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« on: Jul 28, 14, 01:32:59 PM »
NPOT (non power of two) textures. These are often automatically converted on load. How is this done? How do we do this manually so that we aren't plagued by this warning at load?
!WARNING!graphics:PERFORMANCE WARNING: Texture [/engine/cleangame/resources/skydomes/textures/sky_heroengine.dds] size 5988x1700 is not a power of 2, and must be converted on load