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Topics - Caldenfor

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Off Topic / Private Message, Right Edge Cut Off
« on: Aug 15, 12, 11:43:39 AM »
When viewing private messages in Firefox and Internet explorer browsers the right most edge of a PM has been cutoff. When I go to reply a copy is placed on the lower portion of the screen where I can read the entirety of the message, but I just thought someone might want to know about the issue.

Is it my browsers or an issue with area size allotment?

I tried to be as specific as I could with the title of this thread. I understand that there are many different ways to create a game and plenty of different ways for the players to view it. Are there any Hero Engine teams working on an MMORPG with a fixed-camera/2.5d perspective?

I feel that the view limitation could be utilized to help bring back the RPG to MMORPG. We can stop trying to fly too high into the sky and look down upon the world of which is so important to the success of a game. It focuses the player's attention to their immediate surroundings allowing developers to be more creative with the way players interact with the world. It removes the need for developers to worry about epic views from every which angle a player could find so it also focuses the developers to the game, not an excessive eye candy world. It would help bring back the potential for an open world that feels large, but isn't overly expansive for the sake of massive mountains. I feel it could also potentially enhance the performance of game worlds as less would have to be loaded/rendered at one time resulting in lower load times(clearly not a tech man, but I think it has a positive impact).

I would appreciate any discussion/thought on the matter, but I believe that in today's offerings it has untapped potential and could enhance the quality of an MMORPG as the developers can spend less time/money on excessive worlds and focus on creating quality gameplay central to the player and their surroundings.

*Update* Worked with a project, received thanks, but it is currently in a time of technical grind before needing more creative feedback. Projects and designs will surely be kept separate from each other as confidentiality and respect for the teams behind the games is of utmost importance.

I am a hobbyist by definition. I am not a programmer nor an artist, apologies. Money is great, but that is not my priority in posting here. My priority is to try and find a team with similar beliefs in what would make a great game and try and help them see it through to completion.

My preferences are to assist with games similar in core design values to that of Ultima Online or Dark Age of Camelot. I feel I have a firm grasp of the deficiencies in both of these games and I feel I have a thorough understanding of how to improve upon them while not overstretching limits. I prefer to keep it simple rather than make things overly complicated.

I am returning to college this spring to work towards a bachelor's degree in Education K-8 so the time I have had available will dwindle. Thus, rather than continuing to pursue my own ventures I wish to spend my game dev think-tank time towards another team's goal. I am very honest and trustworthy and I hope to use the knowledge I have gained over the years(since early 1999) to help anyone that may be of need.

Not interested? No problem. I am always up for MMO related discussion so if you have anything you would like an opinion on or just want to throw it against the wall and see if it sticks, feel free to send a PM. I understand the confidentiality that developers like to maintain and I will fully respect that at all times.

Happy New Year!


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