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Topics - mproducer

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1
Game Dev and Gaming / Crowdfunding for Indie Game Devs
« on: Mar 15, 12, 01:37:31 PM »
There is a new crowdfunding site specifically oriented toward indie games.
It's called Game Crowdfund. http://gamecrowdfund.com

Here are two recent videos that explain what crowdfunding is, and a video to be used to attract gamers to donate.
Since the site is new, this is the perfect time to post any projects before the official press release goes out to all the media outlets. It is a good way to raise funds for your development needs.


What is crowdfunding?

http://www.youtube.com/watch?v=7vbpElbYVso

Get your Gaming Perks!
http://www.youtube.com/watch?v=uoUPQgjWWxk


2
Art & Art Pipeline / [Resolved] Facial animation for NPC
« on: Jan 15, 12, 02:02:54 PM »
For cutscenes involving NPC's talking, what method is best for the character model?
I imagine they would typically be using the static character design but with additional facial structure to allow animation of facial area.
either:
 a. Facial Blendshapes
 b. Facial Bone Rig

Similar to how they do it in Star Wars.
Which would be the most compatible with Hero Engine based game development?
I am using Autodesk 3D Studio Max 2011 if that matters.

3
Developer Hero Projects / Screenshots from Galaxy of Doom
« on: Jan 07, 12, 04:22:52 AM »
Just started early production and built an environment to test the art in.
This is still very early work, but it is the first "in game engine" screen capture of any work being done.
I am testing our ability to have large numbers of models for city areas, but reducing the size of models and textures to keep the frame rate up. There will be wilderness areas too, but it is key to have city environments.
Learning what is best for the game, and having a blast.
Have some replacement trees that I have to try next.




4
Off Topic / Multiverse has Ceased Operations
« on: Jan 04, 12, 06:07:28 PM »
It was announced that...Effective December 7, 2011 Multiverse has Ceased Operations

I am not surprised by this at all. Way back in 2006 I met with them at GDC and set up a dev account.
At the time I decided against starting an MMO, which I am glad I did postpone.
The most recent update to the Multiverse MMO gaming platform was like 3 years ago.
So now it is going open source, with code that is probably 5 years old with no recent updates.

I am glad I have Hero Engine.





5
Game Dev and Gaming / iPisoft Motion Capture
« on: Dec 31, 11, 03:51:27 AM »
Has anyone here tried using iPi Desktop Motion Capture to create new HE character animations?
I am considering using two kinects and this software to create ours.
Wondering if anyone had experience with this yet.

I will have to add it to my art path, so I can add unique animations.
Example video of use
http://www.youtube.com/watch?v=BhVV0f9tOs0



6
Game Dev and Gaming / Article on MMO's Business Models
« on: Dec 15, 11, 02:09:15 PM »
This is an article from Gameindustry.biz, it is interesting, but there are a lot of opinions on the subject.

MMOs go live with the wrong business model - Vindicia
http://www.gamesindustry.biz/articles/2011-12-15-vindicia

Quote
"You don't want to say that too loudly to them, but seriously, these guys need to do a lot more content before they launch. So why not price it that way?

"Why not do a paid beta initially, and tell people, it's pretty damn good and you'll be able to play, but it's not done and we're not going to fill the whole world until three months from now - but sign up today for ten bucks a month and you know what, we'll throw in the actual release and just keep it going when we come out of beta. Or five bucks a month, and move it up - or there's a whole other model, where it's ten bucks a year, and then freemium on top."


7
Developer Hero Projects / Galaxy of Doom
« on: Dec 01, 11, 10:04:25 PM »

Galaxy of Doom is in the design phase, and we are hard at work.

Our talented artist is working on design sketches of characters, and weapons based on the classes, and character types in the design doc.
Here are a few of the male player characters we are working on.









8
Game Dev and Gaming / 2011 MMO Games Market Report
« on: Nov 09, 11, 08:29:54 PM »
It is worth the time to look at the free summary of MMO insights and data available as Newzoo Trend Report.
The url will take you to the main page, and where you can download the summary.
http://newzoo.com/ENG/1570-MMO_Market_Report.html

The full report is larger and will cost money, but I find the summary very interesting.
Link to the Summary PDF file.
http://newzoo.com/press/Newzoo_Trend_Report_MMO_Games_NOV2011.pdf




9
Developer Hero Projects / Galaxy of DOOM(TM)
« on: Sep 30, 11, 12:59:51 PM »

I would like to present the MMORPG called Galaxy of DOOM(TM).
It is a Sci-Fi, Anime style, horror content RPG.
So it has a more Science fiction cartoon look to it.

While in pre-production still, I thought I would post a little.
Above is a sneak peak of some early character sketches.
More to come soon!  ;D





10
Developer Introductions / Suspicious-Activity Games
« on: Sep 26, 11, 04:31:20 PM »

We are Suspicious-Activity, developer of games on multiple platforms.

Located in the St. Louis, Mo area, birth place of the Hero Engine.
A developer of multiple published mobile and tablet games.
Authorized Apple Developer, and Studio licensee of Unity 3D, Torque 3D, NeoAXIS and many other technologies.

As an experienced producer, John Nelson manages all work being done on projects.
All media artists and programmers are contracted per job.






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