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Topics - 38darkness42

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After getting past the problem with R: not showing up in the repository, I finally got past by installing the art depot (Thanks Bennett And Cooper for the help) Now that I have my assets all worked out, imported in correctly, I'm noticing some parts of the model where areas are darker, lighter, blotchy, etc. I have some pictures to help explain better.







I suppose it's an export issue in 3DS Max? Because the textures do not look like this inside the program itself, it might just be a problem with the material.

Also please excuse me if I've posted in the wrong section. I figured that this was mostly related to 3DS max and the materials that it belonged in "Art & Art Pipeline"

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Seeing that HeroEngine is being supported for mac as of right now, I decided to download virtual box and have a virtual machine of Windows 7 on my MacBook. When I launch it, I get the error "Initialization of 3D subsystem failed" error.

I know this has to do with something of the virtual machine, is there anyway around it? I checked the Wiki and found a page but it didn't really help that much.

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Hey all.

So recently I've been trying to import some models to my Repository. Made it that far with configuring it all right and stuff but the issue is I downloaded models previously from Dexsoft games. I imported the model with the FBX format (Because any of the models I downloaded are her graphics mesh) So the model I imported had no texture, so I decided to texture it myself. I followed the tutorial on YouTube by HeroEngine and here's what I got with the texture layout:


So I think I have all the textures right? Anyways...
Then to show the textures on the model I selected Map #1 Bitmap and select "Show shaded material in vieport" and then another list pops up. Which says "Show on (Standard)" and "Show on Material #35 Hero" I clicked "Show on (standard)" Then selected the "Material #35 Hero" Box and selected "Show Shaded Material in Viewport"

So with that it shows this...


And then the texture on the model appears.


Ok so after that I export like usual, make sure I exported in .hgm. Put that bad boy in my repository, loaded HeroEngine, imported model, and bam...


So can anyone tell me what I'm doing wrong? I know it's in managing the textures somewhere, probably with the HeroMaterial. Can anyone enlighten me on this issue please?

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