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Topics - Nocturnus

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Developer Job Board / DudicalWorld is looking for a coder
« on: Sep 14, 11, 12:09:44 PM »
Hey guys, We've decided we'd like to bring another coder into our project. We're hoping for someone who's already got HSL experience but it's not required.
I've got lots of coding experience in my background but have only just gotten my feet wet with HSL, and I'm currently the only full time coder we have.

Here's some information about our project:
http://dudicalworld.com/ Our Website
http://community.heroengine.com/forums/index.php/topic,855.0.html A post in the forum describing our project.

We're willing to pay for your time as long as we can agree on an hourly rate.

If you're interested please contact me at: michael@ithinkdevelopment dot com
or Clyde (The Boss) at: clyde_infinitimv@yahoo dot com

Michael Smith

Developer Hero Projects / DudicalWorld
« on: Sep 13, 11, 10:15:08 PM »
Post removed due to NDA restrictions.

Art & Art Pipeline / [Solved] HeroMaterial and diffuse maps
« on: Aug 27, 11, 01:41:16 PM »
Hi guys, I'm a bit confused here. I've got a model of the earth that I made. I've got a normal map, a spec map, and a bump map. all in .dds format. it looks great rendered normally in maya.
Now, I go in and make a heromaterial but no matter what I seem to do, my textures don't apply. I'm basically just mapping the normal as a file node. There are no options for me to add the spec (unless it's in the alpha of normal) and I have no diffuse map, cause I didn't need one for normal maya rendering.
I guess my question is, do I have to have a diffuse map to make this work? Also, where in the heromat can I add the bump map? I'd really like to have the bumpy mountains on my globe.



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