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Topics - LuisTorralva

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General Discussion / [Resolved] HeroCloud Server Binary License?
« on: Sep 23, 11, 05:22:56 PM »
It its great news to hear that there will be a HeroCloud source license.

this is great for medium size game studios(medium size budget).

but i was wondering if there is any near future plans for HE to release a
server binary license for small indie studios or even individuals who are interested
in hosting their own server in a datacenter of their choice?

thanks in advanced.

i started working on the chararacter selection holding area,
want to enable a room to create a nice 3D  background terrain landscape scene like HJ does.

altho by default when you get into the character selection or area #1 for some reason no room is showing,
so i thought to go to edit mode from that area and see by adding a room to it will enable it, or to look for a setup that will make it enable or disable but could not find any.

looked all over the client and server scripts for a clue to see if i could find where this area is handled to see if the rooms are disabled for this area from script but could not find any reference about it.

Now, in other areas there is usually a default room that shows when entering it, but that is where the character is located. so since in character selection no character is selected or active so I imagine why no room is available?

So to sum this up, I will appreciate if someone be kind and throw me a tip on how to or where to look to enable a default room in character selection area so i can add a background scene when character selecting.

thank you in advanced


Design & World Building / [Resolved] Arrival Path question
« on: Jun 27, 11, 04:05:35 AM »
been learning on the path system and had a comment for arrival path.

first,   i dont think this is s bug, but i noticed that every  time i do a change to arrival path position, the changes wont be effective until you shut down the current play instance and create a new one so changes in arrival path take place, otherwise it wont,   you may see the current changes only in edit mode, tho.

anyways, this was not my question for this thread, just a comment if this was initially designed like that.

my actual question is how do i set arrival path rotation to face certain direction after player arrives to the area??

I tried rotating the arrival path gizmo to face the direction i want but when player arrives it always arrives at rotation 0,0,0

thanks in advanced.

Scripting & Programming / [Resolved] AreaSpinUp
« on: Jun 03, 11, 05:57:54 PM »
Hey guys,
I am still new at HSL so bare with me please   :)

My question is:

been trying to learn how to spinup an area instance.

here is what i am doing:

when new character is  created once finished creating it, then to send him to the new startup area:
so in:
E_CharacterCreationSystemClassMethods server script:
Code: [Select]
method HE_CCSSendCharacterToStartingArea( account as NodeRef of Class _PlayerAccount ) as Boolean
  $Travel._ChangeAreaRequest( account, 4611686018427847928, "1" )
  return true
method HE_GetStartingArea() as ID
  return 4611686018427847928

so this tells that after creating new character to send him to area ID 4611686018427847928 instance #1

ok, so when i create a new toon, it does not travel to my startup area,Chat message box  throws me an error:
[hsl_error] 0,0: SCRIPT ERROR: In function ScriptError: TravelFailure for clero area:4611686018427847928 inst: 1 reason:Instance not running

very well, so so far is trying to send new character to the specified area instance #1 but so far we dont have an instance #1 running from that area.

so been looking on how to spinup areas and make this startup area remain up.

so go to my E_WorldClassMethods script and make sure my area ID instace 1 wont be shut down:
Code: [Select]
function KeepUpList()
  KeepAreaUp( 4611686018427847928, 1 )

So far so good?

ok, but here si the part i am stucked,
so far we know how to redirect new player to our startup area and instance number, and also how to make sure that the area and instance number remains up all the time.

But my question is how do i startup the area instance #1??
i can just go to organizer AREA panel,  right click on the area and do the startup new instance.
But the deal is that it starts random number instance ie: 50 , 58 etc.., and do not start from instance 1
which is the one i need to keep always up.

is there a way to do such a thing.

or maybe i am not doing the whole process correct, hoping someone can show me some pointers to get this going.

thanks in advanced

Was wondering if there is a reference on HJ on an object mouseover highlighting,
so far i havent come across one yet, so i am asking if someone had or done this.

when mouse over an intractive object to highlight the object. ie: NPC, other player, mob etc...

is this something that could be  achieved via HSL?


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