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Topics - WoE-Byron

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1
General Discussion / [Resolved] Awesomium Documentation?
« on: Dec 12, 12, 12:04:36 AM »
Is there any documentation anywhere yet on how to use Awesomium functionality in HeroCloud?

I did not see anything on the wiki for this.

2
General Discussion / [Resolved] Publishing on Steam
« on: Dec 07, 12, 03:57:53 PM »
Is there any plans to allow HeroCloud Developers to publish their games to Steam?

3
Off Topic / Atlassian Jira Project Management
« on: Nov 27, 12, 09:24:34 AM »
Has anyone here tried out the Atlassian Jira Project Management system?

4
Off Topic / Lest We Forget
« on: Nov 11, 12, 11:17:20 AM »
For The Fallen:


    They went with songs to the battle, they were young.
    Straight of limb, true of eyes, steady and aglow.
    They were staunch to the end against odds uncounted,
    They fell with their faces to the foe.

    They shall grow not old, as we that are left grow old:
    Age shall not weary them, nor the years condemn.
    At the going down of the sun and in the morning,
    We will remember them.



5
Game Dev and Gaming / Visual Understanding Environment (VUE)
« on: Aug 31, 12, 04:22:26 PM »
Hello everyone, I just wanted to recommend a good planning tool to you all:

http://vue.tufts.edu/

The Visual Understanding Environment (VUE) is an Open Source project based at Tufts University. The VUE project is focused on creating flexible tools for managing and integrating digital resources in support of teaching, learning and research. VUE provides a flexible visual environment for structuring, presenting, and sharing digital information.

6
Off Topic / Developer Created Tutorials
« on: Jan 12, 12, 11:52:47 PM »
I really like the fact that the hero Engine Developers made the Developer Created Tutorials thread. I feel it allows the developers to share some of their skills in order to help form a stronger community of successful titles.

Just want to give a big Kudos to the Hero Engine Team.

7
Off Topic / Christmas EVE On Eve Online
« on: Dec 23, 11, 10:18:14 PM »
Myself and a few of my friends are spending Christmas EVE chilling on EVE Online. Getting in some Jungle Bell Space Shooter Action! :)

8
Off Topic / Coast to Coast AM
« on: Dec 20, 11, 02:05:50 AM »
Does anyone here listen to Coast to Coast AM?

http://en.wikipedia.org/wiki/Coast_to_Coast_AM

Quote
This is a direct paste from the Wiki Link:
Coast to Coast AM is a North American (U.S. and Canada) late-night syndicated radio talk show that deals with a variety of topics, but most frequently ones that relate to either the paranormal or conspiracy theories. It was created by Art Bell and is distributed by Premiere Radio Networks. The program currently airs seven nights a week 1:00 a.m. 5:00 a.m. Eastern Time / 10:00 p.m. 2:00 a.m. Pacific Time. As of 2006, the show attracts an estimated 4.5 million listeners every night, making it the most listened to late night show in North America.

9
Game Dev and Gaming / Looking for feedback
« on: Dec 07, 11, 04:50:04 AM »
I was wondering what you guys think of my idea:

World of Eden Online
Genre: Fantasy/Sci-fi Strategical Conquest RPG
Estimated Launch Date: TBA
Website: TBA
Youtube Channel: World of Eden Online Official Youtube Channel

Story & Overview

The year is 2050, Earth is under siege by a hostile alien race called the Ailurians. This race is an aquatic race that takes over temperate planets by melting the polar ice caps. The earth has been under attack for 46 days and the sea levels have already risen 1'200 feet. The United Nations have announced that in order to save man kind, they will launch a stealth space ship. However the technology to travel faster then light has still not been developed so the ship is loaded with 2'000 people in cryogenic stasis (Scientists, Engineers, Inventors). During the night of July 26th (96 days after the attack) the ship was launched was launched into space. For the next 41 days, 5 scientists remained out of stasis to make sure that the ship made it out of the solar system traveling at just under the speed of light. Once the ship was safely out of the solar system, the remaining 5 scientists set the ship on autopilot for the Andromeda Galaxy (2.5 Million Light Years away) and put them self into stasis. For 20 Million years (0.125 Light Years per year), the ship drifted in space while being maintained by robotic systems. On the outer edges of the Andromeda Galaxy, the ship detected an uninhabited planet. The ship then entered the atmosphere and activated its Gravity Repulsion Drive which allows the ship to repel the planets magnetic field and sit in the high atmosphere. The ship then woke the 5 scientists and restored life support to the ship.

The planet is Code Named Eden from the ship.

As the 2000 people who traveled as the original colony were awakened, they became aware that that would not be able to survive on the planet due to differences in the planets gravity. So genetic samples were collected from the colonists which were then combined into a genetic system called Genetic Memory Allocation as well as Base Pairs.

