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Topics - Bruin

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Scripting & Programming / [Resolved] Basic Character System
« on: Nov 07, 11, 11:41:46 AM »
Hey all,
I recently moved back to hero engine and weve decided to write all our systems from scratch rather then try to make HJ code work as its a mess...

So im starting with a very basic character system, i want the local player to posses a list of attributes and statistics at first...

So i made two classes with fields 1 for attributes, 1 for statistics...
Now im quite lost, i had been folowing the Character Data Tutorial and looking at whats there on the clean engine...

I don't understand, on one hand it tells me to create a prototype and link it in the character selection system, on the other hand clean engine already has a E_playerCharacter it calls from?  Do i need both? and then it says the character data tutorial is dated since replication?? I guess what im trying to ask is what is the best way to handle a base character system....

I guess what i want is a node attached to _PlayerCharacter that is unique for each player logged in that contains stats and attributes that then replicate to the local player... and then somehow only replicate the health to remote players for targeting etc... Im just so lost with all this mixed information im looking for someone who can help guide me a bit on this or point me in a more linear direction

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The Storyline:
    Farland Online set in a high fantasy sandbox world from a full featured campaign called “The World of Farland” where the world has been conquered by evil. It has been sundered into seven kingdoms, each ruled by an evil lord who personifies one of the seven deadly sins. These beings, called the Seven Deadly Lords or the Lords of Sin, hold the land in a dark grasp. In the conquered kingdoms, the Lords of Sin enslaved the population and made their primary activity in life the glorification of the Dark God. Farland is an evil place but take heart, for not all is lost-- light glimmers in the West...
    for more information on the world please visit http://www.farlandworld.com

    The Elhil or Elves awoke first, in twilight, and wandered free for many years. The Dwarves and other early races were born soon after, and by the whim of the gods, strife followed on their heels. Fantastic wars were waged during the Age of the Immortals, long before the first barbarous men ever walked the earth. But soon the Age of Men began when the original human kingdom Aelfar, now called the Ancient, arose in the East. Borrowing the learning of the demi-humans, this kingdom quickly rose to glory. Alas, it was not to continue.

    The untimely fall of Aelfar resulted in the birth of five human tribes, which eventually went on to found the five human kingdoms, namely Kelerak, Daven the First, Zeland, Orland, and Farland the Great, from which the continent takes its name. Kale was established later, and her Kings are of the blood of Daven. Long did these Kingdoms dominate the land, fighting among themselves yet ever stemming the tide of evil.

    The continent of Farland takes its name from Farland, the greatest kingdom within its borders. The kingdom of Farland was once the foundation of the Far Empire, but after the legendary Wars of Sorrow, Farland lost its grip on the other kingdoms. It never, however, lost its stature as the most powerful kingdom, for right up until the Dark Conquest over 350 years ago, every Kingdom in the realm acknowledged Farland's might either openly with tribute or by alliance.

    Unfortunately, a dark power has existed since the beginning of time - Vornoth, the Walker in Darkness. Vornoth, “the who should not be named”, is the God of evil. As such, in the primordial beginnings of history, legends say he recruited a being to be his emissary in the world. This being has been known from time immemorial as the Dweller in the Wintervale, or simply the Dweller. Throughout the endless march of years, the Dweller has had it’s evil hand in many things. Indeed it is whispered that the Wintervale was responsible for the beginnings of the Wars of Sorrow and the end of the Mighty Far Empire.

    But the tragedy does not end there. For in due time, unsuccessful in its other evil endeavors, the Dweller began slowly and insidiously to formulate the scheme to end all schemes, a plan that would spell near doom for all of Farland. Using some secret ritual or artifact, it recruited seven personages, seven different beings to represent each of the Seven Deadly Sins. These creatures each came from a different race, and each seemed to be the sin personified that they were chosen to represent. The Dweller called them the Seven Deadly Lords, or the Seven Lords of Sin. The sins represented were: Pride, Lust, Gluttony, Envy, Sloth, Greed, and Wrath. The Lord of Wrath stood as Captain and Lord of the other six. With these evil beings each commanding a portion of its armies, as well as bringing their own resources to bear, the Dweller initiated a Blitzkrieg attack on the kingdoms of Farland.

    The last to fall was Farland herself, but in time she too fell. The Lord of Pride was set to rule Kale, the Lord of Lust ruled Kelerak, the Lord of Gluttony Daven, the Lord of Envy Orland, the Lord of Sloth Zeland, the Lord of Greed ruled the Dwarf Kingdom of Wawmar, and the mysterious Lord of Wrath himself was set to rule the Kingdom of Farland. And so for more than 350 years the land was locked in the evil grip of the Dark Occupation and the populace were chattel.

