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Topics - HE-JAY

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1
For HeroCloud worlds created prior to the release of HeroEngine 2 (i.e. this only applies to worlds that already existed prior to Dec. 5th, 2012), the following fix has been issued:

Problem
The prop spec named "Fading Prop" (specID=1 in the _PropSpecOracle) did not write itself to the repository during world creation.  As a result, attempts to reference the prop on the client (by calling requestSpecByKey) will fail and generate a script error.

Solution
In order to coerce the prop spec into writing out the appropriate repository file, perform the following steps:
  • Open the _PropSpecOracle from the 'Tool's tab of the Utilities Interface (F5 menu).
  • Select the "Fading Prop" spec and click 'Edit'.
  • Click 'OK' to force the spec to be saved; this will trigger a repository file write.
  • Verify the file '1._PropSpec' exists in the ScriptData folder using your Repository Browser

Do I need this fix?
You can verify that this fix applies to you by checking for the existence of the repository file '/ScriptData/1._PropSpec'.  If this file does not exist in your repository (use your Repository Browser to check), then you should perform the steps outlined above to resolve the issue.

2
Cluster 20 is currently undergoing emergency maintenance.  We hope to have the cluster returned to service soon, and updates will be posted here as they become available.

3
These worlds will be inaccessible while maintenance is being performed.  We will update this thread with more information when it becomes available.

4
Server 20 serving EU West is undergoing emergency maintenance to correct a software issue.  We will update this thread with additional information as it becomes available.

5
On Thursday, January 19th APAC Southeast Server 4 will be updated to HeroEngine 1.68.

The current list of changes is available on the wiki  http://wiki.heroengine.com/wiki/HeroEngine_1_Release_65.

This outage will begin at approximately 10:00 am ET and, until work is completed, worlds in the affected clusters will be inaccessible.

6
On Thursday, January 19th EU West Servers 15 and 18 will be updated to HeroEngine 1.68.

The current list of changes is available on the wiki  http://wiki.heroengine.com/wiki/HeroEngine_1_Release_65.

This outage will begin at approximately 10:00 am ET and, until work is completed, worlds in the affected clusters will be inaccessible.

7
On Thursday, January 19th US West Servers 13 and 17 will be updated to HeroEngine 1.68.

The current list of changes is available on the wiki  http://wiki.heroengine.com/wiki/HeroEngine_1_Release_65.

This outage will begin at approximately 10:00 am ET and, until work is completed, worlds in the affected clusters will be inaccessible.

8
On Thursday, January 19th US East Servers 12, 14, 16 and 19 will be updated to HeroEngine 1.68.

The current list of changes is available on the wiki  http://wiki.heroengine.com/wiki/HeroEngine_1_Release_65.

This outage will begin at approximately 10:00 am ET and, until work is completed, worlds in the affected clusters will be inaccessible.

9
We are working to resolve a database issue affecting all of the worlds running on the US East Server 19 cluster.  All worlds will be inaccessible for up to an hour.  We will provide updates as they are available.

This maintenance has now been completed. All affected worlds have been returned to service.

10
HeroEngine 1.47.2 includes the following changes and features:

  • Fix for incorrect raycast collisions with dynamic character parts

The next minor update includes a fix for the suite of raycast external functions introduced in HeroEngine 1.47.1. This fix corrects abarrent behavior when casting rays against dynamic characters and ensures accurate intercept and meshName results.


// Raycast in 3d using specified position/direction/distance
//   Differs from the physx raycasts in that it can hit characters and includes the mesh name
external function Raycast3D(origin as Vector3, direction as Vector3, exclude_nodes as list of noderef, distance references Float, intercept references Vector3, meshName references String) as NodeRef of Class HBNode

// Casts a ray from the camera in the direction near clip plane passing through the mouse position on it
//   Differs from the physx raycasts in that it can hit characters and includes the mesh name
external function RaycastMouse( exclude_nodes as list of noderef, distance references Float, intercept references Vector3, meshName references String) as NodeRef of Class HBNode

// Casts a ray from the camera in the direction of the near clip plane passing through the specified xy position
//   Differs from the physx raycasts in that it can hit characters and includes the mesh name
external function RaycastFromScreen(x as Integer, y as Integer, exclude_nodes as list of noderef, distance references Float, intercept references Vector3, meshName references String) as NodeRef of Class HBNode

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