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Topics - Viper155

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Does anyone know why when I first wake my world up and enter into the character creation area it's just a black screen with a naked character? When I restart the client and re enter that area everything works perfect until the world falls back asleep.

This is the error I get on first load.

Code: [Select]
!ERROR!HeroScript::HeroMachine::ScriptError:Node does not exist.
!ERROR!System:SCRIPT ERROR: In function EnterCharacterEditMode: Node does not exist.
05/17/2013 22:56:59
Call trace:
  Script E_CharacterCreationSystemClassMethods line 16 me[id=1000000133 class=_CharacterCreationSystem,E_CharacterCreationSystem]
  Script _CharacterCreationSystemClassMethods line 32 me[1000000133]
  Script _CharacterCreationSystemClassMethods line 4 me[0]
starting method/function REMOTE_CCSINVOKEGUI
starting me[id=0 invalid]

Line 16 points to this:
Code: [Select]
pc as NodeRef = GetPlayerCharacterNode()

GUI Creation / GUI positions on screen
« on: May 02, 13, 07:46:15 PM »
How would I go about setting the Gui positions on the screen?

I know that if I move them in the GUI creation it will always load where I set it, but at home on a different monitor its actually positioned off the screen.

I'm trying to get my chat window to load on the bottom left and my ability bar to be centered. 


Hi, Im working on character creation.  I've created a facegen gui that I would like to load only during this area where they create their character.

The only way I know to add guis is with the code below but that displays it all the time..
Code: [Select]
  // facegen
        facegen as NodeRef of Class TMP_Facegen = FindGUIControlByName(None, "TMP_Facegen ")
        if facegen!= None
        facegen = CreateNodeFromPrototype("TMP_Facegen ")
        facegen.build = true
        facegen.owner = 0

What is the proper code to restrict a gui to load in one specific area?


I believe I did everything wrong. 

I started off by creating a grid/Heightmap that was Width 199, depth 253 (Ish).  I built upon that.  I then proceeded to do this about 4 times in 1 area .

I'm assuming from what I know now, I should of created 4 different areas and use seamless link to join them together... Is that correct?

If that is right, is there a way to copy a specific grid/Heightmap into a new area, that way I can break it up and than seamlessly link them?


Heroblade works perfect for me at home but on my work computer (Windows XP PRO) it always crashes when closed.

This is the error when I exit out of heroblade. (I cut off a lot of it because i was unable to post the whole error code i recieve.
Code: [Select]
User: vipe****@gmail.com

HeroBlade Version:

(.NET) The Writer is closed or in error state.

Stack Trace:

XmlWellFormedWriter.AdvanceState(Token token)
PanelManager.saveUILayout(XmlWriter& writer)
DockingManager.saveUILayout(String csStoragePath, String csBaseFilename)
HeroBladeForm.HeroBladeForm_FormClosing(Object sender, FormClosingEventArgs e)
Form.OnFormClosing(FormClosingEventArgs e)
Form.WmClose(Message& m)
Form.WndProc(Message& m)
ControlNativeWindow.OnMessage(Message& m)
ControlNativeWindow.WndProc(Message& m)
NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

User: pat (PAT-E46BD98BF04)
Machine Name: PAT-E46BD98BF04
OS Version: Microsoft Windows NT 5.1.2600 Service Pack 3

IP Address: #0 => 19*******


Arguments to SimuBugCatcher:

0: /dxd
1: /i
2: System.Xml : The Writer is closed or in error state. in Void AdvanceState(Token) :
3: E:\Documents and Settings\pat\Local Settings\Application Data\HEROBLADEHC021\CrashDump\HBCRASH.LOG

DirectX Diagnostics:

System Information

and the next time that I restart heroblade I get this error:
Failed to read heroblade UI file. Corrupted?
then it has a link to my uilayout.xml file.

Any ideas?

Ive added a few trees that came with speedtree.  For some reason from a distance it looks like they are floating above the ground but when I get close they drop down into position.  What am i doing wrong?

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