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Topics - davidcass

Pages: [1]
Art & Art Pipeline / muliple animations same timeline
« on: Oct 27, 13, 05:52:33 AM »
Ive done several Biped animations, each setting up the hierarchy link parameters in max for the granny root bone.
IE : idle inherit none selected, walk inherit  Move  "y", Turn inherit "z" and saved as separate biped animations,but when i use motion mixer in 3ds max to combine them on the same timeline the link info is lost.How are other animators combining the animations.we want to use the animation export sequence tool hero animate tools.Motionmixer doesnt allow import of max objects,
thankyou for any help

Animation / problems using C.A.T skinning export
« on: Mar 16, 13, 07:40:38 PM »
hello, this is my first post, Ive a chicken character, made up a custom rig using cat, applied a skin modifier.
Using cat motion created a walk cycle which in max animates perfect with no skinning problems. but when exported
to the hero viewer animation has vertex deformation extremely bad, is it the compatibility with cat Motion. i know it works with cat but maybe cat motion had issues. has anybody had this problem. the model exports with granny node and animates, looks ok in viewer untill you load in the animations, ive only renamed the pelvis as Bip01 and cat helper to Bip01_Root. do other bones need to be renamed ?
thanks dave.

the hen was first export using cat motion, i just tried a wild boar animated walking and chewing in cat, and it works perfect, something wrong with the chicken mesh which was free on the net, maybe it was modeled in another platform.well its good cat works we can open the flood gates and import all our animated bigworld characters

Pages: [1]