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Topics - Sanctus

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Hello,

For the past 2-3 weeks I've been slowly pecking in on how the engine works and I think I know a lot more than before. Knowing this I wanted to do something that's actually useful for my game.

I created some gui elements in photoshop, exported them as DXT3 which I found out it's best.
I started with a simple button: The prototype name is PhButton (all my stuff starts with Ph), I inherit from _button  and the class is _GUIButton.

Now, the button has some borders and the text. I want to get rid of the borders since I do everything from the texture. I delete those, save, exit and if I reopen it the borders are there again.

Next experiment was to play around with the CCS interface(the one with the login button). I created my prototype and named it PhCssCharacterSelect. When I went to edit I removed the login button and replaced it with my own. Still, if I save, exit and reopen the old button remains there (along with the new one).

From what I think it has something to do with the fact that those controls are present in the base button and somehow I can't delete components. Am I right?
In this case what am I supposed to do next?

While I'm at it I'd like to ask another question to which I could not find a answer on the wiki (yet): How do I set the game to use my on CSS interface?

Thank you.

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