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Topics - Viper155

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1
Does anyone know why when I first wake my world up and enter into the character creation area it's just a black screen with a naked character? When I restart the client and re enter that area everything works perfect until the world falls back asleep.

This is the error I get on first load.

Code: [Select]
!ERROR!HeroScript::HeroMachine::ScriptError:Node does not exist.
!ERROR!System:SCRIPT ERROR: In function EnterCharacterEditMode: Node does not exist.
05/17/2013 22:56:59
Call trace:
  Script E_CharacterCreationSystemClassMethods line 16 me[id=1000000133 class=_CharacterCreationSystem,E_CharacterCreationSystem]
  Script _CharacterCreationSystemClassMethods line 32 me[1000000133]
  Script _CharacterCreationSystemClassMethods line 4 me[0]
starting method/function REMOTE_CCSINVOKEGUI
starting me[id=0 invalid]

Line 16 points to this:
Code: [Select]
pc as NodeRef = GetPlayerCharacterNode()
  EnterCharacterEditMode(pc)

2
GUI Creation / GUI positions on screen
« on: May 02, 13, 07:46:15 PM »
How would I go about setting the Gui positions on the screen?

I know that if I move them in the GUI creation it will always load where I set it, but at home on a different monitor its actually positioned off the screen.

I'm trying to get my chat window to load on the bottom left and my ability bar to be centered. 

Thanks!



3
Hi, Im working on character creation.  I've created a facegen gui that I would like to load only during this area where they create their character.

The only way I know to add guis is with the code below but that displays it all the time..
Code: [Select]
  // facegen
        facegen as NodeRef of Class TMP_Facegen = FindGUIControlByName(None, "TMP_Facegen ")
        if facegen!= None
          destroynode(facegen)
        .
        facegen = CreateNodeFromPrototype("TMP_Facegen ")
        facegen.build = true
        facegen.owner = 0

What is the proper code to restrict a gui to load in one specific area?

Thanks!

4
I believe I did everything wrong. 

I started off by creating a grid/Heightmap that was Width 199, depth 253 (Ish).  I built upon that.  I then proceeded to do this about 4 times in 1 area .

I'm assuming from what I know now, I should of created 4 different areas and use seamless link to join them together... Is that correct?

If that is right, is there a way to copy a specific grid/Heightmap into a new area, that way I can break it up and than seamlessly link them?

Thanks.

5
Heroblade works perfect for me at home but on my work computer (Windows XP PRO) it always crashes when closed.

This is the error when I exit out of heroblade. (I cut off a lot of it because i was unable to post the whole error code i recieve.
Code: [Select]
User: vipe****@gmail.com

HeroBlade Version: 2.0.36.35344:22

Problem:
(.NET) The Writer is closed or in error state.

Stack Trace:

XmlWellFormedWriter.AdvanceState(Token token)
XmlWellFormedWriter.WriteEndElement()
PanelManager.saveUILayout(XmlWriter& writer)
DockingManager.saveUILayout(String csStoragePath, String csBaseFilename)
HeroBladeForm.saveUILayoutOnExit()
HeroBladeForm.HeroBladeForm_FormClosing(Object sender, FormClosingEventArgs e)
Form.OnFormClosing(FormClosingEventArgs e)
Form.WmClose(Message& m)
Form.WndProc(Message& m)
ControlNativeWindow.OnMessage(Message& m)
ControlNativeWindow.WndProc(Message& m)
NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


User: pat (PAT-E46BD98BF04)
Machine Name: PAT-E46BD98BF04
OS Version: Microsoft Windows NT 5.1.2600 Service Pack 3

IP Address: #0 => 19*******

DirectX: 4.09.00.0904


Arguments to SimuBugCatcher:

0: /dxd
1: /i
2: System.Xml : The Writer is closed or in error state. in Void AdvanceState(Token) : 2.0.36.35344:22
3: E:\Documents and Settings\pat\Local Settings\Application Data\HEROBLADEHC021\CrashDump\HBCRASH.LOG


DirectX Diagnostics:

------------------
System Information
------------------


and the next time that I restart heroblade I get this error:
Quote
Failed to read heroblade UI file. Corrupted?
then it has a link to my uilayout.xml file.

Any ideas?

6
Ive added a few trees that came with speedtree.  For some reason from a distance it looks like they are floating above the ground but when I get close they drop down into position.  What am i doing wrong?


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