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Topics - mikaelperssonse

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Developer Job Board / [Freelance] Senior 3D animator available
« on: Nov 07, 11, 03:36:54 PM »
Hello board!
I would like to offer my animation services.
With 13 years of experience from the games and post production industry I am certain I would be an asset to your production. Life has taken me to studios in Sweden, England and Canada. At Ubisoft Montréal I was part of the animation team for Assassin's Creed. I have recently finished a one year remote contract for Disney and am currently available for freelance work.

Is your project in need of animation, do get in touch!


You can reach me at, hello [at] mikaelpersson.se

Animation / [Resolved] Animation set crash
« on: Oct 31, 11, 10:12:01 AM »
Hello forum,
I have just started using the Hero engine because a client of mine wanted me to troubleshoot their animation export process. I've never been in touch with this editor/engine before. So I might have overlooked something. I would be happy if you could possibly let me know in that case.

I'll detail my complete process to easier see where things go wrong.

* load .fbx in Maya
* assign hero shader with proper texture
* delete 2D placement node
* launch HeroEngine Character Tools
* set path's (I've used the subst dos command to map a virtual drive, this is where I am pointing things)
* Rename top node of skeleton to Bip01
* Create SRB
* Choose static character
* Create character files
* Upload to the HE repository (under Character)
* Launch HeroBlade
* Open the Asset Library window
* Create new category for my character
* Add the .hgm item
* Add my asset to the world (I am using an empty test instance (but it has some kind of default character already loaded))

It's now the crash occurs when I try to load the animation set.
To start with the animation set roll out is empty.
I specify where the ANIMATIONSET.dat is supposed to be (the character's animation folder I suppose?)
I press Add sequence = crash.

I've tried not specifying where the ANIMATIONSET.dat is supposed to be.

I've also tried uploading the local copy of my ANIMATIONSET.dat (even thoug it's specified I only should do that if I know what I'm doing)

Nothing works. I only get crashes.

I would be most grateful if someone could point me to where things go wrong,

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