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Topics - Gassy_the_Goblin

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Art & Art Pipeline / [Resolved] Importing gr2 into 3ds Max
« on: Oct 15, 13, 12:09:49 AM »
Pardon if I've missed this, I did search, but so far I've only found;

"3ds Max7 .gr2 import/export (HUN)"
http://www.youtube.com/watch?v=ui5TsLkVd9k

Which, I think is the Never Winter Nights 2 Utility Plugin for Max.

What I'm hoping to do / find is; a method for importing the old gr2 files & put that animation on my current character in Max, then export out an updated hgm animation file.

I'm guessing I might be able to do this with MotionBuilder (I've worked with MotionBuilder for ~ 3 years).
Glad to have any way of working with, or getting at the mo-cap / animation info, and putting it on a biped or CAT rig.

Or, are the original Max files of those animations available?  It would be great to have those animations as a biped/bvh library  :D .

I attempted to download some files/assets from HJ, but I was not able to (guessing they are not available for good reason :) ).

Thanks in advance for any help or tips on this

2
Animation / Character Behave Commands
« on: Sep 28, 13, 12:10:33 AM »
Hi All,

Another newbie question / request for help :) .

After doing the quick (and helpful tut), "Tutorial Exercise," at the bottom of the wiki page, 'Character Behave Commands' (http://wiki.heroengine.com/wiki/Character_Behave_Commands), I was hoping to test more animations on the character using that method.  Very fun to see the character swimming around in the Fantasy Lowlands  :D .

I attempted some guessing at other 'inputs' for getting other animations to run ( "combat_idle_crit," "combat_impact," "combat_slicer," "drink_potion," "emote_femaledance," etc.) using; 

input BaseMode Combat ,
input BaseMode Combat combat_idle_crit,
input BaseMode combat_idle_crit,
Input EmoteMode Dance,

Obviously bad guesses  ;D   

The page does list common Behave commands, and it mentions,
"input BaseMode Combat"        // Note that this is an HJ-only mode"

Being an artist/animator new to scripting & Hero, I was hoping someone more skilled at understanding the Behave commands might list other 'inputs' that would get the other animations to play   ?

Thank You for any help or advice, I appreciate it  :)

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Hi All,

Hero Engine has been great, my Thanks to all involved in creating it, working/helping with it, and supporting it  :) !

My newbie question/issue, and my apologies, I did search on this, but I'm guessing it's something very basic that I've missed / not found an answer to;

I've had success a number of times using the Hero Character Tools exporting out of 3ds Max 2013 64bit, creating a very basic, default character (less than 66 bones, simple mesh, no normal maps, etc.).  I've been able to log in, Enter an Area I've created (and after uploading the character into the Server Repository),
enter into the Chat Command window;

 ' /henpc add spec Timmy /Character/Timmy/'

then,

 '/henpc create Timmy'

The character will appear in the Area (moving around on what I think is a default AI path), I'll be able to possess the character, the character scale is correct, the textures are displaying correctly, the 'Idle' animation is working correctly, -no additional animations have been added, static character, additional instances of the character appear in the Area when added,  -cool  8) .

I will log-out, then later log back in (maybe 6-8 hours) to the same Area, and enter the same Chat Commands.  The Console Window will show no result, no dia. window in the game area will appear to indicate that the character has been added, and there will be no appearance of the added character in the game area.  The character(s) that were added into the area earlier are still present in the game area. 

I will log-out / exit the Hero Engine, then log back in, -sometimes I will get the same no response / no results with the Console Window & Area, other times it will work, and the character will be added to the area.

I've tried to figure out what may cause the no response / character not being added to the area, and so far it seems to work when;

*I re-name / re-create the character (renaming all textures, maps, the mesh, etc.), use the Character Tools > Create Character Files, and upload the new character ( <--but, this does not always work.  Sometimes the new character does not get added, and I'll see no error messages / no responses in the Console window).

*If I delete all of the character files I've added in the Server Repository (leaving the character folder, but deleting the files in them, making the text turn red), then upload just one character (replacing the single character directory), restarting the Hero Engine, using the Chat Commands and adding the character (<-- again, as above, this does not always work).

Is this possibly due to lag?  Maybe the Server / Hero Engine is running slow, or going through an update / maintenance?

When I log-in > awaken world > enter area, sometimes it will load quickly, other times it will take much longer.  When it takes longer to log-in, the no response / character not getting added, seems to occur the most.

The last time I logged-in, the Console Window showed these errors;

15:38:12: !ERROR!System:Rigid meshes not supported!  Asset: ears.gr2, Mesh: ears
15:38:12: !ERROR!System:Rigid meshes not supported!  Asset: hairbase_mop.gr2, Mesh: hairbase_mop

I see "ears.gr," in the Server Repository HE > Character > Dynamic_2 > human > Female.
And "hairbase_mop.gr2" I see in the Server Repository HE > Character > Dynamic_2 > human > shared geometry > hair.

I have not done anything with those directories, but I have added other static characters in the HE > Character directory ('Male,' 'NPC,' 'Sam,' etc. ).

My thanks to anyone in advance on help with this issue, I sincerely appreciate it  :) .


-Josh Purple




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