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Messages - Fi-EldonKurth

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3D Environment Artists Wanted!!!

Project Summary
Visions of Zosimos (VOZ) is a massively multiplayer online collectible card and strategy game built for PC using the HeroEngine. It is a combination of a card game with tactical tabletop gameplay along with an MMO social aspect. With lore based around Hermetic Alchemy and Gnostic Mysticism, VoZ takes players through a journey as a student of alchemy, discovering hidden secrets of the world while battling for the fate of our universe and the Afterlife itself.

Team Member Requirements
- Able to work in a virtual environment
- Excellent Communication skills
- Able to express valuable criticisms in an effective manner
- Attend weekly meetings over VPN
- Able to meet individual and project deadlines
- Self motivated and confident in skills
- Passionate about interactive entertainment
- Work based around iterations
- Use SCRUM tracking software

Team Member Qualifications
- Work based on iterations
- Provide feedback on other members iterations
- Use task tracking software
- Attend weekly meetings and post updates on community page
- Communicate with other members regularly

3D Environment Artist Qualifications
- Modeling and Sculpting Techniques
- Texturing Techniques
- Speed Painting
- Level Kit Development

3D Environment Artist Responsibilities
- Model, Sculpt and Texture objects used for Environments based on Concepts
- Collaborate with designers to develop Level Kits for re-usability
- Collaborate with other members on object design

Additional Qualifications but not Required
- Knowledge of Agile Development
- Knowledge of Lean Development
- Team leadership experience

Forever Interactive is a virtual startup company that has helped several members fulfill their internships as well as move onto better jobs within the game industry. Those who stay with the project will be rewarded bonus entitlement based on milestones reached and merit.

*Forever Interactive LLC has a loose NDA in order to allow members to work with other companies as long as there are no direct conflicts of interest.

If this is an opportunity you want, email a resume and sample work or portfolio to:
eldon.kurth@foreverinteractive.com

2
Animator Wanted!!!

Project Summary:
Visions of Zosimos (VOZ) is a massively multiplayer online collectible card game built for PC using the HeroEngine. It is a combination of a card game with tactical tabletop gameplay along with an MMO social aspect. Based around hermetic alchemy and Gnosticism, VoZ takes players through a journey as a student of alchemy, discovering hidden secrets of the world while battling for the fate of the universe.

VOZ is a SCRUM managed Agile project under Forever Interactive LLC that offers an impressive profit sharing compensation model. We are currently building a minimum viable product of the game, while doing early customer engagement in order to give players and investors the product they want.

Team Member Requirements:
- Able to work in a virtual environment
- Excellent Communication skills
- Able to express valuable criticisms in an effective manner
- Attend weekly meetings over Ventrillo
- Able to meet individual and project deadlines
- Self motivated and confident in skills
- Passionate about interactive entertainment
- Work based around iterations
- Use SCRUM tracking software

Team Member Qualifications
- Work based on iterations
- Provide feedback on other members iterations
- Use task tracking software
- Attend weekly meetings and post updates on community page
- Communicate with other members regularly

Animator Qualifications
- Can Rig and Animate 3D Character and Objects
- Worked with Motion Capture is a plus

Animator Responsibilities
- Animate Ships and Objects using standard animation methods
- Animate Characters using Mocap
- Implement animated assets into the game engine as per technical requirements

Additional Qualifications but not Required
- Knowledge of Agile Development
- Knowledge of Lean Development
- Team leadership experience

Forever Interactive is a virtual startup company that has helped several members fulfill their internships as well as move onto better jobs within the game industry. Those who stay with the project will be rewarded bonus entitlement based on milestones reached and merit.

*Forever Interactive LLC has a loose NDA in order to allow members to work with other companies as long as there are no direct conflicts of interest.

If this is an opportunity you want, email a resume and sample work or portfolio to:
eldon.kurth@foreverinteractive.com

3
Programmers Wanted!

Project Summary
Visions of Zosimos (VOZ) is a massively multiplayer online collectible card and strategy game built for PC using the HeroEngine. It is a combination of a card game with tactical tabletop gameplay along with an MMO social aspect. With lore based around Hermetic Alchemy and Gnostic Mysticism, VoZ takes players through a journey as a student of alchemy, discovering hidden secrets of the world while battling for the fate of our universe and the Afterlife itself.

