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Topics - NestEggs

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1
Design & World Building / Quartz: Speedtree rendering issue
« on: Apr 06, 14, 05:06:22 PM »
Hi Heros,

With the recent update to Hero I've noticed a rendering glitch with speedtree. See the following 4 screenshots. I'm panning from right to left.

http://imgur.com/a/ifZKR

Anyone else having this issue?

Nvidia: GTX 770M
Driver: 335.23

Thanks,
Chris

2
Hi folks,

I find that I have to minimize blade a lot or my browser (Firefox) becomes unusable. Recently I noticed that when the blade is minimized I am unable to open files that I haven't opened in a while. I tried opening a script and it just looks like it's empty. If I restore blade the code pops up in the editor. The same is true of commits. If blade is minimized I can't commit. I thought I was able to do this before the recent update.

It's a minor annoyance but thought I would ask regardless.

Thanks,
Chris

3
Hi folks,

I'm back looking at the rendering side of the prop system. If you look at the image here: the model on the left was added by Create->Library->CleanEngine->IceBlock1.hgm. The model on the right is added through the props system with the command:

Code: [Select]
/heprops library #spec='6'  #fqn='\world\livecontent\Resources\TestModels\IceBlock1.hgm' #position='$POSITION' #lod='10'
The prop spec uses the _PropVisualizationDecorator and I don't see any lighting overrides in there. Is this a bug or am I missing something?

Thanks,
Chris

4
Hi folks,

More props system confusion. I have added a new prop spec (#2) and set the decorators to _PropSpec, _PropVisualizationDecorator, _PropMouseTargetableDecorator. How do I get access to the mouse events on the prop?

Thanks,
Chris

5
Hi folks,

Trying to understand the prop system tonight and am having some issues. How do you add a new prop decorator? I found that in _PropClassMethods it looks like where the different classes are being added so they get picked up by the GUI (F5) but I get an error when I edit this file:

Code: [Select]
This script is part of HeroEngine and should not be modified for game specific purposes.
It looks like I need to make a game specific class to override but I'm not sure how to do that for this class. I would have thought I could do this in the System Node Configuration GUI but I don't see any props listed in there.

Thanks,
Chris

6
Scripting & Programming / Programmatically loading assets
« on: Mar 23, 14, 02:09:15 PM »
Hi folks,

How do you load assets from the library programmatically? I'm able to load models but they are missing textures and I am unable to hit test them.

Thanks,
Chris

7
Art & Art Pipeline / Support for Maya 2014?
« on: Mar 15, 14, 09:32:18 PM »
Hiya,

I went through the steps to get setup for Maya and was unable to get it working. I did the following:

Unpacked the pipeline zip to:

Code: [Select]
D:\HeroEngine\ArtRepository\HeroEngineArtPipeline
Edited:

Code: [Select]
C:\Users\Chris\Documents\maya\2014LT\Maya.env to look like:

Code: [Select]
MAYA_SCRIPT_PATH = D:\HeroEngine\ArtRepository\HeroEngineArtPipeline\MELScripts\Maya2013.0
PYTHONPATH = D:\HeroEngine\ArtRepository\HeroEngineArtPipeline\MELScripts\Maya2013.0
MAYA_PLUG_IN_PATH = D:\HeroEngine\ArtRepository\HeroEngineArtPipeline\Exporter\Maya2013.0_64bit
XBMLANGPATH = D:\HeroEngine\ArtRepository\HeroEngineArtPipeline\MELScripts\HE_Tools_Icons
HeroEngine_Root = D:\HeroEngine\ArtRepository\HeroEngineArtPipeline

Renamed:

Code: [Select]
D:\HeroEngine\ArtRepository\HeroEngineArtPipeline\MELScripts\Maya2013.0\userSetup.x64
to

Code: [Select]
D:\HeroEngine\ArtRepository\HeroEngineArtPipeline\MELScripts\Maya2013.0\userSetup.mel

I also created a new shelf called HeroTools and the shelf loads ok. 

When I click on any of the buttons in the shelf I get the error message like:

Code: [Select]
// Error: Cannot find procedure "HE_HeroToolsGUI". //

Did I miss something alone the way or is it that 2014 is not supported?

Thanks,
Chris



8
General Discussion / Mac client?
« on: Mar 15, 14, 03:37:50 PM »
Hello Heros,

Is a Mac client on the roadmap?

Thanks,
Chris

9
Game Dev and Gaming / Resource / Asset Store?
« on: Feb 11, 14, 10:52:54 PM »
Hi folks,

Is there a list of recommended sites where I could acquire assets (models) and other resources (scripts / system) for Hero?

Thanks,
Chris

10
Scripting & Programming / Integrating with external services
« on: Feb 11, 14, 10:42:05 PM »
Hiya,

I'm starting to work on a PoC and I have been able to find answers to most of my questions. One that is not clear is how you would integrate with outside services. Sifting through the wiki and forums has pointed to creating an extension plugin. Is that the only option?

Thanks,
Chris

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