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Topics - RandyE

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Developer Introductions / TalosSoft
« on: Dec 10, 11, 08:22:32 PM »
Hi folks!

Currently me and a friend are beginning work on an MMORPG. We are operating under the name TalosSoft. I will be incorporating at the beginning of 2012, probably around February.

We chose the name TalosSoft due to the great joy we gain from Greek Mythology. Some of you may know who Talos was, others may not.

There are currently two of us on the team, both of us working as a jack of all trades, which is quite interesting when you're learning HSL and 3D Modeling at the same time. We will actually probably be purchasing a vast amount of the models/assets that we use, at least for the earlier portion of development.

We just finished our Game Design Document for our game and are digging through the wiki, I take breaks from the wiki to view the forums, mainly reading through the scripting section.

I have spent quite a bit of time researching the MMO Industry to identify what it is players are wanting in their game. And like everyone developing a game, we think we got it!

We are looking for artists of the graphical persuasion (3D Modelers, those handy with Photoshop, etc.) as we are both preferential to the code side of things, something about trying and trying to get something to work until it finally works as intended is awesome to us.

We generally do a large portion of our collaboration on Skype.

If you are interested in joining us shoot me a PM, or alternatively you can email us at apply@talossoft.com.


I will keep this topic up to date with more information as we are ready to release it.

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General Discussion / [RESOLVED] PCI Compliance
« on: Dec 06, 11, 02:11:01 PM »
Something I just thought of.

Is there any documentation anywhere which talks about HeroCloud's PCI Compliance? Or anything we can maintain in our own records proving/advertising this PCI Compliance?

As you do provide the Billing Platform I would just like to verify that we're covered when it comes to this topic as I personally don't want to get dinged with with this. And like my last topic I made, I do think ahead when it comes to things. We're obviously no where near ready to start taking peoples' money yet as we just got access to our little piece of land in your cloud and I'm just now putting the final touches on the GDD. However, I need to update my business plan as I plan on starting to do some pitches to some investors in the coming weeks and in order to do that I would like to have some way of discussing this topic, as my first pitch to an investor went real bad when his first question to me was "Are you or will you be PCI Compliant?"

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Off Topic / MMO Development Community?
« on: Dec 06, 11, 01:05:13 PM »
Hey folks, just looking to see if anyone knows a decently active MMO Community. The HE Forums are fun and all but I'd like to be able to interact with people that are using all different kinds of Engines, not just HE. I'm been looking through mmorpg.com however there really isn't much activity.

I'm just looking for an area to get a wide variety of opinions to bounce ideas off of, and possibly impelement :)

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General Discussion / [Resolved] Development/Live Versions?
« on: Dec 05, 11, 08:53:42 PM »
Well I'm happy to announce that TalosSoft has finally gotten into the HE!

Now, as I'm one of those long term planners/thinkers, I do have a quick question that is completely possible I've overlooked.

After we get live, how will we be controlling what's live and what's the development copy? I.E. Players are playing on 1.0 and we are currently developing 1.1 (or even say 1.0.1 for a quick bug fix). However, obviously, we don't want our work in progress to be posted, especially if we're doing some balancing or working on new content. How does this work? And then how does the push to get 1.1 (or whatever) on the live work?

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