The colonists on the planet would be a cloned society since man kind itself would be unable to survive on the planet. There was then a collection of revival stations were placed around planet that would allow people to be instantly reborn when they die making an immortal society. Each clone then had an implant installed that would upload all GMA into a point based system that would allow the clone to install abilities and traits. This system is called a Genetic Memory Allocation Point.

The clones also have a PSI Enhancement in the implant that reacts to the revival stations that created the illusion of Magic like abilities when the clones are within range of the revival stations. The closer to the station, the stronger the abilities.

The world was then partitioned up into State Cities that are controlled by controlling the obelisk. Much of the world is still being set up by the ancients for this new way of life so many areas on the planet do not have city states yet. The colonists are only allowed to travel to city states that have been defined by the ancients.

A force was also created by the ancients called Guardians however the guardians split into 2 factions. The first was destined to guard the players from being killed in the cities within the city states and the other was destined to destroy people who traveled between cities. These are called Guards and Raiders. Both guards and Raiders are extremely powerful as they are genetically enhanced with 5x the GMAP capacity of a standard clone.

Guards defend the cities and will attack anyone who is being hostile within the city itself. Guards to not loot people they kill. Guards will never leave a city!

Raiders kill anyone who roam the wilderness. Raiders loot anyone they kill. The more obelisks a guild owns, the more raiders per city state there will be. (1 Raider per obelisk per state) Raiders will never enter a city!

Welcome to the World of Eden, Life will never be the same again.

Summarized Game Concept
Free to Download and Free to Play
World of Eden Online is going to be Free to Download and Free to Play however there is a diverse Micro-Transaction style system for income generation.

Guild Centric Mechanics
World of Eden Online is based strongly around guild centric systems where the guild system is actually the central focus of the game.

Player Controlled City States
Players control the cities via the powerful guild system.

Player Defined Quest System
The guilds who own the towns actually get to define the quests that are available in the towns and then based on the parameters, the system will automatically determine the quests reward amount.

Dynamic Character Creation
World of Eden Online takes advantage of Dynamic Character Creation as well as FaceFX technology to maximize the experience for the End User.

Dynamic Character Re-Creation
You can Re-Design your character's looks any time your character is reborn.
You can Re-Allocate GMAPs any time your character is reborn.

Player Controlled Economy
Nearly all the items in the game are created by the players by using versatile crafting systems.


More details to come as we reach a more complete state, Thank You.

All Rights Reserved by Carbon Studios LLC 2011

10
Game Dev and Gaming / Flowchart Tools
« on: Nov 08, 11, 05:26:38 AM »
I am looking for online collaborative flowchart tools and the best one I can find so far is a team license on Lucid Chart.

We have also bee considering Microsoft Visio however it is not very collaborative for a online studio.

I would like to know other peoples opinions before I decide on which way we are going to expand our tool chain for our development team.

11
World of Eden Online is recruiting:

World of Eden Online Project Thread
World of Eden Online Youtube Channel

Positions to be filled:
High Resolution Texture Artist #1
High Resolution Texture Artist  #2

Positions that have candidates that are being interviewed:
Level Designer/Architectural Modeler

Positions that are filled:
Level Designer/Production Manager
Static Mesh Modeler/Lead Artist
- Character Modeler/Animator
- Creature Modeler/Animator
- Level Designer/Environmental Modeler
- Concept/Illustration Artist
HSL Scripter/Lead Engineer
- HSL Scripter/GUI Programmer
- HSL Scripter/In-Training
Musician - Rob Westwood Music
Sound Effects Composer

I can be contacted directly via:
Skype: DragonRift
E-Mail/gmail/google talk: dragonrift@gmail.com
MSN: wardragon_2001@hotmail.com
FaceBook: Byron Storms

Our project runs completely on Profit Share based payment structure.

12
Design & World Building / [Solved] Tabs and ownedPanel
« on: Sep 13, 11, 01:11:51 PM »
I have been reading GUI Tabs Wiki Link and I keep getting this error when I make a Tab and Tab Content Panel.

Code: [Select]
11:49:03: System:SCRIPT[_GUITabClassMethods]:_BulletinsTab has no tab/panel associations, or more than one!
11:49:03: !ERROR!HeroScript::HeroMachine::ScriptError:Could not find ownedPanel for tab: _BulletinsTab
11:49:03: !ERROR!System:SCRIPT ERROR: Could not find ownedPanel for tab: _BulletinsTab
09/13/2011 11:54:15
Call trace:
  Script _GUITabClassMethods line 202 me[1000004268]
  Script _GUITabClassMethods line 147 me[1000004268]
  Script _GUITabClassMethods line 291 me[1000004268]
starting method/function ONMOUSEDOWN
starting me[id=1000004268 class=_GUITab]
11:49:39: System:SCRIPT[GUIeditor]:Creating: 'WoE_GuildWindow'

It is supposed to work without coding and I am not sure how to associate tabs to tab content panels.

