 02:46:23 AM »

I would have went with the Intel I7 over the AMD as the I7 has eliminated the FSB bottleneck.


I not an AMD fanboy by no means but AMD removed the FSB long b4 Intel as even while intel had just made the Core Solo's and Duo's none of AMD's CPUs have had FSB for a long while

AMD cpus go by MegaTransfers per SECond(MT/Sec) rather than a FSB and have long b4 the i3/i5/i7 cpus google it

3
Game Dev and Gaming / Re: Loss of productivity - Curse Skyrim :)
« on: Nov 23, 11, 02:28:22 PM »
However I am all for online games being released with minimal content and growing from there as resources and player base grows.  This is the best approach rather than a fully polished and shiny 100% game at release.


Yea that does tend to improve the longevity of the game as you keep adding new content over the life time of the game

4
Game Dev and Gaming / Re: where can i find a recruiting site???
« on: Nov 22, 11, 06:04:44 PM »
or try to secure some funding if possible then hire a great Programmer like in Our case with the Game we are wanting to make we are having to Secure rights to use a Major IP with the current IP holder and hes done said if we Impress him with our prototype  then hes gona make an initial investment in our Team so once and if that happens we are goning to start looking for some top notch Programmers and 3d Modelers and the such  so I been prying everyday it works out because nobody has used This IP we're seeking to gain game rights to and Its an IP alot of people has been wanting to have a MMO made on ..


so I wish you the best but hey I would start look into some investors if your game idea  is worth seeking investors

5
Game Dev and Gaming / Re: Loss of productivity - Curse Skyrim :)
« on: Nov 22, 11, 01:03:33 PM »
Personally for me, wow is hands down the greatest MMO to ship, and I've worked on many and played most. Best world, best story, best look and feel, best gameplay, best raiding, best time versus reward balance, best class balance.

I point that out, not because I would ever wish to have a subjective discussion of value at this high a level, but only to provide balance to your thought process when you think about who and what type of player you are targetting. Inability to parse out why wow works for so many on so many levels, regardless of what you personally look for in a game, is a handicap that I don't want any of our developers to have.

Yea even though i have not played wow that much myself i know that now days its the staple in which most mmos are compared to now days and I wasn't praising wow nor  trolling it because I have not played it enough to make any kind of comment other than what you hear in the market and from the gamers themselves as like I said if your Making a MMORPG most people are these days gona compare your game to wow and expect the things that they love about wow to be  recreated in your game so they get that same feeling the first time they played wow but the flip side is they don't want what they don't like about wow (its faults) in a new game because then they will feel like your game is just another wow clone with just a new gui over it lol and if they feel that way they will just put your game down and go back to wow... and thats where alot of MMORPG's fail is they just can't inovate anything new that wow hasn't lol

so thats just what i get from the MMORPGs communities i am in so I think the masses speak louder than the few

6
Game Dev and Gaming / Re: Loss of productivity - Curse Skyrim :)
« on: Nov 22, 11, 03:26:52 AM »
That can be the worst though:  "Hey! I can see that tiled texture/sharp poly edge/lower res texture on the back of the shield that fills up 1/8 of my screen... "

etc.

Being too close to game development can be terrible for immersion :P



I do this in the star wars beta... walk around going ooh thats nice... oh they coulda done that better... hey why is that sand crossing the staircase at an exactly even flat edge?

Drives people watching me play up a wall... I do that with movies too.

LOL btw are you in the Nightshadow guild on the beta because there is a guild called nightshadow lol



but on the star wars game seeing as they just lifted The NDA for the beta to me its really boring lol the only thing to me  thats exciting about it is the story line but for me its not enough to justify making ppl pay 15 bucks a month just for the story line if all ppl wanted was a story line then they should just continue playing KOTOR lol because to me  thats all it is is KOTOR III in a mmo setting which is not enough reason to pay 15 bucks a month lol

7
Game Dev and Gaming / Re: Loss of productivity - Curse Skyrim :)
« on: Nov 22, 11, 03:15:16 AM »
That can be the worst though:  "Hey! I can see that tiled texture/sharp poly edge/lower res texture on the back of the shield that fills up 1/8 of my screen... "

etc.

Being too close to game development can be terrible for immersion :P


LOL that wasn't exactly what i meant rather the mechanics lol  but i also see your point too but I not saying go into playing a game to finds its faults but while your playing a game its faults will stand out to you if they are major I mean every game has it faults but you  can learn from where other games have failed ... if you don't learn from others mistakes than you will end up making the same mistakes.. like now days most MMO's are riding on Wow's success and build their games cloned after wow with nothing unique to them but other than a new GUI skin and thats not what gamers want is just another WoW, yea sure they want alot of features in the new games that WoW has pretty much made a MMO standard but at the same time they don't want where WoW has failed to  be in a new game or they will put your game down and just go back to WoW lol 