Team Member Requirements
- Able to work in a virtual environment
- Excellent Communication skills
- Able to express valuable criticisms in an effective manner
- Attend weekly meetings over VPN
- Able to meet individual and project deadlines
- Self motivated and confident in skills
- Passionate about interactive entertainment
- Work based around iterations
- Use SCRUM tracking software

Team Member Qualifications
- Work based on iterations
- Provide feedback on other members iterations
- Use task tracking software
- Attend weekly meetings and post updates on community page
- Communicate with other members regularly

Programmer Qualifications
- Understanding of OOP and Procedural Programming
- Artificial Intelligence Programming
- Database and Analytics
- Gameplay Implementation
- User Interface Coding
- Experience with Test Driven Development

Programmer Responsibilities 
- Adhere to Test Driven and Lean development practices
- Work with others as a paired programmer
- Develop Tools to quicken production
- Develop code for Game Functionality, Graphic User Interface and Game Analytics

Forever Interactive is a virtual startup company that has helped several members fulfill their internships as well as move onto better jobs within the game industry. Those who stay with the project will be rewarded bonus entitlement based on milestones reached and merit.

*Forever Interactive LLC has a loose NDA in order to allow members to work with other companies as long as there are no direct conflicts of interest.

If this is an opportunity you want, email a resume and sample work or portfolio to:
eldon.kurth@foreverinteractive.com

4
General Discussion / [Resolved] Re: cannot edit Particle Effects
« on: Jun 23, 15, 09:36:23 PM »
Confirmed, looks like it works again, thanks bunches.

5
General Discussion / [Resolved] cannot edit Particle Effects
« on: Jun 13, 15, 03:49:13 PM »
It seems that I am unable to edit any particle system in the engine

Basically you are able to edit the FX systems but you are not able to edit the .prt or the _p,prt in the properties panel. I have tried in other areas other than mine or just copying the system with no success. Also I cannot select any assets in my world or at least not for long, It might be because I have so many assets in my sandbox that it basically deselects the asset the moment I unclick it.

Is there a change to how we create particle effects?

6
Art & Art Pipeline / Re: FX system and animation notes
« on: Apr 21, 13, 09:16:26 PM »
I was actually looking at that effect for my base but as far as I can see, that is sound being controlled from the Fx3DSoundFMOD EventPath field while I am trying to summon an emitter timed from the FxEvent WhenToStart field.

Is the FxEvent Field suppose to be persistent?

7
Art & Art Pipeline / FX system and animation notes
« on: Apr 17, 13, 09:44:37 PM »
Hey everyone,

I currently have a task to make a model appear after a character has stepped there, in the fx system. I am using some custom animation notes to summon the model in the fx system after the step has been made. And it works...once. Does the FX system look for an animation note more a single time when a spec is called or does is the effect have to be called after each footstep?

Thanks for the help.

8
Hey everyone,

I'm trying to get the fx system to take a character model in for the ResourceName but alas no dice. How does one use a character model in the FX tools. my example is I am moving two instances of the selected character away from the character and then bringing them back in. On top of that the instances are also being faded in and out as the move.

Basically the issue I am running into, How do I use a character model for and FX system?

Thanks in advance for any help.

9
Art & Art Pipeline / Re: Chasing a target with particle effects
« on: Nov 16, 11, 08:45:10 PM »
ok solved it, the issue was that you need to have the Chasetarget on and the part I missed was having the attraction strength set in the emitter. Never mentioned in the Wiki.

10
Hey, I have been working with the Particle/FX System and I am having little success to get any particles chasing my target. I have the naming convention right for the bone name, Targetname in the FX system to Target and finally even UseChaseTarget in the emitter itself as true. Yet I do not get my particles chasing my stationary target. Where may I be going wrong?

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