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Topics - gaarzen

Pages: [1] 2
1
Hey guys,
I recently had to format and reinstall Windows 10 and for some reason I am unable to run the HeroEngine Launcher properly.
What I get is the attached image and I can't seem to run the Blade afterwards.
I tried installing DirectX 9.0c runtime and that didn't seem to help (DirectX End-User Runtime Web Installer).

Anyone knows how to fix this?

Thanks !

2
General Discussion / Virus Alert Trying to Download Art Depot
« on: May 17, 15, 09:27:59 PM »
Also happens with Repository, maybe it's just me?

3
Hey guys,
For some reason when I export a semi transparent object its collision doesn't work.
I have a window tile which is part solid and part transparent, both materials have collision on and the transparent part material has gradient and an alpha channel with a grey area for the glass to define how transparent it is.
During gameplay the character collides with the solid part but is able to jump through the glass area.
I am using Maya 2013,

I noticed the same problem occurred already with this thread:
https://community.heroengine.com/forums/index.php/topic,4502.msg25151.html#msg25151

4
Scripting & Programming / Blade is crashing upon entrance
« on: Dec 20, 13, 01:05:40 PM »
Hey guys,
We created a new abilities system that seemed to work well but today the blade completely crashes as soon as we log in, before seeing any relevant errors.
Anyone has an idea on how to solve this?

Thanks :)

5
Scripting & Programming / Avoid Losing Progress on HE updates?
« on: Dec 15, 13, 01:29:37 PM »
Hey guys :)
Our programmer keeps losing progress and having his code messed up whenever HE receives new updates and changes in the code.
Is there any way to avoid that !?

Thanks a lot !

6
Art & Art Pipeline / [Resolved] Jumping Animation?
« on: Dec 11, 13, 08:44:15 AM »
Hey guys,
Our animator wonders about the jumping animation, it is not very clear in the wiki and I wonder if anyone can clarify it for us.
Does the animation need to be made out of 3 parts, a leap animation, a mid air animation and a fall animation?

Thanks !

7
Developer Hero Projects / Ominous
« on: Dec 10, 13, 01:06:52 PM »
Hey everyone !


Ominous is a stylized MMORPG in an alternative time, with cute concept proportions but a tough appearance.
We are looking for a talented HSL scripter to join our current scripters Branden Snowberger and Charles Spivey to help us finish a working demo within a month and forwards to a full game !

We are a group of 12, mostly artists, all working together to bring our awesome MMORPG concept into life.
We are industry professionals who specialize in TV series, commercials and feature films and most of us haven't done assets for a full scale computer game even though it has been a dream of ours since always, so we grouped together to the creation of this game.

Our goal is to create a working demo up and running, we already have many of the assets ready and a team that is able to happily produce practically anything.
Soon we'll put a site up and publish the game on various social websites at the aim of getting a basic fan base. Eventually we plan to put the game on Kickstarter but our goals are modest and we all believe the road to getting there is what's important.

Some of the gameplay pictures:















Some of the concept art and models:









The story and demo quest are still hidden from the public and we'll happily share our vision with an upcoming team member.
So if you're interested and find the screenshots appealing please don't hesitate to reply here or send me an E-Mail to: adar(at)adarart.com

Thanks a lot !

8
Hey everyone !


Ominous is a stylized MMORPG in an alternative time, with cute concept proportions but a tough appearance.
We are looking for a talented HSL scripter to join our current scripters Branden Snowberger and Charles Spivey to help us finish a working demo within a month and forwards to a full game !

We are a group of 12, mostly artists, all working together to bring our awesome MMORPG concept into life.
We are industry professionals who specialize in TV series, commercials and feature films and most of us haven't done assets for a full scale computer game even though it has been a dream of ours since always, so we grouped together to the creation of this game.

Our goal is to create a working demo up and running, we already have many of the assets ready and a team that is able to happily produce practically anything.
Soon we'll put a site up and publish the game on various social websites at the aim of getting a basic fan base. Eventually we plan to put the game on Kickstarter but our goals are modest and we all believe the road to getting there is what's important.