13
Developer Hero Projects / World of Eden Online
« on: Sep 01, 11, 05:01:51 PM »
Genre: Fantasy/Sci-fi Strategical Conquest RPG
Estimated Launch Date: TBA
Website: http://www.carbonstudios.net/ (a website update is currently in development)
Youtube Channel: World of Eden Online Official Youtube Channel
Follow us on Twitter: https://twitter.com/WorldOfEden

Prologue

2050
During an archaeological dig in the African jungle, man discovered an underground facility. This opening of the facility triggered the facility to power up which caused a homing beacon to resonate from the facility. In defense of this event, man started building a fail safe space ship project called Project Eden. Over a 6 year period this extremely advanced deep space colony vessel was created to preserve man kind as a species. This ship was equipped with the most advanced technology that earth could offer which included but is not limited to: On-board Cloning Facilities, Mass Robotic Production & Robotic Assembly Plant, Stellar Mapping & Cartography, Robotic Research Facility, Aircraft Carrier Functionality, Advanced Stealth Technology, City Decks, and Robotic Space Construction. The ship also contains genetic data for every known plant and animal from earth.

2057
This ship was launched as an international action to preserve man. Earth lost communication with the Project Eden Colony Ship as it left the solar system. The destination for this ship is an outer solar system in the Andromeda Galaxy.

2065
Earth is under siege by a hostile alien race called the Ailurians. This race traveled to earth to investigate a homing beacon that was triggered 15 years prior. It does not take long for the Ailurians to destroy the billions of people on earth. After all the Ailurians were far more advanced is both weapon technology and defense technology.

For 20 Million years (0.125 Light Years per year), the ship drifted in space while being maintained by robotic systems.

20 Million Years Later...

As the ship approaches the solar system, the sensors on the ship detect that there is life on the 5th planet from the sun. The sun is much hotter then the sun in Earths home system Sol in the Milky Way Galaxy. The ship situated in orbit with the planet, manufactured satellites and launched them into orbit to get further scans of the planet. After weeks of running scans and tests, the ship determined that the planet is habitable for human life.

Next, the ship manufactured and deployed unmanned aerial vehicles to further study the structures on the planet. Over the next few weeks a Policing Guild called the Guardians sets up various police states on the planet and set up a Transportation rote to and from the planet to allow Colonists to form/join guilds and seize control of this wild jungle planet.

Welcome to the World of Eden

World of Eden Game Summary

Free to Download and Free to Play
World of Eden Online is going to be Free to Download and Free to Play however there is a diverse Micro-Transaction style system for income generation.

Action RPG Character Controller
World of Eden Online uses a 3RD Person Action RPG Character controller. (Similar to games like Tomb Raider or Assassin's Creed)

Guild Centric Mechanics
World of Eden Online is based strongly around guild centric systems where the guild system is actually the central focus of the game.

Guild Controlled Territory VIA Seamless Linked RTS Style Mapping Grid
World of Eden Online allows guilds to place Territory Control Units in the game world to control territory.

Guild Defined Job System VIA Command Centers in Controlled Territories
Guilds have a system that allows them to allocate jobs to guild members which System Defined Experience Points much like a quest would do in a different MMO.

Dynamic Character Creation
World of Eden Online takes advantage of Dynamic Character Creation as well as FaceFX technology to maximize the experience for the End User.

Dynamic Character Re-Creation
You can Re-Design your character's looks any time your character is reborn.
You can Re-Allocate GMAPs any time your character is reborn.

Player Controlled Economy
Nearly all the items in the game are created by the players by using versatile crafting systems.


More details to come as we reach a more complete state, Thank You.

All Rights Reserved by Carbon Studios LLC 2011-2012


All the work you see below on this post is finalized work. Any other screen shots, renders, concepts that we post anywhere else in this topic are all work in progress and should be taken as such.

We are working on 3D previews of the game's meshes that are optimized to be light weight for forums using http://p3d.in/

14
Developer Introductions / Carbon Studios
« on: Aug 03, 11, 04:21:24 PM »
My name is Byron and I am the CEO of Carbon Studios  & the Project Manager of World of Eden Online.

Currently we have a 6 man team of highly skilled developers:

Our team is currently growing slowly, so hopefully this will help increase our development speed.

Current Project: World of Eden Online

15
Is there a way to connect rivers to other bodies of water? I have a mountain lake with a river that comes down into an ocean and I am having difficulty making it line up and/or connect.

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