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Messages - FI-ScottZ

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1
Where did it come from that Idea Fabrik has anything to do with Hero Engine World? And according to https://herocoin.io/, HeroCoin comes from HeroSphere.gg, in other words not HeroEngine.

As to launching, our game is very close to releasing on Steam, complete with in-game transactions using the Steam wallet:
http://store.steampowered.com/app/602600/Visions_of_Zosimos/

Of course, there hasn't exactly been a plethora of commercially successful games put out by HeroEngine users, so they don't have boatloads of cash coming in for staffing.  Without us bringing in money for them beyond subscriptions, naturally there is a limit to how much they can do. As more games succeed, they would be able to ramp up accordingly. Until then, nocake, just accept that they're doing the best they can in their circumstances. Or don't. I doubt anyone has a gun to your head.

I'm sorry, but your come across as kind of whiny.

2
General Discussion / Re: player.ini
« on: Oct 08, 17, 09:34:28 PM »
Thanks for that idea, GlorianLanTarini.

But I was wanting to not have the settings affect the LRC at all. I found that the "Settings" external functions do not affect it, so that is what I went with, with good results.

Agreed, some settings would be good to store server side for migration to other computers. But this application is more for things that will often be specific to one's current hardware, like dealing with resolution, volumes, etc. Those things a user might want to be local to a particular pc setup and not used at every pc they log in with.

3
General Discussion / Re: player.ini
« on: Oct 06, 17, 02:51:05 PM »
I have found there are these "Settings" functions:

http://hewiki.heroengine.com/wiki/Settings_functions

although there is no documentation on them, either in the wiki or the _ExternalFunctions script.  I guess I can use those, but I still would like to know where they get stored.

When I tested it out in HeroBlade, I did not see any file getting made or modified in the HeroBlade installation folder.

4
General Discussion / player.ini
« on: Oct 06, 17, 02:35:39 PM »
Thusfar, we have been storing and retrieving local player preferences in their Local Repository Cache via the client-side external functions SaveLocalRepositoryData() and LoadLocalRepositoryData() respectively.  However, that means that if we put out a new version of the LRC for download, their settings are wiped out.  We would prefer to store them in a text file but are unsure how.

I see there is a file in the install folder called player.ini which has lines in it as such:

[Graphics]
Fullscreen=1

It seems like that would be an ideal place to put user settings, but I don't know how or even if we can access it via HeroScript. I cannot find any reference to is in the HeroWiki.

Does anyone have any insight into this?

As a fallback, I can imagine we can write our own external functions to write to and read from a text file, but it would be nice if this was already available somehow.

5
Developer Hero Projects / Re: The Repopulation Update 2017/09/24
« on: Sep 25, 17, 07:56:11 PM »
Oh, I see.

6
Developer Hero Projects / Re: The Repopulation Update 2017/09/24
« on: Sep 25, 17, 01:02:27 PM »
Hmm. Odd that they had their own script versioning going on. Sounds like there was a lot to slog through.

7
General Discussion / Re: Installation
« on: Sep 20, 17, 01:39:53 AM »
You need to have the launcher exe installed. Once it is, it will associate heal files with it, so then you just need to run the heal file and the launcher will use it to begin the download and installation.

8
Art & Art Pipeline / Re: Area before Character Select?
« on: Sep 08, 17, 02:01:09 PM »
I haven't looked recently, but I thought it was hard-coded in the engine to always start at the character select.

Regardless, there is no reason you can't have the character select area start out with that "splash area" menu and proceed from there.

9
Developer Hero Projects / Re: Visions of Zosimos
« on: Aug 19, 17, 03:02:49 AM »
In addition to our digital game, a subteam of us have developed a physical tabletop version with a kickstarter going right now. The latest update has some pictures from GenCon:

https://www.kickstarter.com/projects/visionsofzosimos/visions-of-zozimos-the-board-game/posts/1966951

10
Developer Hero Projects / Re: Visions of Zosimos
« on: Aug 17, 17, 08:41:45 PM »
For our third year in a row we are showcasing Visions of Zosimos at GenCon in Indianapolis.  It is proving to be another fun challenge.

Further, we have succeeded in integrating Steam transactions into our game (thanks to some great help from Christopher Larsen of Idea Fabrik) and once our store and build are approved we'll officially be available via Steam. We look to flip the switch sometime next week.

Stay tuned for some pics and videos we'll likely capture this weekend.  :)

11
See this page for clarification on Physic Type settings:
http://hewiki.heroengine.com/wiki/PhysicsType

So, dynamic appears to be what you want. Have you tried setting the Physics Density to a large number?

12
General Discussion / Re: Hero blade unknown
« on: Aug 06, 17, 04:18:55 PM »
Would you share what is was that resolved it for you?

13
General Discussion / Re: Hero blade unknown
« on: Aug 03, 17, 09:52:19 PM »
You need to have the HeroEngine Launcher installed. It is the program that runs heal files. You can find it on the downloads page of your HeroEngine dashboard under "Download HeroEngine Launcher":
https://account.heroengine.com/dashboard/

That image say it was told to open the file. I am guessing you clicked on it?  What if you right-click it? Can you select something like "Save Link As..." ?

14
oh, guess I never saw that one before.

15
I am not sure exactly what you did to "disable" CSS.  We also have a design where the player will only have one character, though we have not yet removed the character selection.

Our plan is to eventually have it check when they enter area 1 whether they have their single character created yet. If not, we would send them directly into the character creation area. If they do already have a character, we would log them in with that character and send them to the starting area. Basically, you would directly perform the same things that happen normally after a character has been chosen, only without making the player manually select them.

I hope that makes sense.

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