Some of the gameplay pictures:















Some of the concept art and models:









The story and demo quest are still hidden from the public and we'll happily share our vision with an upcoming team member.
So if you're interested and find the screenshots appealing please don't hesitate to reply here or send me an E-Mail to: adar(at)adarart.com

Thanks a lot !

9
Hey guys,
for some reason I'm receiving this error with one of my character parts:

!ERROR!System:Rigid meshes not supported!  Asset: character/male_character/hairs/male_hair01_head01.hgm, Mesh: Male_Hair01_Head0Shape1

Anyone might know what is the cause of this?

Thanks !  :)

10
Art & Art Pipeline / Camera issue - Weird Skipping / Hopping
« on: Dec 04, 13, 01:36:00 PM »
Hello everyone,
I'm having a really odd issue with the camera for the past month and it happens whether I'm moving with the camera or I'm moving with the character.
Every few steps the camera skips or hops or flicks or whatever which disturbs the smooth movement.
We haven't done anything with coding that has to do with the camera and I was wondering if anyone here might know the reason for that?

Thanks a lot

11
Hey guys :)
When I am changing the pivot of an object in Maya and I export it again over the previous file and then upload it via repository the HE doesn't seem to update it and in order for me to do that I have to either export the file to a new name or restart HE (which doesn't always work). Somewhere HE saves history of the assets and library icons and I was wondering if there is a way to really delete that cache?

Thanks a lot !

12
Art & Art Pipeline / Why do normal maps show incorrectly ?
« on: Oct 28, 13, 10:45:06 PM »
Hey guys,
I've attached pictures of a test I've made.
The first pics show how the normal maps look like inside HE and the next pics show how they look in Maya.
Areas that have smoothed normals appear terrible (the frame and stairs) while areas that have hard edges seem to look fine.
Unfortunately I can not create assets with just hard edges all the time, normals don't bake well in most cases.
Am I missing something? Could it be that the exporter changes all normals to a specific angle and that's why it looks bad?

Thanks a lot !

13
Hey guys,
can HE handle world space normal maps (on static objects of course)? I couldn't find information about that.

Thanks !

14
Hey guys,
Ever since the new version of HE the visual output of our assets in game seem to be lacking and I'd really like to know how to make things look generally better.
HDR and Tone mapping doesn't seem to do much good either.

I've uploaded 2 images, the first one is an image of HJ from the forum, showing soft shadows after editing the shadows shader.
The second image is how HJ looks on my end:

The shadows do look a lot better in the first example but also the general colors while in the second example everything looks a bit washed out.
I tried playing with the time of day and with the lights, it just doesn't seem to look like the first example.

I'd really like to know how is the shadows shader called and where to find it because I could only find a shader called "shadowmappermutations.fx and it didn't have enough properties so I don't think it's the main one.

I'd also like to find out how to get the general color depth and tone of the first image and get rid of the current washed out effect as well.

And also, I've read a couple of times that it's possible to add screen space AO and I was wondering if it's implemented in the engine because I couldn't find it.

Any help on either of the subjects would be most appreciated !
Thanks :)

15
Art & Art Pipeline / Different Channel Maps Make No Difference ?
« on: Oct 18, 13, 08:15:02 PM »
Hey guys :D
I'm having a weird result when I try to see my textured model in HeroEngine.
I made a piece with different channel maps that together should give me an appealing result when it comes to reflection and specularity, making the object appear to be from different materials.
However, in HeroEngine the specularity looks uniform on all areas.

I made sure:
Alpha Mode is on Glow for the glow map.
Specularity is in the Alpha channel of the Normal Map and is set to on in the Hero Material.
Reflectivity uses the reflection map.
Glow is set to on.
High Quality Shading is set to on (although I'm not sure what it means, search in the Wiki didn't find anything).
I also made sure all files are in the same folder and that HeroEngine knows where to get them from, got no error in the error panel.

Anyone knows what seems to be the problem? I attached the relevant files.
Thanks so much !

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