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Messages - mikaelperssonse

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Hi Charlie,
I had a look at your klowd forum but couldn't find much info about the actual game. Would this be a collaboration project or a funded one? Right now I am only able to contribute to funded projects.
If you have something you want to discuss it's best if you reach me via the e-mail listed above.


Developer Job Board / [Freelance] Senior 3D animator available
« on: Nov 07, 11, 03:36:54 PM »
Hello board!
I would like to offer my animation services.
With 13 years of experience from the games and post production industry I am certain I would be an asset to your production. Life has taken me to studios in Sweden, England and Canada. At Ubisoft Montréal I was part of the animation team for Assassin's Creed. I have recently finished a one year remote contract for Disney and am currently available for freelance work.

Is your project in need of animation, do get in touch!


You can reach me at, hello [at] mikaelpersson.se

Animation / Re: Animation set crash
« on: Oct 31, 11, 12:48:41 PM »
Thank you! Files on their way.

Animation / Re: Animation set crash
« on: Oct 31, 11, 12:19:22 PM »
Would it help if I provided the files I am trying to export/load? Can I give you any other kinds of information about my system to help you track down the issue?

Animation / Re: Animation set crash
« on: Oct 31, 11, 11:51:02 AM »
I have tried both with and without the character spec code.

Animation / Re: Animation set crash
« on: Oct 31, 11, 11:20:51 AM »
I had missed that particular walkthrough, I followed something that looks to be for a previous version of the editor. But yes, that is basically what I am doing.

I am just creating a simpler character and am not pressing:
Get selected Mesh Part

These files are not showing up:
(which I assume is because it's a static character and has no extra mesh parts?)

My exported directory looks like this:

Animation / Re: Animation set crash
« on: Oct 31, 11, 11:04:05 AM »
Yes, the mesh displays fine in the editor viewport. (after adding it through the Library window)
Should I be doing anything with it in the Asset roll out before adding the animation set?

Animation / Re: Animation set crash
« on: Oct 31, 11, 10:56:48 AM »
I have now tried this on a polygon primitive with five bones. Still the same kind of crash. My process of creating and exporting is still like the one detailed above.
If anyone would have pointers, that would be fantastic!

Animation / [Resolved] Animation set crash
« on: Oct 31, 11, 10:12:01 AM »
Hello forum,
I have just started using the Hero engine because a client of mine wanted me to troubleshoot their animation export process. I've never been in touch with this editor/engine before. So I might have overlooked something. I would be happy if you could possibly let me know in that case.

I'll detail my complete process to easier see where things go wrong.

* load .fbx in Maya
* assign hero shader with proper texture
* delete 2D placement node
* launch HeroEngine Character Tools
* set path's (I've used the subst dos command to map a virtual drive, this is where I am pointing things)
* Rename top node of skeleton to Bip01
* Create SRB
* Choose static character
* Create character files
* Upload to the HE repository (under Character)
* Launch HeroBlade
* Open the Asset Library window
* Create new category for my character
* Add the .hgm item
* Add my asset to the world (I am using an empty test instance (but it has some kind of default character already loaded))

It's now the crash occurs when I try to load the animation set.
To start with the animation set roll out is empty.
I specify where the ANIMATIONSET.dat is supposed to be (the character's animation folder I suppose?)
I press Add sequence = crash.

I've tried not specifying where the ANIMATIONSET.dat is supposed to be.

I've also tried uploading the local copy of my ANIMATIONSET.dat (even thoug it's specified I only should do that if I know what I'm doing)

Nothing works. I only get crashes.

I would be most grateful if someone could point me to where things go wrong,

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