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Topics - Ratchet_Dev

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1
Scripting & Programming / Hiding Cursor in HSL
« on: Apr 30, 16, 02:35:57 PM »

Hello,
Does anyone know what the default Hide Cursor command is in HSL?


I'm using this script that gets called when a comma or period is pressed, and it has debugging.



It does call (as shown below in the console) but does not actually hide the cursor.

Does anyone know the actual code to hide and lock the cursor to the center, as I have had no luck so far on the Wiki.

2
Art & Art Pipeline / Model Textures Changing Color once Imported
« on: Oct 26, 15, 10:53:37 PM »
Hey guys,
Not sure why but after our 3d artist uploaded the first cave the textures decided to turn Green, Red and Black. I've checked with him and hes using 4K Textures and Photoshop + Nvidia Tools for DDS Export.


In HeroEngine



In 3DS Max 2015

3
Hey guys,


I have had problems with uploading to the Repo over the past 2 days. I drag and drop the files over like usual but once they have finished uploading I close and reopen the Repo and the folders are missing from the server. Anyone else have this issue? or anyone have a fix? as this is driving me absolutely crazy as I cannot continue working at all.



Before: http://puu.sh/iEwZa/87f6e64253.png
After Upload: http://puu.sh/iEx5t/18896021cb.png
After Repo exe Restart: http://puu.sh/iEwZa/87f6e64253.png

4
This will create a basic script that changes the color of an object when the mouse is hovering over it. Quite a basic script. I have set the tutorial out like most of Thazager's tutorials as they are a lot easier to follow. The script was originally uploaded by HE-Jay, I have turned it into a tutorial to help new and amateur Hero Engine users.

In the DOM, create a new (client side) class
Name = TMP_ObjectHighlight
Archetype = Data

click open script

In the new script TMP_ObjectHighlightClassMethod

Code: [Select]
shared function InputMouseEvent(args references Class _MouseEvent)
  targetNode as NodeRef of Class HBNode = args.MouseTarget
  if TargetNode <> None
    when args.MouseEventType
      is Enter
        targetNode["DiffuseColor"] = "#5.0,5.0,2.5,1.0" //Changes the color if mouse is on object.
        targetNode["AmbientColor"] = "#3.0,2.0,2.0,1.0"
      .
      is Leave
        targetNode["DiffuseColor"] = "#1.0,1.0,1.0,1.0" //Resets Color to default
        targetNode["AmbientColor"] = "#1.0,1.0,1.0,1.0"
      .
    .
  .
.


Compile and submit the code.

In your world click on the object you are looking to highlight and copy the GUID
(http://puu.sh/gXfIF/75ecf1d786.png)

In the Console type in /mnac then paste in your GUID and the class (as below).


Code: [Select]
/mnac (GUID), TMP_ObjectHighlight

Now you should have the desired effect.
http://puu.sh/gXgVC/cdf8197a0f.png

This is my first tutorial so any and all advice/criticism is extremely welcome.

5
Developer Introductions / Shattered Studios
« on: Dec 14, 14, 03:12:07 PM »
Hello,
Shattered Studios started as an Australian based Independent Development Group in late 2010. Created by 4 friends with the vision of creating a genre defining First Person Adventure Game upon the CryEngine. It then became defunct and in early 2013 in a small folder covered in dust on an external hard drive used for development a document was found. A small document with a plan of an Adventure based MMO, and with that Shattered Studios had been reformed. Unfortunately only 2 of the original 4 members remain but they stand strong.


And with that rather long winded introduction. Hello, my name is Coby and and I am the lead 3d modeller, texture artist and artistic director for the group. We are a small group and are both only young. Make sure to check us out on
Facebook: https://www.facebook.com/shatteredstudios


Thank you all for checking us out and we hope to talk to most of you in the near future!

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