anybody who wants a game with anything resembling wow plays wow and isnt looking for a new game... gamers specifically want a game that is NOT wow or they would be playing wow.  As for your "that WoW has made an mmo standard".  WoW didnt make anything an MMO standard except thier stupid quest system where quests are always and perpetually announced with icons above npc heads and quest lines that always lead to the next quest and are set up so as long as you follow the quests you will never stop doing wuests until you are max level which takes bout 2 weeks if you "do it right".  Other than this everything wow has is stolen from much more classic games such as asheron's call, dark age of camelot, everquest, anarchy online, ultima online... they just made it "popular" with the "non-nerds" and thus everyone thinks wow is responsible for it's creation and implementation... where as in fact wow screwed up massively on a number of things from magically shrinking dinosaurs that become tiny when tamed to druids who cant cast roots in a small cave covered in roots but can cast starfall through an entire mountain to a hunter epic weapon quest that always gave you a sword even if you were specced for the bow to the complete and utter destruction of warcraft lore and standardized history such as making blood elves part of the horde and making undead part of the horde as well where as blood elves, undead and the horde were all enemies in a nice little triangle death pact with the horde having only used undead in the earlier years of the war due to the side effect of having been created by the scourge but stopped using undead when thier chieftan turned against the scourge.  So to WoW I say LONG LIVE THE IDIOT MASSES! now lets go make games that are NOT WoW...

Thank you this has been "Nightshadow's rant against all things WoW and people who praise or glorify WoW for having done anything special or unique to advance the world of MMORPG's"

I wasn't praising wow lol because for one that is the one mmo that i have never played more than fifteen mins..  but in fact with this generation wow is the staple to compare other mmos to just like with wow people said it was just another EQ which by the way I have played  like when I was 14 or so not really sure of the year lol becuase that how long ago I played it but if you read between the lines of my post you would see  that I was pretty much saying now days people do the same thing with wow with mmo's now as wow was compared to the mmos b4 it

8
Game Dev and Gaming / Re: Loss of productivity - Curse Skyrim :)
« on: Nov 21, 11, 03:22:47 PM »
That can be the worst though:  "Hey! I can see that tiled texture/sharp poly edge/lower res texture on the back of the shield that fills up 1/8 of my screen... "

etc.

Being too close to game development can be terrible for immersion :P


LOL that wasn't exactly what i meant rather the mechanics lol  but i also see your point too but I not saying go into playing a game to finds its faults but while your playing a game its faults will stand out to you if they are major I mean every game has it faults but you  can learn from where other games have failed ... if you don't learn from others mistakes than you will end up making the same mistakes.. like now days most MMO's are riding on Wow's success and build their games cloned after wow with nothing unique to them but other than a new GUI skin and thats not what gamers want is just another WoW, yea sure they want alot of features in the new games that WoW has pretty much made a MMO standard but at the same time they don't want where WoW has failed to  be in a new game or they will put your game down and just go back to WoW lol 

9
Game Dev and Gaming / Re: Loss of productivity - Curse Skyrim :)
« on: Nov 21, 11, 02:11:56 PM »
also don't forget you can use your time gaming to see what others have done in their games and you can see what they did wrong and you know how to do it better lol  8) like I play quite a few MMORPG's right now and since I have been working on my Own MMORPG I get a sense of where the MMO's I play have failed and where I can do it better lol


so in other words Playing others games while you make your own = R&D for your game

10
Thanks I going to because just what you said makes alot of sense on filtering it out when your looking for scripts

11
Yes my quest is just what the title says ,Is it a good idea to use prefixes on all game specific scripts?

why i ask this is one I not a top notch programmer but I know enough to get my way around HSL and am currently working on starting the  basic systems in which are going to run our game and like when I followed the guide on adding game specific system nodes you pretty much have to use a prefix so to not override the default system nodes so I thinking of using the prefix I used so that when  my friend which is our scripter  starts working on it next week after thanksgiving he knows from the  get go all the scripts I write so he can go behind me and fix any errors that may be in my code and fix it or be able to tell me how to fix it (because he has thought me alot and thats how he usually points my errors out anyway)

so do you all think it good idea to use a prefix on all the game specific scripts?

12
Scripting & Programming / Re: Remote Call vs. Replication
« on: Nov 04, 11, 11:15:23 AM »
Thanks thats helps alot and shows what each  is for  8)

13
Developer Hero Projects / Re: Kandar: The Eternal Realms
« on: Nov 02, 11, 07:34:17 PM »
just because im bored can i say that looks like the engine RPG Maker XP with some modifications...

if not mistaken RPM Maker XP had Frontal view Battles.. don't remember though for sure  but to me that looks more like RPG toolkit with a quite a bit of custom coding

14
Off Topic / Re: Show us your work area?
« on: Oct 31, 11, 05:55:50 PM »
Sure will...funds are tight at the moment, but as soon as I can I will let you know!!  Thanks darkone84
no problem it sucks being left behind in the pc market the DDR2 Prices are what drove me to upgrade lol thats when I knew it was time to upgrade to something newer and besides we are all going to be designing games and we all need the best pc we can get as game development is more intensive than actually runing the completed games so just let me know

15
Off Topic / Re: Show us your work area?
« on: Oct 31, 11, 05:45:21 PM »
well when ever your ever ready to upgrade ur PC just give me a holla and I will help you put a list together and help ya get the biggest bang for your buck now this is if you would like to me to as I have a great sense of quality and price.. just holla at me if you want a list put together on newegg and I will share the list with ya

also make sure you let me know if ya do want one what your budget for the list is

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