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Topics - lileebeta

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General Discussion / [Resolved] Visual Scripting?
« on: Nov 17, 12, 09:41:48 AM »
Hi, I was just wondering if the HE Developers were ever thinking about working on a Visual scripting system like Kismet (Udk) or Flow Graph(CryEngine) in the future ..?

Game Dev and Gaming / Good Music for Games
« on: Nov 03, 11, 09:28:55 PM »
What do you guys think of this piece for a game?  (please listen to the whole thing for G's sake!)


Feel free to post your musical inspirations hear, as we could all inspire from them.
Let me know.

Hey there. I was using the CLI commands to delete certain nodes within my game. The nodes were those of the default GUI the comes with CleanGame. Well, of course when using the standard /DN <id> command deleted the nodes , they always came back after moving to another area.
This was expected , I mean with  /DN <id>(the foward slash prefix) is only a temporary client side interpreter. However, when I tryed to use either the | (pie prefix ) and or the \( backslash prefix) I kept getting an error stating that the nodes were not found. That being the case, I couldn't make the permanet changes to my GUI that I had intended.   :(

Also when even temporarily deleting the nodes from the default Clean Game GUI, I noticed that certain parents and children were un-identifiable and therefore impossible to remove. I used CNTRL-T which allows the developer to identify every node in real time,but for some odd reason, a few of the children on the default clean game GUI don't show up with an ID, and therefore seem unable to be removed.
Does anyone else have this issue? If so , How did yah fix it?

Is it possible to call Chat commands and or Consol commands directly from inside of a script?
For example ,if I have a trigger glomed with a script that called a Chat or consol command such as /HEGO or /DN. - Is is possible to call them from within a script? iI so How so.

Scripting & Programming / [Resolved] Deleting Nodes
« on: Oct 09, 11, 04:29:55 PM »
Given That the CLI command "/DN <node id> " is how we delete nodes via the console - my question is where do I get the Node id from On a GUI object?  I can't seem to find the Node id on my GUI Objects so when I am editing thier positions I get a glob of GUI objects.

GUI Creation / [Resolved] Make the GUi show up in play instance?
« on: Oct 05, 11, 06:04:41 PM »
Hey how are you?
Can I ask you something?
In making a GUI, I create my buttons and windows, then I put a texture on them and make them perfect and pretty.
But after I save them to the repository and close the editor they "disappear"?
How can I make them render, or at least  show up during game play instances, and or, game edit intances?

Hello all, I'm in search of a good way of randomizing my fiolage assets when I place them onto the terrain, I have heard that these scripts exist which can be attached to library items anybody have a clue?

Developer Introductions / Shabazzster Games
« on: Sep 06, 11, 09:08:10 AM »
Hello Heroes and Heroines,

I'm Khalil Shabazz the Producer and Head of Operations here at ShAG. We are located inside Richmond VA.
The team consists of The Artists and Programmer who happens to be yours truly. Our Story Line prophet ; his name is Moe. And the most important member is Ms. Hamilton, who sits at the heart of our financial department. We are the big three. We've been a team now for almost 2 years. Until we joined HeroCloud, we prototyped on the Unity game engine for 2 years. However, we knew that Unity could only produce a miniature sized version of what we truly had in mind. Thus, we searched for many months looking for the right professional MMO service and software that would allow us to tell our story with no limits, and Hero seemed to take it by a land slide.
I look forward to collaborating with many of the Hero developers, and I wish all of us good luck in completing our projects, and shipping our games. As we all know, giving birth to an MMO is no walk in the park.

http://shabazzster.wordpress.com  ;games
http://www.reverbnation.com/shabazzstergames  ;game music

Developer Hero Projects / OmniSystem Year 93
« on: Sep 04, 11, 06:10:01 AM »
Presented by Shabazzster Games- any Indy Stuidio based in Richmond VA. For more information see shabazzster.wordpress.com

We will be posting snapshots of our developing areas on a weekly basis or until they have all been functionally laid out.

Below is a scenic location found inside Verona State.

Art & Art Pipeline / [Resolved] Uv maps flipped on Assest import
« on: Aug 14, 11, 03:24:18 PM »
Hi this problem just surfaced with the newest build i think.
When I import a model from 3ds max the model then shows up in hero blade with a flipped UV map.
The texture is correct but its coordinates are way off. Can someone help me with this?
When i analyze the model in the granny viewer everything is okay.
But when i import the model the UV coordinates get shuffled.

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