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Topics - Unkillable

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hello guys i need to ask some serious questions about the hero engines capability to allow a more real time/ twitch based combat system within the scope of an MMO title/ MMO game.

I do understand the question is quite broad and not very narrowed down. i wanted to give you guys a little info on what i would be trying to achieve. i want to make a PvP based mmo, with player housing, no real NPCs, where the world is driven by PvP combat (open world) and the progression is based on player housing advancement.

I would love to use the hero engine to develop my game, i would actually be exited to do so. my question is; can you guys give me some details about the limitations of a more real time combat system? Is it possible with proper knowledge of HSL? what would be my hurdles? by real time i simply mean, left mouseclick to attack and maybe right mouse to block, with a cooldown on the block, then maybe implementing some more, upon key press abilities with a more responsive gameplay mechanic.

if anyone could help me understand more about hero and its capabilities in these areas i would be in your debt.

Kingdoms of When is a Massive Online Virtual World video game currently in development (MOVW).

The director/founder of the project has been programming for 30+ years. The story takes place in a Post-Apocalyptic setting 5 thousand years in the future after a nuclear Holocaust on earth caused genetic change to humans resulting in 6 unique playable races each with animal and human traits. Earth became a new world and the radiation exposure changed the overall eco-system from a state of chaos to a period of Medieval swords and sorcery!

We are using the Hero engine and have already started development. Our goal within the next few months is to have a working Tech Demo based on our ideas for an innovative combat system. we have solid skilled team members working on area design and programming already.

Game Features:
Intuitive combat system without tab targeting featuring elements like (skill based PvP, PvE, 3 Factions and a Detailed Alignment System, Reactionary Environments (Player Cities and Arenas), Guild vs Guild territory battles, in-depth Crafting, and a Multipath quest system with multiple outcomes that effect how the world perceives you, and an unparalleled open Sandbox gameworld.

Im willing to communicate with you any way you would like (voice/chat/email).

We are looking for people to fill almost every team position these include but are not limited to:

-All Artists/3D/2D/Animators/UI/Concept
-Programmers Familiar with Hero Script/willing to learn
-Level and World designers
-Sound Engineers

pezto85@gmail.com - If you prefer instant chat just tell me the program you use and you username within that program in your email.

Please don't hesitate to contact me.

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