    But over time the Lords grew lax from lack of resistance. Then, with little warning, goodness stirred in the West when a band of heroes led by Valanduil the Elf and Bartarius the barbarian were able miraculously to slay Thuldin the Fallen, the Dwarf Lord of Pride, and free the city of Kale. They then proceeded to slay and banish the demonic Brathelathor, the Lord of Lust, and free Kelerak. They even managed to destroy Saithith the vampire, the Lord of Gluttony, thus freeing Daven, but there their luck ended and they were sundered to the four winds by the forces of the Lord of Envy. Thus, as of the year 8170 Farland Reckoning, the continent is divided, with Kale, Kelerak, and Daven free in the West while Zeland, Orland, Wawmar, and Farland remain under the Dark Occupation in the East. Indeed, it is whispered that the armies of the Lords are massing at the command of the Dweller, poised to retake the lands they have lost to the paltry Forces of Light.

    Farland is just emerging from a dark period wherein the Lords of Sin have controlled almost all of the history that has been dispensed to humans. Although the history of Farland has been kept by the Elves for over 20,000 years, humans have only kept history for less than 9000, and most of that knowledge has been lost during the Dark Occupation. All that is detailed above is a skeleton outline of what most players will know when they begin the game.


About Farland Online:
    Farland Online is a Massively Multiplayer Online Role Playing game devoted to a particular player base who have been disappointed for the last decade with each new mmo release, failing to meet there expectations or not continuing to offer the features that they were originally promised.  Our main focus is to offer a truly hardcore FFA open world PVP experience based on Risk vs Reward with solid RPG elements.
    Our key strategy is to go back to were graphical MMO's began, and pick up from there and build on.  Imagine a game with EverQuest's challenging Player vs Environment encounters, puzzling raid boss's, rewarding item camp's, secret dungoens to unlock, role based grouping, factioned npc's, mysterious & epic quests to find,  Then take a game like Ultima Online's, freedom, open seamless world, ffa pvp with item loot, player housing, guild citys and then mold these two games into one with a modernize game mechanics package & a deep faction system tying pve & pvp together into one functioning system that all players and npc's abide by... mix in a traditional classic fantasy world and you now have Farland Online where we believe in the community and offering a "fun" game experience.

  
About B˛Tech:
    We are a hobbyist team of about 25+ members who are devoted to making Farland Online the best it can be, and proving that a unpaid group of indie developers can succeed in the gaming industry in this day & age.  We understand that building a MMORPG is alot of work, and definently not recommended for a teams first game, however we believe if we can build a MMORPG, we can build any game after it and plan to grow into many different game genre's after Farlands success.
    Our motto is expandability, and we start with a base for our game, and build out from the base, taking it one day at a time.  We believe in this project, and have a strong passion for it that fuels our drive every day, most of us wont quit until this project has been released.
    We have been planning and building Farland for a little over a year now and just recently have moved back to Hero Engine due to all the improvements that have taken place in the last 8 months.



Who we are looking for:
    We are considering all positions at this time so feel free to apply even if what you do isn't in the list of the positions we currently need.

The positions we currently need are:
Web developer (wordpress, html, css)
Graphics Designer (web & gui)
HSL Programmer (experience with HE is a must or exceptional in other object orientated languages)
2D Concept Artists
3D Character Modelers / Animators
3D Level Designers & World Builders


after release we have plans for profit sharing, and possible employment for future projects, but, we concern ourselves more with the development then the payment at this point.  If you are looking for a project for financial gain only then this isn't for you.  if you are looking for a project to invest into that will be together from start to finnish as well as a organized solid team with a strong desire to complete our mission and have a passion for this type of game, then this is the place for you!  

Contact Us:
My Skype:
Bruinp8n

My Email:
bruinp8n@yahoo.com

Our website: (currently under construction)
http://www.farlandonline.com

Also you can check out our IndieDB site:
http://www.indiedb.com/games/farland-online

our Marketing team:
http://www.geekonaleash.com/latest-news/


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Design & World Building / [Resolved] Time of Day to Syncing
« on: Nov 01, 10, 09:00:14 PM »
Anyone got a good method for syncing time of day with other areas?  I set up a master zone and such using ther /hestyleset but, doesnt hold time of day settings...

I want to set it in 1 zone and have all the other ones adjust to its time of day ...

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