HeroEngine Forums
Welcome, Guest. Please login or Register for HeroCloud Account.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Kobaltic

Pages: [1]
Scripting & Programming / Starting a game from a refernce world
« on: Mar 21, 18, 12:11:58 PM »
I want to make a fps. I wanted to use the code from the FPS reference world as a starting point. I can't figure out how to get the code from the reference world into my own world. How would I do that? Thanks in advance.

I am trying to look at the fps reference files but I can't seem to find any. I use the repository blade and select the fps reference world. I see a directory list of files but that is it. There are no files in the folders. I downloaded the folders anyway and they all have a placeholder.txt file in them. How do I get the fps reference files?

Art & Art Pipeline / Tips needed for sea foam particle effect
« on: Mar 20, 13, 05:02:19 PM »
I made a particle effect for sea foam. I used a cloud and some random values to make it look good. However it isn't that great. Anyone have some suggestions to make a natural looking sea foam? Should I use a smaller particle and use more of them or use less particles but bigger? What would be the best image to use for the particle. Thanks in advance.

I have a particle emitter in one area and I want to be able to see the particles in a second area. Is there a way to do this or do I have to make another emitter in the 2nd area? Thanks.

General Discussion / [Resolved] Keep getting disconnected
« on: Feb 21, 13, 11:51:14 AM »
Sometimes I have no problems and can work for hours on end. Other times I get disconnected 3-4 time per hour. Is there anything I can do to improve this? Is there ports I should open on my router?

Design & World Building / [Resolved] Moving the gizmo
« on: Feb 13, 13, 12:47:06 PM »
Is it possible to move the gizmo so I can have it on an edge instead of the middle? It would greatly help me be more precise. Thanks.

For some reason I can't get the area offset to line up on the Y axis. I use snaps and get it perfect on X and Z but not Y. I tried turning snaps down to .001. I tried holding ctrl down while on the gizmo. I get it very close but not exact. It seems to be a half a unit too high. Then when I move it down the slightest bit, it is a half a unit too low. I am now linking my 5 fifth area together and it happens on every single one. Any thoughts? Is there a way to type in the area Y value to get it exact?

Pages: [1]