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Topics - Kobaltic

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Scripting & Programming / Starting a game from a refernce world
« on: Mar 21, 18, 12:11:58 PM »
I want to make a fps. I wanted to use the code from the FPS reference world as a starting point. I can't figure out how to get the code from the reference world into my own world. How would I do that? Thanks in advance.

2
I am trying to look at the fps reference files but I can't seem to find any. I use the repository blade and select the fps reference world. I see a directory list of files but that is it. There are no files in the folders. I downloaded the folders anyway and they all have a placeholder.txt file in them. How do I get the fps reference files?
Thanks

3
Art & Art Pipeline / Tips needed for sea foam particle effect
« on: Mar 20, 13, 05:02:19 PM »
I made a particle effect for sea foam. I used a cloud and some random values to make it look good. However it isn't that great. Anyone have some suggestions to make a natural looking sea foam? Should I use a smaller particle and use more of them or use less particles but bigger? What would be the best image to use for the particle. Thanks in advance.

4
I have a particle emitter in one area and I want to be able to see the particles in a second area. Is there a way to do this or do I have to make another emitter in the 2nd area? Thanks.

5
General Discussion / [Resolved] Keep getting disconnected
« on: Feb 21, 13, 11:51:14 AM »
Sometimes I have no problems and can work for hours on end. Other times I get disconnected 3-4 time per hour. Is there anything I can do to improve this? Is there ports I should open on my router?

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Design & World Building / [Resolved] Moving the gizmo
« on: Feb 13, 13, 12:47:06 PM »
Is it possible to move the gizmo so I can have it on an edge instead of the middle? It would greatly help me be more precise. Thanks.

7
For some reason I can't get the area offset to line up on the Y axis. I use snaps and get it perfect on X and Z but not Y. I tried turning snaps down to .001. I tried holding ctrl down while on the gizmo. I get it very close but not exact. It seems to be a half a unit too high. Then when I move it down the slightest bit, it is a half a unit too low. I am now linking my 5 fifth area together and it happens on every single one. Any thoughts? Is there a way to type in the area Y value to get it exact?

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