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Messages - JGrant

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1
I've gone in and tested in our world different seamless areas and created and linked 4 areas in our test and was unable to reproduce.  I would like to get with you sometime tomorrow (Tuesday) and see if we can figure out what is going on.

2
General Discussion / Re: quartz.d dom glitch after field create
« on: Aug 22, 15, 09:14:06 AM »
We are going to have to do more testing.  I have been able to reproduce the result only by searching almost immediately after  the DOM editor opens or changing tabs for the first time.  If I wait a few minutes (due to slow internet) do my search and wait it does not happen.  When I do the search almost immediately I will get a ghost field 30% of the time.  If I delete one letter from my search the Ghost field disappears and does not return.

Testing this I opened and exited our server several times trying to force the issue each time.  It wasn't until I noticed slow loading between switching Tabs that I decided to try testing this off of time frame between opening the DOM editor and inputing information.

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No worries stress is inevitable.

4
static item no problem for bring instances here single or double item moves.

Dynamic items it is moving physically to the other area. So they are disapearing from the first area and physically relocating
to the new area.  If the terrain different it will be hidden by the terrain. Now I am getting the same error as stated in
the ticket and forum post. But I can find the the asset in the assets tab and bring it into view.


Server Script Error
Area: 9223372222574801548 Instance: 0
 [Squirrel Test] SCRIPT ERROR: GOM::getVariableReferenceFromNode (10843): field (94341294810) not found in node (9223372222737802513).

ID: 9223372222737802513 was not found
Time:08/19/2015 13:58:46 UTC
Call trace:
  Script _EditHandlerClassMethods line 3669 me[9223372222739801512]
  Script _EditModifyInstanceAreaHandlerClassMethods line 278 me[id=9223372222737802761 class=_EditModifyInstanceAreaHandler]
  Script _EditHandlerClassMethods line 3516 me[9223372222739801512]
starting method/function _ROOTNODELOADEDNOTIFICATION
starting me[id=9223372222739801512 class=_EditHandler,E_EditHandler]


Could you try the test one more time and look in your assets list and see if the objects being moved have gone underground.

5
General Discussion / Re: New Area Create and description bugs
« on: Aug 11, 15, 10:54:10 AM »
I tested area creation in multiple environments and was able to reproduce the issue once. I tested on three different worlds and results have been inconsistent.


The description id issue I was able to reproduce.




6
Developer Introductions / Re: CdnGater takes the plunge
« on: Aug 08, 15, 07:37:39 AM »
Welcome CdnGater,
     I will have to say that we do have a great community here and between forums, wiki and skype help can be found.

I would not worry to much about asking questions that have already been answered somewhere else though because information can get buried and sometimes should be brought back to light.

Good luck with your project and hope we can help each other in the future.

7
Art & Art Pipeline / Re: Quartz.G No models rendered
« on: Aug 04, 15, 07:23:53 PM »
Hi there,
     I am downloading the Quartz.G now and as soon as it is complete I am going to test 1st on Windows 7 then do the Upgrade to Windows 10 and test again to see if I have the issue.  It might take a little while to get back to you due to the current ISP I have but I am looking into it.

JGrant

8
Off Topic / Re: Viewing Profiles on the board
« on: Jun 08, 13, 11:58:15 AM »
It looks like group permissions. I can see everything. I'm blue account type. Gold and yellow accounts are having the issue.

9
Off Topic / Re: Merry Christmas 2012
« on: Dec 25, 12, 06:08:45 PM »
Merry Christmas all and I hope your holiday is safe and happy

10
Design & World Building / Re: Advice for lighting/collision
« on: Jun 23, 12, 02:35:57 PM »
I know a good portion of the game engines out there support true HDR lighting.  Even in limited builders sets like TES you can set your lighting not to pass through walls.  It may not seem like much but having living lighting is important to the immersion of a game and its play.  walking through a town at night you don't want to see light passing through a brick wall same as daylight entering a darkened building it should be dark inside with some areas of light provided by openings like doors and windows.

11
Developer Introductions / Re: Triad Game Studios
« on: Sep 04, 11, 12:53:37 PM »
Hello,
     My name is Jonathan Grant and I am the cowriter for Triad Game Studios.  I started out several years ago building PC's for a small company in Ga. back in the 80's.  I ended up doing communications for the USMC as a radio operator then after reenlistment I switched back to the computer field and became a network Engineer.  I Received an honorable discharge and moved to Michigan where I meet my boss (also know as wife) Sarrene.  I currently work for a company in Al. Doing network and VOIP phone installations. 

     I have been an avid gamer for years, ever since I played my first game of Pac-Man. Then I was introduced to FPS by some of my troops before I left service. Finally I was introduced to MMORPG's by Sarrene and have been addicted to them ever since.

     I have always been an avid reader and love the lore associated with fantasy. My love of reading I believe has helped me with my writing for Triad Game Studios in setting up some of the histories and story line for our project Dark Relic.  Unfortunately I am about as artistic as a blind monkey so I am no longer allowed to draw but I will leave that with better people like my lovely and talented wife.   

     Traid Game studios has a talented group of people that is a pleasure to work with.  Our artistic talents span graphics, Music and programming.  I at times feel a little envious to the pure talent my coworkers show.  We work together well.  As each of us can comment on each others section working through to make each aspect that we work on as perfect a we can get it.  We all know what we want and help each other out to get it just right so we might bring the best into our Project.

Jonathan Grant

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